TA/A 'nuff debuff?
Hey All,
So I'm playing in a trio with a Fire/Emp and a Plant/Emp, I've decided to go TA/A since I've always wanted Oil Slick and RoA is fantastic. I would have gone with a Emp/A but I decided to get some anchor-less debuffery going here, so the question is, does TA offer enough debuff that our team will be able to do AV's if we wanted too? Also, Assuming that all my powers are recharged, what would be the order that you would toss out debuffs before attacking? |
My usual Debuff order (assuming standard spawns) is: Target the boss, Flash Arrow > (OSA if recharged) > Glue Arrow > Acid Arrow > Disruption Arrow, target OSA, > Blazing Arrow
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
The short answer is, no it doesn't. An Earth/TA controller would though especially if you slot Achilles Heel proc in Earth's AoEs.
My usual Debuff order (assuming standard spawns) is: Target the boss, Flash Arrow > (OSA if recharged) > Glue Arrow > Acid Arrow > Disruption Arrow, target OSA, > Blazing Arrow |
Also,
The fire troller took smoke, so if we both slot up those powers [flash arrow and smoke] will the -tohits stack?
The -regen is in emp arrow -- a more than decent -1000, just like Poison Gas Trap. Unlike poison gas trap, it kills your recovery and has an incredibly long recharge. Chances are you will only get to use it once against an AV while a trapper can get a few in.
And yes the -tohit will stack with smoke.
But I'm not sure that 2 emps and a TA can take an AV. Not a lot of -regen or damage. It may be possible but it won't be easy and would require all three to have very specialized and expensive builds. If you add a fourth with either high DPS or more debuff it should not be a problem at all.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
The -regen is in emp arrow -- a more than decent -1000, just like Poison Gas Trap. Unlike poison gas trap, it kills your recovery and has an incredibly long recharge. Chances are you will only get to use it once against an AV while a trapper can get a few in.
And yes the -tohit will stack with smoke. But I'm not sure that 2 emps and a TA can take an AV. Not a lot of -regen or damage. It may be possible but it won't be easy and would require all three to have very specialized and expensive builds. If you add a fourth with either high DPS or more debuff it should not be a problem at all. |
Seems like there is alot of debuf in this set, what, in your opinion is missing? I see there is no -regen, so is that it?
Also, The fire troller took smoke, so if we both slot up those powers [flash arrow and smoke] will the -tohits stack? |
Factor in purple patch and mob rank and you are more of a flea bite (sorry Flea!) than anything else.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
It sounds like your trio is going to have lots of solid control.
The problem is going to be consistent damage (even though Fire and Plant provide damage in their primary).
If you're dying to shoot pointy sticks at things here's a couple of suggestions:
Stay a Defender and go:
Traps/TA or TA/Sonic
- Traps does everything TA does, but also provides team buffs & more reliable -regen.
- Sonic Blast does quite a bit of -resist for a defender. With two emp controllers buffing you, you should be golden.
- If you're still want to be thematic, you may I suggest an Arch/TA Corruptor? Especially if your team is starting off in Praetoria. You'll get the debuff later, but have near blaster level damage.
In the end you have to play something that you enjoy. If you stick with a TA/ARCH defender there's still plenty of synergy with your team mates. For example the Fire Controller will play especially nice with you Oil Slick Arrow. You guy's won't lack for safety via control against most normal mobs.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
Trick Arrow, compared to other debuff sets, tends to be more of a 'Jack of all Trades Master of None'. It's resistance debuffs will help with AVs, but as mentioned it has limited regen debuffs. I imagine that while it will help with most AVs it will really shine in massive mobs since A) all but two of TA powers are AoE and B) you have so many different debuffs the mobs will be a lot more ineffective.
I guess TA could use some love from the devs, but it gets the job done.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
It sounds like your trio is going to have lots of solid control.
The problem is going to be consistent damage (even though Fire and Plant provide damage in their primary). If you're dying to shoot pointy sticks at things here's a couple of suggestions: Stay a Defender and go: Traps/TA or TA/Sonic - Traps does everything TA does, but also provides team buffs & more reliable -regen. - Sonic Blast does quite a bit of -resist for a defender. With two emp controllers buffing you, you should be golden. - If you're still want to be thematic, you may I suggest an Arch/TA Corruptor? Especially if your team is starting off in Praetoria. You'll get the debuff later, but have near blaster level damage. In the end you have to play something that you enjoy. If you stick with a TA/ARCH defender there's still plenty of synergy with your team mates. For example the Fire Controller will play especially nice with you Oil Slick Arrow. You guy's won't lack for safety via control against most normal mobs. |
Trick Arrow, compared to other debuff sets, tends to be more of a 'Jack of all Trades Master of None'. It's resistance debuffs will help with AVs, but as mentioned it has limited regen debuffs. I imagine that while it will help with most AVs it will really shine in massive mobs since A) all but two of TA powers are AoE and B) you have so many different debuffs the mobs will be a lot more ineffective.
I guess TA could use some love from the devs, but it gets the job done. |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Yeah I agree. I would probably use glue first, then disruption, then acid, as by that time they will be grouped up a bit more for acid to hit more targets, then oil slick, blazing arrow, and fistful or RoA depending on how high a level the mobs are, but they should pretty much all die just from the burning oil slick with all those debuffs (if your oil slick is loaded with damage enhancements.)
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The AV solution since you don't seem to be concerned with doing it without inspires, temps etc., is have everyone grab and craft Envenomed Daggers for those hard targets you'd like to nail with -regen.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Hey All,
So I'm playing in a trio with a Fire/Emp and a Plant/Emp, I've decided to go TA/A since I've always wanted Oil Slick and RoA is fantastic.
I would have gone with a Emp/A but I decided to get some anchor-less debuffery going here, so the question is, does TA offer enough debuff that our team will be able to do AV's if we wanted too?
Also,
Assuming that all my powers are recharged, what would be the order that you would toss out debuffs before attacking?