fire/fire/fire?
I know everyone says you don't need defense on permadoms, but I find it to be very nice regardless. I like permadom with capped s/l plus aid self, but maybe I am overly defensive...
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
You could try an alternate permadom build with ice mastery that has capped s/l if you want armor.
I know everyone says you don't need defense on permadoms, but I find it to be very nice regardless. I like permadom with capped s/l plus aid self, but maybe I am overly defensive... |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Fire/Fire/Ice: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Ice Mastery
Villain Profile:
------------
Level 1: Char BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Flares Acc-I(A)
Level 2: Fire Cages Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
Level 4: Incinerate KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 6: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Hot Feet Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 10: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
Level 12: Flashfire Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(29)
Level 14: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 16: Embrace of Fire RechRdx-I(A)
Level 18: Tough S'fstPrt-ResDam/Def+(A)
Level 20: Combustion Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 22: Weave RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), LkGmblr-Rchg+(37)
Level 24: Cinders BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(39)
Level 26: Aid Other Heal-I(A)
Level 28: Aid Self Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(39), H'zdH-Heal/Rchg(39)
Level 30: Stealth RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), LkGmblr-Rchg+(42)
Level 32: Fire Imps ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43)
Level 35: Grant Invisibility LkGmblr-Rchg+(A)
Level 38: Blaze Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 41: Sleet RechRdx-I(A)
Level 44: Frozen Armor RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(46), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(48), LkGmblr-Rchg+(48)
Level 47: Ice Storm Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Invisibility LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Domination
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Flight-I(A)
Level 2: Health Mrcl-Rcvry+(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(11)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Comments:
(1) Next issue will make this a lot easier as you won't need aid other for aid self and so get a free power slot.
(2) Yes, you will have to use jetpacks.
(3) If you allow yourself some purples here and there, it really frees up things and gives you more choice. For example, it has 112.5% recharge now without any hasten. A few purples here and there and you are going to be permadom without hasten, which gives you several more options. You can ditch it and pick up consume, for example, or just use the extra recharge to relax your slotting of other things.
(4) You don't need all of those expensive kinetic combats. If you notice, it has 45.5% s/l def when stealth isn't even toggled. I think you get enough extra defense from stealth (even when it goes down by half after you enter combat) to ditch one of the kinetics and put the extra slots into, for example, an extra recharge in ice storm and some extra slots in sleet or whatever. Alternatively, you can ditch all of the kinetic combats and get ring of fire instead of incinerate and 6-slot that with enfeebled op and be pretty good I think.
The build isn't meant to be perfect. It is just meant to illustrate that if you allow yourself to go with ice mastery you get a lot more options for s/l def because of frozen armor.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Ah I see. I think I will keep this one for now - that build looks extra costly too. I have been having fun with it so far.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Questions: when is it best to use hasten? I see that I have to really watch my domination power and hit it right away to get the perma effect. I had Hasten on auto but it isn't perfect.
|
Ever since I put Domination on auto and started firing Hasten manually, I hardly ever drop Dom. Even if I don't notice Hasten is recharged right away I'm generally still okay.
I should note that I have Hasten perma or near to it on my builds. If you're at the minimum global +recharge for perma-Dom that might change things somewhat. I'd still say give it a try though.
Ah I see. I think I will keep this one for now - that build looks extra costly too. I have been having fun with it so far.
|
As others have said, fire/fire tends to be more expensive than the other permadoms. If you want fire/fire/fire I think costs can go through the roof (as illustrated by that other thread) if you try to get the usual of (nearly) softcapped def and permadom.
Maybe it is just me, but it also seems tighter for builds, with it being really tough to get in all of the powers you want.
On my build back there by the way, it would be considerably easier if you didn't want aid self and just wanted nearly softcapped def. See below. (Also not my build but I do love being able to be permadom without hasten because managing two auto clicks drives me crazy and I prefer just being able to put one on auto.)
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Fire/Fire/Ice: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Villain Profile:
------------
Level 1: Char BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Flares Acc-I(A)
Level 2: Fire Cages Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
Level 4: Incinerate Acc-I(A)
Level 6: Boxing Acc-I(A)
Level 8: Hot Feet Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 10: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19)
Level 12: Flashfire Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(23)
Level 14: Tough S'fstPrt-ResDam/Def+(A)
Level 16: Embrace of Fire RechRdx-I(A)
Level 18: Weave RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27), LkGmblr-Rchg+(29)
Level 20: Combustion Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 22: Stealth RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), LkGmblr-Rchg+(34)
Level 24: Cinders BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 26: Bonfire KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(37), KinCrsh-Rchg/KB(37), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Acc/Dmg/KB(39), KinCrsh-Rechg/EndRdx(39)
Level 28: Consume P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(50)
Level 30: Grant Invisibility LkGmblr-Rchg+(A)
Level 32: Fire Imps ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40)
Level 35: Blazing Bolt Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(43)
Level 38: Blaze Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 41: Sleet RechRdx-I(A)
Level 44: Frozen Armor RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), LkGmblr-Rchg+(48)
Level 47: Ice Storm Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Invisibility LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Domination
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Flight-I(A)
Level 2: Health Mrcl-Rcvry+(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(11)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Or you could go with mace mastery and get this (closest to my actual builds since the thought of having an ice shield around my fire/fire character makes me somewhat nauseous conceptually):
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Fire/Fire/Mace: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Char BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Flares Acc-I(A)
Level 2: Fire Cages Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
Level 4: Fire Breath Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(11), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15)
Level 6: Boxing Acc-I(A)
Level 8: Hot Feet Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
Level 10: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(25)
Level 12: Flashfire Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(15), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(27), RechRdx-I(29)
Level 14: Tough S'fstPrt-ResDam/Def+(A)
Level 16: Embrace of Fire RechRdx-I(A)
Level 18: Weave RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), LkGmblr-Rchg+(33)
Level 20: Combustion Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 22: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37)
Level 24: Cinders BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(39)
Level 26: Bonfire KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rchg/KB(39), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Rechg/EndRdx(40)
Level 28: Consume P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Rchg(42)
Level 30: Combat Jumping LkGmblr-Rchg+(A)
Level 32: Fire Imps ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43)
Level 35: Blazing Bolt Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(43), Mantic-Acc/ActRdx/Rng(45), Mantic-Dmg/ActRdx/Rchg(45), Mantic-Dmg/EndRdx/Rchg(45)
Level 38: Blaze Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
Level 41: Vengeance LkGmblr-Rchg+(A)
Level 44: Scorpion Shield RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-Def(50), LkGmblr-Rchg+(50)
Level 47: Personal Force Field LkGmblr-Rchg+(A)
Level 49: Assault EndRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Domination
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Flight-I(A)
Level 2: Health Mrcl-Rcvry+(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(11)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I think this build is the most playable because it has the softcapped def, it has hastenless permadom although it needs a purple set or two to make it less tight, and it has fire breath and combustion up as workhorse aoes all the time. Flashfire is up often since it got that extra recharge, and you have combat jumping for not taking forever in missions, only needing the jet pack for between mission travel. You have consume and all of the little conveniences. You even have the fire cages (gives kb immun) + bonfire (give big damage) combo to pull out when you want. And you have fire imps, because whatever people say a fire/fire build without the imps is lame IMO (even if they do die often.)
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Try putting Domination on auto instead. I used to have Hasten on auto and either fired Domination manually, or I tried having various binds fire it, such as when I hit a movement key. I dropped Dom fairly regularly.
Ever since I put Domination on auto and started firing Hasten manually, I hardly ever drop Dom. Even if I don't notice Hasten is recharged right away I'm generally still okay. I should note that I have Hasten perma or near to it on my builds. If you're at the minimum global +recharge for perma-Dom that might change things somewhat. I'd still say give it a try though. |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Try putting Domination on auto instead. I used to have Hasten on auto and either fired Domination manually, or I tried having various binds fire it, such as when I hit a movement key. I dropped Dom fairly regularly.
Ever since I put Domination on auto and started firing Hasten manually, I hardly ever drop Dom. Even if I don't notice Hasten is recharged right away I'm generally still okay. I should note that I have Hasten perma or near to it on my builds. If you're at the minimum global +recharge for perma-Dom that might change things somewhat. I'd still say give it a try though. |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Started playing around in the demon farm with it on 0/+5 for starters
http://youtu.be/hvYwipmJgLI
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Glad you liked my build. I didn't read this forum for awhile so didn't see the questions you had. I had planned on going cardiac, then getting barrier for the destiny slot so I have defense if things get out of control. Not sure which you went with but I haven't actually gotten my destiny yet to try this out. (I have too many characters)
Edit: I just watched your videos. Nice to see my build in action. Do you find rebirth a good combo with this? Maybe I'll try that before barrier.
I went with musculature/pyronic/phantoms/reactive/rebirth.
Since there is no way to heal myself I think it fits really well - I keep regenerating while they are held until I get that sucker to tier 4 and make it perma.
I haven't been playing him lately though due to all the new toons I made with the new issue.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Yeah, with the build we are talking about, I have no armor.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom