Originally Posted by Dinamo
This last build consumes more than endurance recovers!!!!!!!!!!!!!!!! A lot!
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SS/Shield: 40% Res...
Hum... I like you build, just problem is endurance, normal, consume more than recovery! But if with incarnate no have this problem, i use!
But, i dont have a lot of money, i need must choose a build without changing!
What do you think of a build, with a resistance of between about 30 to 35 of resistance? (with one man with shield, is in more than 40) and prioritizes the attacks and for attacks on recharge area (foot stomp and shield charge), faster killing need not have as much resistance right?
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
USSR Army: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Jab -- Amaze-Acc/Rchg(A), Amaze-Stun/Rchg(7), Amaze-Acc/Stun/Rchg(9), Amaze-EndRdx/Stun(9), Amaze-ToHitDeb%(11)
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3), ImpSkn-Status(17)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(23), RedFtn-EndRdx(23)
Level 4: Haymaker -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Acc/Dmg(13), KntkC'bat-Dmg/EndRdx(13)
Level 6: Boxing -- Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(15), Stpfy-EndRdx/Stun(15), Stpfy-Acc/Rchg(17), Stpfy-Acc/EndRdx(50)
Level 8: True Grit -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(48)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Dam%(31)
Level 14: Tough -- GA-3defTpProc(A)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(19)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 22: Maneuvers -- GftotA-Def(A), GftotA-Def/EndRdx(34)
Level 24: Stealth -- EndRdx-I(A)
Level 26: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(34), Thundr-Dmg/EndRdx(36)
Level 28: Grant Cover -- GftotA-Def(A), GftotA-Run+(36)
Level 30: Super Jump -- Jump-I(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(43), P'Shift-End%(45)
Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(45), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(46), Numna-Heal(46), Numna-Regen/Rcvry+(46)
Level 47: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(50)
Level 49: One with the Shield -- ImpArm-ResPsi(A)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), Efficacy-Acc/Rchg(5), Efficacy-EndMod/Acc(5), Efficacy-EndMod/EndRdx(7), Efficacy-EndMod/Acc/Rchg(34)
Level 4: Ninja Run
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Not notice the levels! I dynamic mode!
Not prioritizing resistance! Even fast because killing is also a form of defense! And with One with the Shield my resistence go to more 40!
What do you think?