Electric/fire
I've recently been playing an Electric Melee/Fire Armour scrapper - she's now level 32 and coming together quite well, and promises to get better with slotted Lightning Rod, Fiery Embrace, Rise of the Phoenix and Blaze Mastery to look forwards to.
I've played Scrappers a bit before - one level 50 Broadsword/Shield and one level 43 Martial Arts/Super Reflexes. The best way to describe Electric/Fire in contrast to these two is a melee Blaster - you have a lot of good area damage and rely on this more than on surviviability. Run into a group, fire off Chain Induction with the Kinetic Combat knockdown enhancement, follow up with Burn and then start pounding. Its chaotic, sometimes the enemies run off from Burn, but not as much as I remember on my old Fire tanker - I think the fear was removed in a recent issue?
Endurance hasn't been especially tight. Solo I tend to turn Blazing Aura off - its my most expensive toggle. I've taken Tough and run it, and that still isn't a big problem for my endurance bar. I've skipped Thunderstrike, so my attacks are fairly cheap. I've also slotted invention sets to get some defence and recharge, which in turn brings down my endurance problems because of the endurance reduction in most sets.
I'd recommend it. Its a lot different from the other Scrappers I've played.
I have an elec/fire scrapper and he's amazing. The amount of burst AoE damage he can do in a 5 second timeframe is just amazing. FE>BU>LR>Burn>Fireball is just amazing. On teams I wipe out entire spawns before the team can even get there. Then they all sit around and talk about how they want to roll an Elec/Fire. LR alone under those circumstances does >1000 damage. Then you add two or three more great AoEs on top of that.
Keep in mind that for some reason Mid's is not correctly displaying the values on Lightning Rod. At least not on my end it isn't.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
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Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(39)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 2: Jacobs Ladder -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(3), FtnHyp-Acc/Sleep/Rchg(11), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/EndRdx(39)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(50)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Boxing -- Empty(A)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 14: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/Rchg(15), S'fstPrt-ResKB(36)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(36)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(36)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(46)
Level 22: Weave -- LkGmblr-Rchg+(A)
Level 24: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Lightning Rod -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Dmg/Rchg(34), Sciroc-Acc/Dmg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 38: Assault -- EndRdx-I(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Ageless Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Musculature Core Paragon
Level 50: Pyronic Radial Final Judgement
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21)
I was thinking about this combo.. I have messed around with fire a little but dont know much about electric.
How is its end use? Seams like theme wise it might be a neat combo/concept. didnt see any guides on it, or electric in general. Anyone ever try this?