fire/fire/fire?


Amy_Amp

 

Posted

hey i wanted to start a new dom and fire/fire/fire seems like a really fun combo.. i was wondering if this build ahs the ability to farm effectively?


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Why does it have to farm at all?
Do you enjoy it? That should be enough reason to play it.
This


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
This
Uh, maybe he likes playing characters that can farm?


 

Posted

If there is one type of power set that has been known to farm it's Fire. So yes, a Fire/fire/fire should be more than capable as a farmer.


 

Posted

The hardest part will be to survive. I have a fire/fire/fire dom and it does great in traditional farm maps. It does even better if you have someone to take agro for you.

I was on the old Liberate television farm, the Nemesis one, with a couple globals for old time sake this weekend. With a brute to take the alpha strike, my dom was tearing everything up.

But you can farm with almost anything, some toons are just better at it.


 

Posted

Here is a fire/fire/fire perma dom build. This is a very cheap build (for perma dom), the purple in fire imps is not really necessary. I wouldn't call this a farming build as it does not have capped def but has a ton of damage. The LOTG you can get from merits.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Ed: Level 50 Science Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char

  • (A) Essence of Curare - Accuracy/Hold
  • (3) Essence of Curare - Accuracy/Hold/Recharge
  • (3) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (5) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 1: Flares
  • (A) Accuracy
Level 2: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Endurance
  • (7) Trap of the Hunter - Accuracy/Endurance
Level 4: Fire Breath
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 8: Hot Feet
  • (A) Multi Strike - Damage/Endurance/Recharge
  • (15) Multi Strike - Accuracy/Damage/Endurance
  • (15) Multi Strike - Damage/Endurance
  • (48) Cleaving Blow - Damage/Endurance
Level 10: Fire Blast
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (19) Thunderstrike - Damage/Recharge
  • (50) Thunderstrike - Damage/Endurance
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (19) Stupefy - Endurance/Stun
  • (21) Stupefy - Accuracy/Endurance
  • (21) Stupefy - Stun/Range
  • (23) Stupefy - Accuracy/Stun/Recharge
  • (23) Recharge Reduction IO
Level 14: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Embrace of Fire
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 18: Cinders
  • (A) Essence of Curare - Accuracy/Recharge
  • (25) Essence of Curare - Accuracy/Hold/Recharge
  • (27) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (27) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 20: Combustion
  • (A) Obliteration - Damage
  • (29) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 22: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (37) Adjusted Targeting - To Hit Buff/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (40) Adjusted Targeting - Endurance/Recharge
  • (42) Adjusted Targeting - To Hit Buff/Endurance
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Consume
  • (A) Efficacy Adaptor - EndMod
  • (31) Efficacy Adaptor - EndMod/Recharge
  • (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (33) Efficacy Adaptor - Accuracy/Recharge
  • (33) Efficacy Adaptor - EndMod/Accuracy
  • (34) Efficacy Adaptor - EndMod/Endurance
Level 30: Smoke
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (48) Dark Watcher's Despair - To Hit Debuff
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (34) Expedient Reinforcement - Damage/Endurance
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Soulbound Allegiance - Chance for Build Up
Level 35: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Damage/Endurance
  • (36) Sting of the Manticore - Accuracy/Interrupt/Range
  • (37) Sting of the Manticore - Damage/Interrupt/Recharge
  • (37) Sting of the Manticore - Damage/Endurance/Recharge
Level 38: Blaze
  • (A) Thunderstrike - Damage/Endurance
  • (39) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge
Level 41: Rain of Fire
  • (A) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (50) Recharge Reduction IO
Level 44: Fire Ball
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Recharge Reduction IO
Level 47: Rise of the Phoenix
  • (A) Healing IO
Level 49: Stealth
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (5) Endurance Modification IO
  • (7) Performance Shifter - Chance for +End


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Posted

I play and love my fire^3 dom, but have to say this: how capable you are of surviving is directly linked to flashfire. The better the accuracy, recharge, and stun duration it has, the better you will survive. If you get good enough +recharge to make flashfire always available, you also will have a very large variety of AoE's constantly available too, as you secondary/APP blasts will be boosted as well. I don't deliberately 'farm,' but do solo x8 hero tips for alignment merits easily once my recharge was high enough.

The sky's the limit, though the entry point is shakier than other doms. They start out far more vulnerable than most, (Only two readily available 'stop attacking!' powers, one slow) with enough AoE to make even a tanker work for aggro control. Overcoming this is the main concern early on. I joke with my teamies that I'm a fire blaster with a couple controls.


 

Posted

It's fine. The main problem I think is that if you go fire epic as well you have to scrounge up defense the hard way from set bonuses, and that this is tricky because of course recharge is your highest priority for set bonuses.

Going ice mastery might be good for the defense shield, which should make soft capping smashing and lethal defense a lot easier. It also has sleet and ice storm which are good.

Mace mastery also has a defense shield but is maybe not as suited to a farming build.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

IMO> If you want to farm, build a toon to compensate the farm that you're going to use. I wouldn't farm alot of toons on a Nem farm unless its a tuff scrapper, tank, brute. Just my opinion. Farming is meant to get the most rewards vs. risk as possible.

If you go Firex3, i'd move it to hero side and grab the BM or Demon farm. Why? BM is easy to stun and die fast. And Demon do fire damage which you will have a high resist to.

Like was already mentioned, Flashfire is your bread and butter. With enuff rech (about 160% like mine) FF is up every mob and Cinders is up every other mob. (depending on how fast you kill them)

Id go something like Smoke, FF, Cages, Run in with Hotfeet while stunned, Rof, Fireball, Blaze/ Incinerate/ Consume(if u need end) whatever is left standing. Or something like that.

The main thing is finding a farm that you can do effectively with your build at 0x8 for the most chances for drops that you can get.


 

Posted

The build above - I have never had a permadom character before but I am planning a fire/fire/fire. That build looks so squishy but is permadom just that awesome? I feel like a noob asking.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
The build above - I have never had a permadom character before but I am planning a fire/fire/fire. That build looks so squishy but is permadom just that awesome? I feel like a noob asking.
I can share my build when I get home, but on dominators, your control is your best survival kit. Your control is directly linked to your recharge/control strength. Your control strength is directly linked to domination. As such, everything about staying alive, locking down, and damaging pretty much links back to recharge.

There is a point at which it plateaus, as domination doesn't actually triple stack, and hasten (if you use it) also does not, so anything past keeping those kinds of powers available is just for ability refresh. Some can get high recharge with good defense/resistance, but when 90% of your foes never can fight back, it becomes largely irrelevant. (Especially when you keep the right inspires for the odd ~10% when things are still giving you trouble..)

Also note: Fire/fire/fire is one of the most expensive dominators to build out. It doesn't have access the the rarer, thus cheaper (but still powerful) odd control power invention sets, so you're stuck with a lot of the more expensive damage sets in many cases. Bid ahead, and low, so you aren't stuck with the high "Nao!" prices.


 

Posted

I would suggest reading through Dr. Dismemberment's thread on Defensive Fire^3 - its about a page or two down, and it includes build advice from Dr. Dismemberment, Lifewind, Obitus and Silas. I learned more about how to build my Dom from that thread than in virtually all other forum threads combined. I also spent close to 12 billion influence but hey its all pretend money. Be a playa


 

Posted

Quote:
Originally Posted by Rad_Avenger View Post
I would suggest reading through Dr. Dismemberment's thread on Defensive Fire^3 - its about a page or two down, and it includes build advice from Dr. Dismemberment, Lifewind, Obitus and Silas. I learned more about how to build my Dom from that thread than in virtually all other forum threads combined. I also spent close to 12 billion influence but hey its all pretend money. Be a playa
Took me a looong time - it was nearly 6 pages in.

Linky

EDIT: uh, that is ALOT of purple sets, holy crap - in fact I doubt he could get a build with more purples in it. I am not building that. He even has PVP purples. uhhhh no.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Ok I made ClassH's exact build last night up to level 49. Now I get it.

Questions: when is it best to use hasten? I see that I have to really watch my domination power and hit it right away to get the perma effect. I had Hasten on auto but it isn't perfect.

Even though it is a 'cheap' perma-hasten build, it still shocked me how many hundreds of millions it cost.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

I totally forgot to post my build again. Sorry.

I will again say that perma-doms get far less mileage out of high defenses. Stun an entire mob, turning them into piƱatas- not being able to be hit when nothing can hit you is far less of a problem.

As to the whole purple conundrum: a fire/fire/fire dominator pays in offense with control. You have only five control powers possible in your entire build, and four of those are duplicate control types. (2x immobilize, 2x hold) As such, the variety of sets you can use is limited. This limit in variety means inevitably to reach high bonuses, purples do come into play a lot faster, and not the cheap ones.

Sans a build, I will say this: hero/villain merits are your friend. Here are the best sets to look out for:

  • Call to arms
  • Crushing Impact
  • Decimation
  • Eye of the Basilisk-expensive: lean toward alignment merits here
  • Of course, luck of the gambler +recharge (unique 7.5, so it DOES stack with eye of basilisk/sting of manticore)
  • Obliteration-expensive: lean toward alignment merits here
  • Positron's blast
  • Sting of the Manticore
  • Stupefy

The toughest of the above to find are basilisk, due to their limited/early range. Start working your tips for those, I've found, or put your bids in for the much less expensive 26-29 range on them, if you're willing to lose a tidbit of enhancement.
Do NOT get any of the above sets in their level 50 versions, as they will cost hugely more than @ 36-49. (Sting of the manticore being the odd man out, snipe sets being "junk" market-wise.) I go for an exemplar friendly build, where my sweet spots are 29 and 31. (Weirdly, these cost easily half what level 30/35's run at.)

I'm not sure if you are avoiding purples or not, but here are the ones that you'd want more:

Gravitational anchor: Immobilize sets rarely give recharge, so this gives a nice boost in their absence. The "Chance for hold" is extraordinarily good in fire cages, where it turns a 'stay put but shoot at me' into a 'stop it!' power.

Absolute amazement: this would replace stupefy, which bumps up against Call to arms/Decimation/positron, so this is a welcome reprieve. Also, it gives the maximum enhancement to your most important power. Avoid the chance for tohit debuff for now, as it is broken.

Past those, the purples I'd use, in order of priority (should you afford them,as these are the worst pocketbook killers: Ragnarok, (frees up more 6.25's) Apocalypse, Armageddon, Hecatomb, Unbreakable Constraint (upgrades/replaces a valuable Basilisk)


 

Posted

Quote:
Originally Posted by JayboH View Post
Took me a looong time - it was nearly 6 pages in.

Linky

EDIT: uh, that is ALOT of purple sets, holy crap - in fact I doubt he could get a build with more purples in it. I am not building that. He even has PVP purples. uhhhh no.
two points

(1) Wasn't recommending you take Dr. Dismemberment's build. I didn't. Its not for me.

(2) I pointed you in the direction of that thread so you could get some general ideas on how to build for +def and +rech / permadom at the same time. The Dr's build (and my own) are very expensive, but there were at least 20+ builds posted in that thread, all of which use interesting tricks to add +def. Obitus and Lifewind both put up some really interesting ideas.

I thought you were looking for ideas, not a cookie cutter build. My bad.


 

Posted

Quote:
Originally Posted by Psycho_Creation View Post
Uh, maybe he likes playing characters that can farm?
This.

I started up a FIRE/FIRE Dom and it is pure fun.


 

Posted

Ok I hit 50 and the only recipe I am missing is the Miracle unique, and I just put an entire set into imps instead of using the odd purple in ClassH's build.

I can now claim to have a permadom, building it exactly like this. Thank you ClassH.

I am curious, what alpha do you recommend with that build? I eat blue but it's not bad with dom always going off and consume 6 slotted. I think Cardiac could help a bunch but Nerve of course would help with holds. Musculature is out of the question - fire/fire/fire is a damage god as it is.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
Musculature is out of the question - fire/fire/fire is a damage god as it is.
Why? You're still a ways out from the damage cap. Muscular Radial also enhances End Mod, which is useful for Consume and Stamina - assuming you're popping blues


 

Posted

I NEEDED cardiac on mine. I think that is more because of my build and my style of play. Even at T3, I can still kill my blue bar if I'm constantly spamming my AOE's.


 

Posted

Quote:
Originally Posted by JayboH View Post
Ok I hit 50 and the only recipe I am missing is the Miracle unique, and I just put an entire set into imps instead of using the odd purple in ClassH's build.

I can now claim to have a permadom, building it exactly like this. Thank you ClassH.

I am curious, what alpha do you recommend with that build? I eat blue but it's not bad with dom always going off and consume 6 slotted. I think Cardiac could help a bunch but Nerve of course would help with holds. Musculature is out of the question - fire/fire/fire is a damage god as it is.
Quote:
Originally Posted by Rad_Avenger View Post
Why? You're still a ways out from the damage cap. Muscular Radial also enhances End Mod, which is useful for Consume and Stamina - assuming you're popping blues
Quote:
Originally Posted by MajorTractor View Post
I NEEDED cardiac on mine. I think that is more because of my build and my style of play. Even at T3, I can still kill my blue bar if I'm constantly spamming my AOE's.
Ageless.
I rock Musculature and Ageless.
All the blue I could ever want.


 

Posted

Well, is the added damage from musculature noticeable when you have damage powers in the 90%+ range from enhancements? I know it ignores portions of ED limits but would it make more sense to use nerve for boosted holds? etc.

I am really not sure which way I want to go. I know I want Reactive Interface Radial pretty bad though.

Also, what do you guys think of ClassH's build?


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
Well, is the added damage from musculature noticeable when you have damage powers in the 90%+ range from enhancements? I know it ignores portions of ED limits but would it make more sense to use nerve for boosted holds? etc.

I am really not sure which way I want to go. I know I want Reactive Interface Radial pretty bad though.

Also, what do you guys think of ClassH's build?
My point of view:

- Yes, its noticeable. It has the added benefit of adding damage enhancement to your control powers as well. I have a Damage IO and Musculature in most control powers, which has a significant impact on damage, particularly in powers like Char and Fire Cages.

- I personally don't care about extra hold slotting. I'm already at the hold % cap typically, and I'm boosted by permadom. The extra % doesn't add any value when all I want to be doing is killkillkill and then killkillkill some more!


 

Posted

Also, I like ClassH's build. It gets you where you want to go for about 6% of the cost of my build.

On the flipside, if you ARE going to spend money, then Dominators are the AT to do it with. IME, Dominators benefit from heavy investment disproportionately to other ATs.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Ageless.
I rock Musculature and Ageless.
All the blue I could ever want.
Eh. I find cardiac core+rebirth radial preferable on my fire^3 dom. Cardiac gives range, reduces endurance consumption, and gives a bit more to the ancillary armor's res as well. Rebirth gives a huge heal and more than decent regen for what damage does seep through.