Building a KM/REGEN


Elegost

 

Posted

Does anyone know how to build a good KM/REGEN?

I'm open to build suggestions. I do however want to take the soul PPP for shadow meld.

What kinds of set bonus's do I need to slot for and what's the priority list for them?


 

Posted

recharge, recharge, defense, moar recharge.

More specifically, pick either melee or smash/lethal (either one should work fine), then see if you can build up to (or a bit higher than) 32.5% to that particular defense. while you're doing that, make sure you have at LEAST 55% recharge in set bonuses (preferably more) (this will get you perma-dull pain with hasten, and have some overlap with spiritual). After that, see if you can get more defenses to other types, or moar recharge for your clickies. It's not your passive regen that keeps you alive, it's your reactive and proactive use of clickies that keeps you upright.
It's also worth making sure you have enough tohit versus +3s while building. One of the problems with kinetic combat and touch of death is low accuracy values in the sets, so kismet and tactics are often required to get to (or above) 95% tohit vs +3s.

I just threw one together with 35.4% melee, 20% ranged, 21% AoE, and 63.8% Recharge. So you can get some pretty groovy values out of it without too much trouble.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

When I originally threw together a build for my km/regen, I went for melee defense. I've now since opted to shoot for s/l defense as it will also cover some ranged attacks. I think most pure elemental attacks are ranged, but a lot of them have a smash or lethal part to them.

I don't have the build on my laptop so I can't post it. I do know she has 33% s/l defense and enough recharge combined with global bonuses, hasten, and the spiritual alpha to have overlapping DP, 17sec Recon, 100sec downtime on IH, MoG in under 70sec, and Shadow
Meld in 35sec I believe. Due to the lower acc numbers of kinetic combat, I might opt to use Nerve in my alpha. I haven't looked into it yet, though.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

This is the build I had in mind, my focus was recharge, recharge and MOAR recharge with a smattering of +hp and +regen. I'm not really sure where enuf recharge is enuf for a regen. I plan on taking the spiritual alpha of course.

What could I change to round out this build or do I have enough recharge to just plow thru things?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

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Oliver Bush: Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Quick Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(46), FrcFbk-Rechg%(46)
Level 1: Fast Healing -- Heal-I(A), Heal-I(3), Heal-I(34)
Level 2: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal(17)
Level 4: Smashing Blow -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(23), Amaze-EndRdx/Stun(23), Amaze-Stun/Rchg(43), Amaze-Stun(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Power Siphon -- RechRdx-I(A), RechRdx-I(9), ToHit-I(25)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal(15)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Integration -- HO:Golgi(A), HO:Golgi(17), HO:Golgi(36)
Level 18: Burst -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(37), Armgdn-Dam%(37)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- HO:Ribo(A), HO:Ribo(25)
Level 26: Focused Burst -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(27), Apoc-Dmg/EndRdx(27), Dev'n-Dmg/Rchg(40), Dev'n-Dmg/EndRdx(40), FrcFbk-Rechg%(40)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/EndRdx(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(34)
Level 32: Concentrated Strike -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg/Rchg(33), Hectmb-Dam%(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-Def(39), Aegis-ResDam/Rchg(39)
Level 41: Dark Blast -- Apoc-Dam%(A), Apoc-Dmg(42), Apoc-Dmg/Rchg(42), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Repulsing Torrent -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg(48), FrcFbk-Rechg%(50)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 50: Spiritual Core Paragon
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(3), Numna-Heal(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13)



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Posted

As I previously said... with 55% recharge in sets (plus hasten), you will have dull pain permanent (with it being slotted normally), that with accolades will get you to hp cap, thus rendering all hp set bonuses useless.

You have plenty of recharge, but you don't really have any defense. Shmeld doesn't even get you to 45% to anything, any your smashing blow slotting? gross.
Also you didn't take body blow, but took focused burst (which has much worse DPA)... odd choice.
Force Feedback procs can be useful, but I wouldn't waste slots on more than one (because of how they unfortunately work), and I'd keep the one in torrent for that.
Your endurance is also pretty bad, need more slots in QR.

try again, with less focus on regen/hp bonuses, and more defense sets (melee or smash/lethal first, others later)
You can get some pretty good values out of the set.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

oh hey, look at that.
That's useful


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread