Burn vs Shield Charge


Auroxis

 

Posted

So im making another alt, and i have no clue which i would like to pair up with Ele Scrapper. I love Fire Aura for tanks, so wanted to give it a shot as a Scrapper, but with Ele, i know between Eles AOEs and such, that Burn would be good together, but then /shield, has Shield Charge. So what im wondering is which secondary would be better for tearing up ****?


@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold

 

Posted

Doesn't Shield Charge have a significantly longer recharge time than Burn? When I looked at the recharge on Shield Charge my initial thought was "I see this being tactically useful but not something you could use constantly."


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

Well at 50, ill be loading sets onto him, so i see np with the long recharge when i hit 50. Thats also what i was thinking, Spam Burn, and prob does more dmg then Shield Charge in the long run...


@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold

 

Posted

Your asking about a Scrapper build in the Tanker forums but the best answer is /fire Brute.



edit:


 

Posted

Yea i know, i thought i was on the scrapper fourms for some reason lol.


@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold

 

Posted

Quote:
Originally Posted by _Klaw_ View Post
Your asking about a Scrapper build in the Tanker forums but the best answer is /fire Brute.
u complain to him about them asking about a scrapper on a tank forum then u bring up a brute?


 

Posted

I would vote for Shield Charge over Burn simply because Burn has everyone running away from you. And as a scrapper I hate chasing guys down. Burn may recharge faster but that's not much help if no one stays in range of the attack. But that's just my preference.


 

Posted

I forgot to smiley.


 

Posted

Quote:
Originally Posted by MallardDuck View Post
I would vote for Shield Charge over Burn simply because Burn has everyone running away from you. And as a scrapper I hate chasing guys down. Burn may recharge faster but that's not much help if no one stays in range of the attack. But that's just my preference.
Uhm, been away for a while? They've redone Burn to no longer cause fear. It's also front loaded for damage now.

To the OP. Well, it's the wrong forums, but I'll just muddy the water some more by saying this:

My Elec/Fire brute has been a blast to play. Mostly exotic damage makes for some very deadly DPS. Mix in reactive and another exotic type from Judgment for extra grins.

Also, ask a mod to move this for you.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Burn recharges 3 times as fast as Shield Charge.
Shield Charge hits 3 times as many targets as Burn.

Conclusion: SC is the Minion destroyer, and Burn is the LT/Boss melter.

Synergy with Elec Melee: SC coupled with LR can decimate the LT's and Minions very fast.




Burn can be used in a single target attack chain(works better for Brutes).
Shield Charge can KD the spawn.

Conclusion: Burn contributes more DPS, and SC contributes more survivability.

Synergy with Elec Melee: If you couple Shield Charge and Lightning Rod the KD goes to waste, while Burn gives Elec Melee(which has low DPS) a welcome DPS increase.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by MachineSlave View Post
So im making another alt, and i have no clue which i would like to pair up with Ele Scrapper. I love Fire Aura for tanks, so wanted to give it a shot as a Scrapper, but with Ele, i know between Eles AOEs and such, that Burn would be good together, but then /shield, has Shield Charge. So what im wondering is which secondary would be better for tearing up ****?
Personally I'd go with Shield over FA, they both do great damage but IMO Shield is better able to deliver that damage and and does so in a more fun way.

Playing my Fire Tank I've had the following issues in teams:
Controllers immobalising groups too early when they are still quite dispersed, this reduces the damage that the burn patch deals

The radius on SC is much larger so in this scenario it's still very effective.


Flying Mobs aren't damaged by the burn patch - height dependent.
You can SC flying mobs.

My other point is purely preference, FA with burn patch is a very static playstyle - you drop the patch and you pull the mobs onto the patch.

Playing Shields is far more mobile and flexible, you can taunt them to yourself or SC into a mob.

That's my opinion anyway.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Psiphon View Post

My other point is purely preference, FA with burn patch is a very static playstyle - you drop the patch and you pull the mobs onto the patch.
If you're trying to do this, you're doing it wrong.

Most of Burn's damage is up front, now. If an enemy is not in the patch when you drop it, they don't take that damage.

Also, SC vs. Burn is not the important question when it comes to SD vs. FA - it's Fiery Embrace vs. Against All Odds.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Rylas View Post
Uhm, been away for a while? They've redone Burn to no longer cause fear. It's also front loaded for damage now.
While this works great for tankers and brutes (although I miss the better damage old Burn could do if you could prevent them from running), it is less spectacular for scrappers. While there is no Avoid effect in Burn anymore, NPC AI still will attempt to get away from damage patches. A taunt aura will overcome that AI, which /Fiery scrappers lack. The upfront damage is nice and I love my Kat/Fiery scrapper, but you can cause scatter with Burn on a scrapper (I have caltrops on mine, since from before the Burn change, and you can also pick up other methods of keeping enemies close).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
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Posted

Quote:
Originally Posted by Smersh View Post
If you're trying to do this, you're doing it wrong.

Most of Burn's damage is up front, now. If an enemy is not in the patch when you drop it, they don't take that damage.
The point I was trying to make is that the playstyle is static compared to SD's. Once you've picked your spot it's a matter of staying there relaying the Burn patch while keeping the mobs in it. I find that SD's allows more movement without dimishing the damage.


Quote:
Originally Posted by Smersh View Post
Also, SC vs. Burn is not the important question when it comes to SD vs. FA - it's Fiery Embrace vs. Against All Odds.
I guess it comes down to priorities, IMO the big difference in the sets is how they play, relative survivability and holes in the armour.
Personally I'm not concerned which of the two has the highest DPS, both of them are at the top end of Tanker damage and will allow me to solo or team.

I care about playstyle and fun while delivering that damage - as I said all about personall priorities.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Psiphon View Post
The point I was trying to make is that the playstyle is static compared to SD's. Once you've picked your spot it's a matter of staying there relaying the Burn patch while keeping the mobs in it. I find that SD's allows more movement without dimishing the damage.
Only if you're worried about getting every single damage tick out of Burn. The initial hit on Burn under similar conditions (95% damage enhancement, no build-up, AAO or FE) is 25 points of damage less than Shield Charge. It has a smaller radius and doesn't do any knock-down, but it does recharge much faster.

You really don't have to stay static to use Burn effectively.

And, on Electric Melee, Burn outdamages every attack except Lightning Rod on the initial hit alone.

I find that Shields tends to reward less mobility as opposed to more, because of AAO. You want to have as many mobs around you as possible to buff your damage before using Shield Charge, which really makes the movement portion of the attack rather less useful than it otherwise would be.

For offense, the choice between SD and Fire comes to preference: Would you rather jump into the mob, hit BU, LR and SC, or would you rather hit FE, BU, then LR into the mob and drop Burn? Follow with Chain Induction and Thunder Strike to taste. (Still, under no circumstances do you "drop the patch and pull enemies onto it." That hasn't been the case since Fire Armor got its reworking.)

Fire does pull significantly ahead if you are going to team with a Kin all the time, as FE can benefit from Fulcrum Shift.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Both are fun. Both require slightly different play styles. Fiery Aura was supposed to have regained it's "most damaging" crown after the last changes to both it and Shield Charge. If I recall correctly, Shield Charge gets less benefit from Brute's Fury because of their base dmg modifiers. Fiery Aura on a Brute is "delicious" at higher fury. I don't think you'd go wrong with either.


Throwing darts at the board to see if something sticks.....

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Quote:
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Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rylas View Post
Uhm, been away for a while? They've redone Burn to no longer cause fear. It's also front loaded for damage now.
With a scrapper without any taunt component everything still runs from the burn patch.


 

Posted

Quote:
Originally Posted by MallardDuck View Post
With a scrapper without any taunt component everything still runs from the burn patch.
This has been discussed many times, including recently on the Scrapper forums. The fear component of Burn used to cause enemies to run the instant they took damage from Burn. In addition, the damage was spread out over many ticks. Now, the majority of the damage is dealt immediately and the fear component has been removed. Not only are you able to forget about the patch damage, but they critters are not as "desperate" to get out of the patch. It usually takes them a couple seconds longer before they try to move out of the area.


 

Posted

Quote:
Originally Posted by Psiphon View Post
I find that SD's allows more movement without dimishing the damage.
This sounds a little like you're saying "you might as well move around while waiting for Shield Charge to come back up, because it's not doing ANY damage while recharging -- you can't do that with Burn, because it comes back essentially as fast as the old patch expires," which doesn't seem to be in SC's favor as much as it might have seemed when you typed it. :P


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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Syntax42 View Post
This has been discussed many times, including recently on the Scrapper forums. The fear component of Burn used to cause enemies to run the instant they took damage from Burn. In addition, the damage was spread out over many ticks. Now, the majority of the damage is dealt immediately and the fear component has been removed. Not only are you able to forget about the patch damage, but they critters are not as "desperate" to get out of the patch. It usually takes them a couple seconds longer before they try to move out of the area.
No disagreement with anything being said. Burn certainly hits harder now and critters are certainly less frantic to scatter. But on a scrapper they still run. Not really an issue on teams as someone is always keeping the critters close at hand. But it is a bit annoying solo. So in response to the topic at hand - for a scrapper I would pick Shield Charge over Burn as a matter of personal preference.