Incarnate Missions/Difficulty Setting
I really like this idea, it should be when you do unlock your alpha slot on that character you now get on regular missions an incarnate setting, and it drops shards and threads astral merits and upon arc completetion an empyrean merit. I thumbs up this idea.
/sign
Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!
/Signed. This is a quick and easy fix to the current lack of content to run on Incarantes or work in progress Incarnates.
Quote:
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Only the longer arcs would warrant an empyrean merit. It would have to require a significantly greater time investment than an Incarnate Trial. With that caveat, I like the idea.
Paragon City Search And Rescue
The Mentor Project
/this, i would rather run a +4 tf than trials atm, they are ok, but get very repetitive very quickly and i hate the forced speed runs
/signed. This is awesome.
Ive been thinking about what Id love to see if I ran normal missions set to incarnate (listed below) What are you thinking?
1) Enemies should have adaptive tech like the trials. The incarnates running the mission need a bit of a scare every now and again.
2) We should have an incentive to keep taking fully +whatever incarnates on these missions, e.g. higher drop rate for purples, mission complete = astral, story arc complete = empyrean.
3) Threads/shards should drop from defeated enemies. Trials should still drop more, faster.
4) We should be able to use all our incarnate powers.
5) The same debuff that hits non-slotted characters when they try to run Apex/Tin Mage should apply to keep it special.
6) If new stories are written to go with the setting. Content should range all zones and timelines. It should be epic.
I know this is a suggestion that the devs have acknowledged as a possibility (i.e. not my idea), I am just thinking, beyond just ramping everything we fight up a few levels and letting us blow stuff up, what do we really want from an incarnate mission setting?