Burn vs Shield Charge
Doesn't Shield Charge have a significantly longer recharge time than Burn? When I looked at the recharge on Shield Charge my initial thought was "I see this being tactically useful but not something you could use constantly."
Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.
Well at 50, ill be loading sets onto him, so i see np with the long recharge when i hit 50. Thats also what i was thinking, Spam Burn, and prob does more dmg then Shield Charge in the long run...
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
Your asking about a Scrapper build in the Tanker forums but the best answer is /fire Brute.
edit:
Yea i know, i thought i was on the scrapper fourms for some reason lol.
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
I would vote for Shield Charge over Burn simply because Burn has everyone running away from you. And as a scrapper I hate chasing guys down. Burn may recharge faster but that's not much help if no one stays in range of the attack. But that's just my preference.
I forgot to smiley.
I would vote for Shield Charge over Burn simply because Burn has everyone running away from you. And as a scrapper I hate chasing guys down. Burn may recharge faster but that's not much help if no one stays in range of the attack. But that's just my preference.
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To the OP. Well, it's the wrong forums, but I'll just muddy the water some more by saying this:
My Elec/Fire brute has been a blast to play. Mostly exotic damage makes for some very deadly DPS. Mix in reactive and another exotic type from Judgment for extra grins.
Also, ask a mod to move this for you.
@Rylas
Kill 'em all. Let XP sort 'em out.
Burn recharges 3 times as fast as Shield Charge.
Shield Charge hits 3 times as many targets as Burn.
Conclusion: SC is the Minion destroyer, and Burn is the LT/Boss melter.
Synergy with Elec Melee: SC coupled with LR can decimate the LT's and Minions very fast.
Burn can be used in a single target attack chain(works better for Brutes).
Shield Charge can KD the spawn.
Conclusion: Burn contributes more DPS, and SC contributes more survivability.
Synergy with Elec Melee: If you couple Shield Charge and Lightning Rod the KD goes to waste, while Burn gives Elec Melee(which has low DPS) a welcome DPS increase.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
So im making another alt, and i have no clue which i would like to pair up with Ele Scrapper. I love Fire Aura for tanks, so wanted to give it a shot as a Scrapper, but with Ele, i know between Eles AOEs and such, that Burn would be good together, but then /shield, has Shield Charge. So what im wondering is which secondary would be better for tearing up ****?
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Playing my Fire Tank I've had the following issues in teams:
Controllers immobalising groups too early when they are still quite dispersed, this reduces the damage that the burn patch deals
The radius on SC is much larger so in this scenario it's still very effective.
Flying Mobs aren't damaged by the burn patch - height dependent.
You can SC flying mobs.
My other point is purely preference, FA with burn patch is a very static playstyle - you drop the patch and you pull the mobs onto the patch.
Playing Shields is far more mobile and flexible, you can taunt them to yourself or SC into a mob.
That's my opinion anyway.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
My other point is purely preference, FA with burn patch is a very static playstyle - you drop the patch and you pull the mobs onto the patch. |
Most of Burn's damage is up front, now. If an enemy is not in the patch when you drop it, they don't take that damage.
Also, SC vs. Burn is not the important question when it comes to SD vs. FA - it's Fiery Embrace vs. Against All Odds.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
If you're trying to do this, you're doing it wrong.
Most of Burn's damage is up front, now. If an enemy is not in the patch when you drop it, they don't take that damage. |
Also, SC vs. Burn is not the important question when it comes to SD vs. FA - it's Fiery Embrace vs. Against All Odds.
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Personally I'm not concerned which of the two has the highest DPS, both of them are at the top end of Tanker damage and will allow me to solo or team.
I care about playstyle and fun while delivering that damage - as I said all about personall priorities.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
The point I was trying to make is that the playstyle is static compared to SD's. Once you've picked your spot it's a matter of staying there relaying the Burn patch while keeping the mobs in it. I find that SD's allows more movement without dimishing the damage.
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You really don't have to stay static to use Burn effectively.
And, on Electric Melee, Burn outdamages every attack except Lightning Rod on the initial hit alone.
I find that Shields tends to reward less mobility as opposed to more, because of AAO. You want to have as many mobs around you as possible to buff your damage before using Shield Charge, which really makes the movement portion of the attack rather less useful than it otherwise would be.
For offense, the choice between SD and Fire comes to preference: Would you rather jump into the mob, hit BU, LR and SC, or would you rather hit FE, BU, then LR into the mob and drop Burn? Follow with Chain Induction and Thunder Strike to taste. (Still, under no circumstances do you "drop the patch and pull enemies onto it." That hasn't been the case since Fire Armor got its reworking.)
Fire does pull significantly ahead if you are going to team with a Kin all the time, as FE can benefit from Fulcrum Shift.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
Both are fun. Both require slightly different play styles. Fiery Aura was supposed to have regained it's "most damaging" crown after the last changes to both it and Shield Charge. If I recall correctly, Shield Charge gets less benefit from Brute's Fury because of their base dmg modifiers. Fiery Aura on a Brute is "delicious" at higher fury. I don't think you'd go wrong with either.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
This has been discussed many times, including recently on the Scrapper forums. The fear component of Burn used to cause enemies to run the instant they took damage from Burn. In addition, the damage was spread out over many ticks. Now, the majority of the damage is dealt immediately and the fear component has been removed. Not only are you able to forget about the patch damage, but they critters are not as "desperate" to get out of the patch. It usually takes them a couple seconds longer before they try to move out of the area.
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So im making another alt, and i have no clue which i would like to pair up with Ele Scrapper. I love Fire Aura for tanks, so wanted to give it a shot as a Scrapper, but with Ele, i know between Eles AOEs and such, that Burn would be good together, but then /shield, has Shield Charge. So what im wondering is which secondary would be better for tearing up ****?
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold