Oni - The Confused Boss Pet
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Maybe someday Oni will get fixed. I mean, the devs did finally give us some tweaks for the trials at least.
Have you PM'd the "new" powers people? Black Scorpion maybe?
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What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Changing Oni's AI may require a lot of work but giving Oni Hold/Immb set shouldn't.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
So I was bored and logged on to write down the Average Number shown in details at lvl 50. Here are the numbers based on Test 1 when the pet stands right beside a Dummy to start the fight.
Oni
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Ring of Fire: 16 times : 33.64 x 16 = 538.24
Char: 10 times : 33.64 x 10 = 336.40
Fire Blast: 3 times: 37.81 x 3 = 113.43
Fire Sword: 1 time : 38.90
Breath of Fire: 6 times : 53.68 x 6 = 322.08
Rain of Fire: 1 time : 125.01 (if all DoT hits)
Base average damage = 1474.06 and with 95% = 2874.41
Note: Rain of Fire has 60s recharge so for two minutes, the most he can use is once because the casting time is 2s.
Prince
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Ice Blast : 10 times : 50.16 x 10 = 501.60
Block of Ice : 10 times : 30.39 x 10 = 303.90
Ice Swords: 13 times : 59.29 x 13 = 770.77 (I didn't know how many times Ice Slash was used)
Frozen Aura: 5 times : 51.33 x 5 = 256.65
Total before enhancements: 1832.62 and with 95% = 3573.87
Note: For Ice Swords, I couldn't tell the graphic/animation difference between Ice Sword and Ice slash. For 13 times, I am sure Ice Slash were used several times and Ice Slash has 70.85 average damage (Ice Sword has 59.29). I should have written down what he used from combat log but I am only using the inferior ice sword for calculation.
I just want to point out their damage difference in real numbers. Edited: I added one Rain of Fire into the equation. Oni looks a bit better but Rain of Fire's damage potential is very deceiving because it's not location-based.
If I add one Rain of Fire and add the real # of Ice Slash used, Prince is doing about 690-750 more damage in two minutes than Oni. Oni's did use a lot of immb for control but Prince has tons of slow/recharge debuffs and ring of Fire's damage takes like 8s to complete its dot damage.
Ouch Oni. You kinda suck.
Side Note: Don't forget that Prince can take Slow Set which means EVERYTHING he does has a chance to proc Smashing Damage. Prince is a Boss so the proc damage from a Boss pet is actually a bit higher than your own proc damage. At lvl 50, a regular proc damage is 71 and I think a proc damage from a Boss pet is around 81-82. What does Oni have? He has Knockback set!!!
Oh and Prince can take Hold set. I wonder what the purple proc damage is like from a boss pet. The normal damage is 107.
I know it's hard to compare individual pet like this but I consider Oni and Prince very similar. They are like Dominator-type of boss pet with a mix of control, range and melee. If Prince is statistically better, then there is something wrong with Oni. Oh and I will not use the Smoke Flash argument because Smoke Flash ain't free. It costs a lot of endurance and your own archery attacks suck. Demon's Whip attacks have -resistance too and their Hell on Earth gives 37% damage buff while allowing 4 Pet Unique. I am merely comparing the two pets and nothing else.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Dang man you have done some serious work with the ninja set. You give me the need to test out my MM's troubles with arsonist, but not only that, but as well as to see if all the attacks are getting used equally enough.
Dang man you have done some serious work with the ninja set. You give me the need to test out my MM's troubles with arsonist, but not only that, but as well as to see if all the attacks are getting used equally enough.
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Oni is a BOSS pet so I expect a lot more from him.
I honestly believe Thug does more damage even with all Ninjas are at melee range. The funny thing is 6 ninjas at melee range hurts their dps a little because Genin would knockback with crane kick and all of them would pause and chase, unless Oni uses Ring of Fire whenever it's up.
I love the change they do on Throwing stars for Genins instead of Archery. I like the new Jounin AI but Oni is worse than before.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
WHAT IF Oni drops both Fire Swords and only use Fire Blast, Ring of Fire and Char?
Let's assume.. for two minutes:
Ring of Fire: 16 times : 33.64 x 16 = 538.24
Char: 10 times : 33.64 x 10 = 336.40
Fire Blast: 3 times: 37.81 x 3 = 113.43
Fire Sword: 1 time : 38.90
Breath of Fire: 6 times : 53.68 x 6 = 322.08
Based on that number...let's assume: 120s duration
Ring of Fire: 16 times (538.24)
Char: 10 times (336.40)
Fire Blast: 10 times (378.10)
BoF: 6 times (322.08)
1574.82 base damage and with 95% enhancement = 3070.90
Fire Blast only has 4s recharge with 1.2 casting time. I only count 10 times but in reality ring of fire was used 16 times so Fire Blast should be used somewhere around 12-14 times.
You actually see damage improvement overtime and you won't have to deal with Oni using fire swords and not using Char/Ring of Fire and your Oni should be in a better position to line up cone attack with Breath of Fire.
What do you think? I mean Fire Sword is cool and all that but it really doesn't improve Oni in any way. The only way it would improve Oni is if he cycles every attack at melee range and he really doesn't. If you pay attention to him, he has 5 legit attacks and the longest recharge is Char with 8s. Technically Oni should have near flawless attack chain at melee range but it isn't. There are many weird pauses especially after he draws the sword out.
I actually think it makes more sense to make Fire Blast a 8s attack just like Prince's Ice Blast.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
+3
Where's Black Scorpion?
Dang man you have done some serious work with the ninja set. You give me the need to test out my MM's troubles with arsonist, but not only that, but as well as to see if all the attacks are getting used equally enough.
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For one minute, one Enforcer can dish out 2602.74 damage and almost half of it is AoE!!!!! But wait, you get two Enforcers and each one has 5% damage buff.
It wont' surprise me if Thug group can out dps Ninja with all 6 ninjas at melee distance. Yes, it is ok if Arsonist die. In fact if you don't have any aoe immb/slow, his fire bombs will scatter the mobs too much. You are better off letting the mob line up for your Enforcers and Bruiser's Foot Stomp.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
In fact, even Jack Frost isn't allowed to take Slow set and he has similar Chilling Embrace and ice attacks too. Prince certainly gets special treatment. :P
I've noticed a trend that the newer sets like Thug and Demon are all very well thought of. Ninja has some synergy problems with knockbacks and pause/chase. Merc has a HUGE design problem in Spec-Ops. Necro, in my opinion, has some minor problems in Zombie mainly because I believe Siphon Life's recharge is way too long and when they increase Siphon Life's damage on Dark Melee, I think they should have increased Zombie's too. And Necro relies on tier 1 pets to do majority of the aoe damage (puking). It's never a good sign to rely on tier 1 pets for aoe damage.
Spec-Ops is by far the worst Tier of all. That group serves almost no purpose because it can't protect as well as Protector (2 super long recharge control powers that over-lap each other most of the time and a MELEE stun that's rarely used) and it certainly can't out Single DPS Jounins/Grave Knights and it has ZERO AOE DAMAGE so Enforcers are miles ahead of them in that department. Hell, even Protectors have one aoe with stun. Spec-Ops is what gives the set Merc a bad name. Both Commando and even the regular Soldiers are ok.
I was only testing against dummies. I usually do this kind of tests to confirm what I already suspect. I knew Prince is out performing Oni.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
/bind KEY_OF_YOUR_CHOICE "powexecname Smoke Flash$$targetcustomnear alive mypet ONI_NAME"
Sometimes I have to hit the key twice to both target and fire it off, but I've just gotten into the habit of "double-tap" at this point.