barrier destiny incarnate in recluse victory
Quote:
lulz... Since when did playing solo make a player bad? Oh, sorry. Must be speaking to one who sits elbow to elbow in an uneven zone on a pillbox with all the heavies bad mouthing the other players who are outnumbered. Those types either start to complain how bored they are because there is no opposition and certainly would never think to spread outa bit so there might be some chance of a defeat on their toon thus providing excitement or as soon as it evens out they conveniently have to go and swap sides. lol Yeah, the solo player is the joke...
It's hilarious when someone cries nerf about a power and people explain that it's not a big deal for reasons taken out of context. Barrier is a big deal, which is evident in how many people are rocking it.
By itself, it's no biggie. Combined with all the other escape powers it's a part of a chain of "oh crap" powers that people use as crutches so that they can play stupidly for short periods of time before running back into the base. In the unlikely scenario that a team showed up and staggered their usage of barrier, they could have it up most of the time. Incarnate buffs seem like the culmination of the development team's long dedication to making this game easy for soloists. Which means propping up bad players in pvp. My solution is not to nerf it, just get rid of the bases. Eliminate safe zones so that whack-a-mole players can't use it indiscriminately and then just hop back to safety when it wears out. Get on it Posi. |
troll
wait till that new movement pool thing comes out - instant recharge of all your powers (don't think it affects incarnates). perma mog
I haven't noticed any problem with people using barrier in RV. Then again usually mess around on my Rad/Psi so a pile of -def and -res tends to help instead of running around on a bad melee character.
As a side note, I was messing around on my Fire/SS tank and took him into RV.
With everything toggled up he was sitting at 49% Res to S/L.
Tier 4 barrier went something like this.
69% Res
60%
52%
51%
With base 27.5% S/L Defense Barrier looks like this :
54%
43%
31%
30%
For Kicks to see what stacking might look like...
Barrier + Archmage
72% Res S/L
65%
60%
So while it does provide obvious benefit, probably more so to characters with elustivity, it isn't this insurmountable OP'ed buff you are making it out to be.
In conclusion, melee is still bad. Ranged squishies are still better for PvP.