Invul/Energy build
Bumping this one... I have a Invul/Energy tanker thats about 5 years old. He's still not even to LvL 40 yet. I'd like to see someone with some experience on this build show me why I shouldn't reroll this toon. EM just seems frustrating with the long animations. Can the toon be a force as a tank or is it doomed to meatshield with the occasional landed shot?
Not trying to hijack the thread... just interested!
I tried to take a look at it, but the link isn't working for me for some reason. Can you post the data chunk?
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Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
Thanks, but I seem to be getting the same error message from the data chunk I was from the link.
"Unable to read data - Unable to read beyond the end of the stream."
I've not seen that error before on Mid's, and no other build I found is giving me any problems. I'm not super versed with Mid's beyond just using it for builds, so I don't have any solid guess as to what the problem is. I could try to trouble shooting it, but frankly, that becomes to much like work I expect to get paid for for me to do without first at least seeing if anyone more versed with Mid's has any suggestions. I'd at least be curious is anyone else is getting this error from this build.
My guess is it might be a Mid's version incompatibility, but that's just a hunch.
Update:
You are in fact using a newer version than I was, so that may be the issue. I'm updating now,and we'll see.
Yes, I know I said I didn't wanna invest any time in troubleshooting. I wanted to be lazy and let someone else do the thinking and legwork, but I couldn't help myself.
Well, that was it. Problem solved. Good instincts are handy.
Sorry to make you jump through an extra hope for a problem on my end.
So, looking at the build finally.
For what you're trying to do, it looks pretty decent, but I think you may have better overall performance with a more traditional buid that shoots for the softcap to s/l/e/n.
But, that said, and trying to stay with what you had more or less, I'd suggest the following.
Several of your melee attacks have a pretty low Acc total, and you don't have a lot of Acc globally, either. Will make hitting things pretty tricky, especially in the iTrial sort of environment.
I took a slot (The Dam/End) from your pet (prolly not a tanker focus was my thought) and added it to Barrage, which was only 4 slotted. I put in a Mock Berate Acc/Recharge IO in that slot. I then took out the chance for knockdowns in the other Kin Com sets and replaced them also with the Acc/Recharge. Cruching Impact Acc/Damage/End or Crush Imp A/D/R are also solid choices, or a Hami Nuc.
You Fire/Cold Def is a good deal better than your Eng/Neg Def. I'd prefer it the other way around, but considering this, I figured I'd rather have my Eng/Neg Resists higher than my fire/cold resists, so I swapped a slot from Resist Elements to resist energies. Then used Impervium in Resist Energies/Elements and Resist Physical Damage. This added 9% Psy Resistance, 2% Psy Defense, and 5% recovery. s/l Resist is still capped. Energy Resist is very tiny amount lower, and Fire/Cold resists are about 4% lower. I think it's a fair trade off.
Also added the +Regen and the +Regen/+Recovery Globals in Health in place of the generic IOs.
All fairly minor, keeps the feel and goals of your build but I think makes a few gains in performance.
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I agree with Madadh that you'd probably be better off with a build soft-capped to S/L/E/NE since that represents the majority of the damage you'll face. In addition, a fair number of F/C attacks have a S/L component so they'll be covered by your S/L defense.
Here's my Invul/EM tank build for comparison purposes. It has almost as much F/C def as yours, but is soft-capped to E/NE as well as S/L defense.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Watcher's Wrath: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(3), RctvArm-ResDam/EndRdx/Rchg:35(3), RctvArm-ResDam:35(5)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(23), C'ngImp-Dmg/EndRdx/Rchg:50(33)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-EndRdx/Rchg:35(11), Dct'dW-Heal/Rchg:35(13), Dct'dW-Heal:35(13), Dct'dW-Rchg:35(34)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(15)
Level 6: Energy Punch -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(11), KntkC'bat-Dmg/Rchg:30(39), KntkC'bat-Dmg/EndRdx/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(48)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(15), RctvArm-ResDam/EndRdx/Rchg:35(17), RctvArm-ResDam:35(17)
Level 10: Taunt -- Mocking-Taunt/Rchg:40(A), Mocking-Taunt:40(23), Mocking-Taunt/Rchg/Rng:40(34), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(39), Mocking-Rchg:50(46)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29)
Level 14: Fly -- Flight-I:50(A)
Level 16: Resist Physical Damage -- S'fstPrt-ResDam/Def+:10(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:34(A), LkGmblr-Def/Rchg:47(19), LkGmblr-Def/EndRdx/Rchg:33(19), LkGmblr-Def:26(21)
Level 20: Boxing -- Acc-I:50(A)
Level 22: Whirling Hands -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(25), Erad-Acc/Dmg/Rchg:30(25), Sciroc-Dmg/EndRdx:40(27), Sciroc-Acc/Dmg/EndRdx:40(27)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 26: Tough Hide -- GftotA-Def/EndRdx:38(A), GftotA-Def/Rchg:38(31), GftotA-Def:40(37), Ksmt-ToHit+:30(37)
Level 28: Build Up -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(29)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(50)
Level 32: Weave -- GftotA-Def/EndRdx:30(A), GftotA-Def/Rchg:36(33), GftotA-Def/EndRdx/Rchg:40(33), GftotA-Def:36(43)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(42)
Level 41: Char -- BasGaze-Acc/Rchg:21(A), BasGaze-Acc/EndRdx/Rchg/Hold:27(42), Thundr-Acc/Dmg:50(43), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg:43(A), Thundr-Dmg/EndRdx:46(46), Thundr-Acc/Dmg/Rchg:50(46)
Level 47: Resist Elements -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam/Rchg:35(48), Aegis-ResDam:35(48)
Level 49: Resist Energies -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam/Rchg:35(50), Aegis-ResDam:35(50)
Level 50: Cardiac Total Radial Revamp
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:40(A)
Level 2: Hurdle -- Jump-I:40(A)
Level 2: Health -- Numna-Heal/EndRdx:32(A), Numna-Heal:42(36)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-End%:50(31)
------------
Set Bonus Totals:
- 18.6% Defense(Smashing)
- 18.6% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 17.4% Defense(Energy)
- 17.4% Defense(Negative)
- 3% Defense(Psionic)
- 10.8% Defense(Melee)
- 10.2% Defense(Ranged)
- 7.69% Defense(AoE)
- 5.4% Max End
- 4% Enhancement(Heal)
- 30% Enhancement(RechargeTime)
- 23% Enhancement(Accuracy)
- 140.6 HP (7.5%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 15.4%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 8% (0.13 End/sec) Recovery
- 42% (3.28 HP/sec) Regeneration
- 6.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
One minor suggestion I'd make about all builds posted here so far, including the one I reworked, is that the difference of a single Gen IO isn't huge in most travel powers, and thus swapping the slot out for the winter's gift global is not a bad idea. When you really need the speed most is in combat, and then that IO seems to me to make a fairly big difference.
One minor suggestion I'd make about all builds posted here so far, including the one I reworked, is that the difference of a single Gen IO isn't huge in most travel powers, and thus swapping the slot out for the winter's gift global is not a bad idea. When you really need the speed most is in combat, and then that IO seems to me to make a fairly big difference.
|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
How about this... Your soft capped to S/L/E/N/F/C, higher regen, higher recharge, fully slotted attacks.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Watcher's Wrath: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(3)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 2: Dull Pain -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13)
Level 4: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(37)
Level 6: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(48)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17)
Level 10: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt(23), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(39), Mocking-Rchg(46)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(29)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
Level 20: Boxing -- Acc-I(A)
Level 22: Whirling Hands -- Erad-Dmg(A), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Rchg(27), RechRdx-I(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(39)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(37)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(45)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(50)
Level 41: Char -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(42), Thundr-Acc/Dmg(43), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam(48)
Level 49: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
Level 50: Cardiac Partial Core Revamp
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Reactive Total Core Conversion
Level 50: Rebirth Partial Radial Invocation
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(5), Numna-Heal(21), RgnTis-Regen+(36), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(31)
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 18.6% Defense(Fire)
- 18.6% Defense(Cold)
- 18.6% Defense(Energy)
- 18.6% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 16.4% Defense(Ranged)
- 10.8% Defense(AoE)
- 3.6% Max End
- 37.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 372.5 HP (19.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 9.35%
- MezResist(Immobilize) 18.2%
- 4% (0.07 End/sec) Recovery
- 64% (5 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 25% RunSpeed
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Very nice... I have renewed hope. Saving this build for my own uses! Thanks
How about this... Your soft capped to S/L/E/N/F/C, higher regen, higher recharge, fully slotted attacks.
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Honestly, the trade-offs in that build wouldn't be worth the the additional 4% F/C def to me. If I were looking for more F/C def, here's the sort of thing I'd do; it's within 1 percentage point of the soft-cap without the sacrifices of your build.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Watcher's Wrath: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(3), RctvArm-ResDam/EndRdx/Rchg:35(3), RctvArm-ResDam:35(5)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(23), C'ngImp-Dmg/EndRdx/Rchg:50(33)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(34)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(15)
Level 6: Energy Punch -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(11), KntkC'bat-Dmg/Rchg:30(39), KntkC'bat-Dmg/EndRdx/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(48)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(15), RctvArm-ResDam/EndRdx/Rchg:35(17), RctvArm-ResDam:35(17)
Level 10: Taunt -- Mocking-Taunt/Rchg:40(A), Mocking-Taunt:40(23), Mocking-Taunt/Rchg/Rng:40(34), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(39), Mocking-Rchg:50(46)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29), DefBuff-I:50(50)
Level 14: Fly -- Winter-ResSlow:50(A)
Level 16: Resist Physical Damage -- S'fstPrt-ResDam/Def+:10(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:34(A), LkGmblr-Def/Rchg:47(19), LkGmblr-Def/EndRdx/Rchg:33(19), LkGmblr-Def:26(21)
Level 20: Boxing -- Acc-I:50(A)
Level 22: Whirling Hands -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(25), Erad-Acc/Dmg/Rchg:30(25), Sciroc-Dmg/EndRdx:40(27), Sciroc-Acc/Dmg/EndRdx:40(27)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(31), LkGmblr-Def:50(37), Ksmt-ToHit+:30(37)
Level 28: Build Up -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(29)
Level 30: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(36), Aegis-ResDam:50(36)
Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(43)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(42)
Level 41: Char -- BasGaze-Acc/Rchg:21(A), BasGaze-Acc/EndRdx/Rchg/Hold:27(42), Thundr-Acc/Dmg:50(43), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg:43(A), Thundr-Dmg/EndRdx:46(46), Thundr-Acc/Dmg/Rchg:50(46)
Level 47: Resist Elements -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam/Rchg:35(48), Aegis-ResDam:35(48)
Level 49: Resist Energies -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam/Rchg:35(50), Aegis-ResDam:35(50)
Level 50: Cardiac Total Radial Revamp
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:40(A)
Level 2: Hurdle -- Jump-I:40(A)
Level 2: Health -- Numna-Heal/EndRdx:32(A), Numna-Heal:42(36)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-End%:50(31)
------------
Set Bonus Totals:
- 17.4% Defense(Smashing)
- 17.4% Defense(Lethal)
- 15.5% Defense(Fire)
- 15.5% Defense(Cold)
- 16.1% Defense(Energy)
- 16.1% Defense(Negative)
- 3% Defense(Psionic)
- 10.2% Defense(Melee)
- 9.56% Defense(Ranged)
- 9.25% Defense(AoE)
- 3.6% Max End
- 4% Enhancement(Heal)
- 45% Enhancement(RechargeTime)
- 32% Enhancement(Accuracy)
- 161.6 HP (8.63%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 14.3%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 4% (0.07 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 15% RunSpeed
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Very nice. Its nice to see this toon isnt going to last all that time and end up deleted. These are some decent builds, and exactly what I was hoping to see, and I'm sure the OP was too.
I've been running a decent number of Incarnate trials lately, and I've found that the damage done in the trials by the enemies is primarily energy, psychic, and other "exotic" damage types... which isn't too good for me and my Invulnerability self. So I was messing around in Mids for a while, trying to see how I could bolster my defense against these damage types, and boost my typed defense overall. I'm not too good at using inventions yet, having just started seriously looking into them. Tell me what you think of this build...
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Smash Zone: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Temp Invulnerability
- (A) Aegis - Psionic/Status Resistance
- (3) Aegis - Resistance/Endurance
- (5) Aegis - Resistance/Recharge
- (9) Aegis - Resistance
- (15) Aegis - Resistance/Endurance/Recharge
Level 1: Barrage- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (40) Kinetic Combat - Damage/Recharge
Level 2: Dull Pain- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal
- (31) Doctored Wounds - Recharge
Level 4: Resist Physical Damage- (A) Resist Damage IO
- (15) Impervium Armor - Psionic Resistance
Level 6: Bone Smasher- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (34) Kinetic Combat - Knockdown Bonus
Level 8: Unyielding- (A) Impervium Armor - Resistance/Endurance
- (9) Impervium Armor - Resistance/Endurance/Recharge
- (11) Impervium Armor - Resistance
- (13) Impervium Armor - Resistance/Recharge
Level 10: Taunt- (A) Mocking Beratement - Taunt
- (11) Mocking Beratement - Taunt/Recharge
- (13) Mocking Beratement - Taunt/Recharge/Range
- (46) Mocking Beratement - Accuracy/Recharge
- (46) Mocking Beratement - Recharge
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump- (A) Jumping IO
Level 16: Whirling Hands- (A) Scirocco's Dervish - Accuracy/Damage
- (17) Scirocco's Dervish - Damage/Endurance
- (17) Scirocco's Dervish - Damage/Recharge
- (37) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 18: Invincibility- (A) Serendipity - Defense/Endurance
- (19) Serendipity - Defense/Recharge
- (19) Serendipity - Defense
- (21) Serendipity - Defense/Endurance/Recharge
- (29) Serendipity - Endurance
Level 20: Boxing- (A) Pulverizing Fisticuffs - Accuracy/Damage
- (21) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
- (40) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
Level 22: Tough- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (27) Reactive Armor - Endurance
- (46) Reactive Armor - Resistance/Recharge
Level 24: Weave- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense
- (25) Red Fortune - Defense/Endurance/Recharge
- (27) Red Fortune - Endurance
Level 26: Tough Hide- (A) Defense Buff IO
Level 28: Build Up- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
Level 30: Resist Energies- (A) Resist Damage IO
- (50) Resist Damage IO
Level 32: Unstoppable- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 35: Energy Transfer- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Knockdown Bonus
Level 38: Total Focus- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
Level 41: Mace Blast- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Accuracy/Damage/Recharge
Level 44: Disruptor Blast- (A) Detonation - Accuracy/Damage
- (45) Detonation - Damage/Endurance/Range
- (45) Detonation - Accuracy/Damage/Endurance
- (45) Detonation - Damage/Endurance
Level 47: Summon Blaster- (A) Blood Mandate - Accuracy/Damage
- (48) Blood Mandate - Damage
- (48) Blood Mandate - Accuracy/Damage/Endurance
- (48) Blood Mandate - Damage/Endurance
Level 49: Resist Elements- (A) Resist Damage IO
- (50) Resist Damage IO
Level 50: Void Radial Final JudgementLevel 50: Gravitic Core Flawless Interface
Level 50: Cardiac Core Paragon
Level 50: IDF Core Superior Ally
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl
- (A) Damage Increase IO
Level 1: GauntletLevel 1: Sprint
- (A) Jumping IO
Level 2: Rest- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
Level 2: Health- (A) Healing IO
- (43) Healing IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (43) Endurance Modification IO
- (43) Endurance Modification IO
Level 4: Ninja Run------------
Set Bonus Totals:
Yes, those are all Very Rare Incarnate abilities... no, I do not have them at that level yet. They have not been activated in this build. =P
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?