DM/FA Build Critique/Advice
DM/Fire Scrapper i've been working on. Advice with getting more out of it, and Incarnate powers most beneficial to this build would be a big help. Thanks
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First off I think Smite is under slotted. Its a key ingredient to your best attack chain and deserves more slots than just the two IMO.
I think Temperature Protection is over slotted. It will cap you out on Fire RES on its own unslotted. IMO this power can do with just one slot.
Unless its for a set bonus the second slot in Combat Jumping is offering you very little (~.5% Def).
Stamina is way over slotted and is not worth the sacrifice for the set bonus IMO. Those slots would probably be best used elsewhere.
Soul Drain needs accuracy to hit. The set you have in SD offers none. Until they release an "Accurate To Hit" IO set I would recommend using the Obliteration set in this power.
Midnight Grasp needs another slot to boost its Accuracy and Recharge at the minimum, Damage could use a boost too IMO.
I think going the heavy S/L DEF route with a secondary emphasis on Recharge like you did is quite viable. My brute is going this route.
If I were to dust off my scrapper and rebuild it I would probably go the heavy recharge route especially with Shadow Meld. It would probably look something like this (I haven't figured out how I would deconflict the 6th 5% Recharge bonus so the build violates the "Rule of Five") and I would use Shadow Meld proactively before every fight.:
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I threw together another alternative to look over. It's a bit more expensive. Moreover, I rearranged the build and dropped a travel power. I don't have my dm/sr's build handy but I think this build should be able to run the MG>Smite>SL>Smite attack chain and with the way SL is slotted (and according to Mids) you're getting almost 300hp back per SL - without having to interrupt your attacks to use HF. HF is still there for any big hits you get though.
If you want to get a little more out of your resist numbers, you could swap Reactive Armor: res/rech for the endredux IOs in your toggles. I don't foresee endurance being problematic with both DC and Consume recharging in under a minute. Shadow Meld also has a 50% up time - so it should be up for every fight. If not, you could grab Barrier for your destiny and chain them. Or you could pop 2 small purples to hit the softcap for s/l/e/n.
For the Incarnate slots, I already mentioned Barrier for Destiny. Here are some other thoughts:
Alpha - Spiritual
Judgement - All are nice. Pyronic or Void would fit, conceptually, with your build.
Interface - Largely to taste. Reactive is popular but I think any of them would hold some benefit.
Lore - Again, to taste, in my opinion (haven't tried them all yet).
Destiny - Barrier mainly. Ageless for the debuff resistance, though.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Advent Auset: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(15), RctvArm-EndRdx(37)
Level 2: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(3), EndRdx-I(7)
Level 4: Healing Flames -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(5), Numna-Heal(5), RechRdx-I(39), S'fstPrt-ResKB(40)
Level 6: Boxing -- Acc-I(A)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx(11), Numna-Heal(34), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(43), Ksmt-ToHit+(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(37)
Level 18: Dark Consumption -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(25), Oblit-%Dam(43)
Level 20: Consume -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(25), Oblit-%Dam(43)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23), RctvArm-EndRdx(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(46)
Level 26: Soul Drain -- C'ngBlow-Acc/Rchg(A), M'Strk-Acc/EndRdx(27), AdjTgt-EndRdx/Rchg(27), GSFC-Rchg/EndRdx(29)
Level 28: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(40), Oblit-%Dam(42)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(46)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 41: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), HO:Membr(45), HO:Membr(45)
Level 47: Soul Storm -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/Hold(48)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46), Mrcl-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Acc(39)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Thanks Guys, i have taken both of your builds into consideration and i'm already changing little things in my build to improve it.
I am also working on a DM/FA build, but went a different direction.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
a Midnight Blayze: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg:35(A), C'ngImp-Acc/Dmg:50(11), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(3), RctvArm-ResDam/EndRdx:40(3), RctvArm-EndRdx/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam:40(7)
Level 2: Shadow Maul -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/Rchg:50(29), C'ngBlow-Acc/Rchg:50(33), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(33), Erad-Acc/Dmg/EndRdx/Rchg:30(40)
Level 4: Healing Flames -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal:50(48)
Level 6: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(11), Zephyr-ResKB:50(13)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(23), P'ngS'Fest-Acc/Dmg:30(23), P'ngS'Fest-Stun%:30(48)
Level 10: Blazing Aura -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(46), C'ngBlow-Acc/Rchg:50(46), C'ngBlow-Acc/Dmg:50(46), C'ngBlow-Dmg/EndRdx:50(50)
Level 12: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 14: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(15), LkGmblr-Def/EndRdx/Rchg:50(15), LkGmblr-Rchg+:50(21), ULeap-Stlth:50(36)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(19), RctvArm-EndRdx:40(19)
Level 18: Dark Consumption -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(40)
Level 20: Consume -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(40), Erad-Acc/Dmg/EndRdx/Rchg:30(42)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(27), RctvArm-EndRdx:40(27)
Level 26: Soul Drain -- Rec'dRet-Pcptn:20(A), AdjTgt-ToHit/Rchg:50(42), Acc-I:50(43)
Level 28: Burn -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(43), Erad-Acc/Dmg/Rchg:30(45)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(31), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Rchg+:50(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(39), P'ngS'Fest-Acc/Dmg:30(39), P'ngS'Fest-Stun%:30(43)
Level 35: Fiery Embrace -- RechRdx-I:50(A)
Level 38: Rise of the Phoenix -- RechRdx-I:50(A)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(45)
Level 44: Melt Armor -- Achilles-ResDeb%:20(A), Acc-I:50(45)
Level 47: Fire Ball -- AirB'st-Acc/Dmg:50(A), AirB'st-Dmg/EndRdx:50(48), AirB'st-Dmg/Rchg:50(50), AirB'st-Dmg/Rng:50(50)
Level 49: Touch of Fear -- Acc-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(9)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(7), P'Shift-End%:50(9)
------------
Set Bonus Totals:
- 21.8% Defense(Smashing)
- 21.8% Defense(Lethal)
- 5.19% Defense(Fire)
- 5.19% Defense(Cold)
- 28% Defense(Energy)
- 28% Defense(Negative)
- 3% Defense(Psionic)
- 12.4% Defense(Melee)
- 16.4% Defense(Ranged)
- 7.38% Defense(AoE)
- 9% Max End
- 2% Enhancement(Knockback)
- 18% Enhancement(Accuracy)
- 2% Enhancement(Knockup)
- 15% Enhancement(RechargeTime)
- 5% FlySpeed
- 145.6 HP (10.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 14.3%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 3.5% (0.06 End/sec) Recovery
- 36% (2.01 HP/sec) Regeneration
- 0.63% Resistance(Smashing)
- 0.63% Resistance(Lethal)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 5% RunSpeed
DM/Fire Scrapper i've been working on. Advice with getting more out of it, and Incarnate powers most beneficial to this build would be a big help. Thanks
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Advent Auset: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite -- Dmg-I(A), Acc-I(3)
Level 1: Fire Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/EndRdx(5)
Level 2: Blazing Aura -- Sciroc-Acc/Rchg(A), Sciroc-Acc/Dmg/EndRdx(7), Sciroc-Acc/Dmg(7), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9)
Level 4: Healing Flames -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(11), RgnTis-EndRdx/Rchg(13), RgnTis-Heal/Rchg(13), RgnTis-Heal/EndRdx/Rchg(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(17)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), Nictus-Acc/Heal(21)
Level 10: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(21), ResDam-I(23)
Level 12: Boxing -- Dmg-I(A)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-EndRdx(25)
Level 16: Plasma Shield -- S'fstPrt-ResKB(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam/Rchg(29)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 20: Dark Consumption -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
Level 22: Consume -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(33), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 26: Soul Drain -- AdjTgt-Rchg(A), AdjTgt-ToHit(37), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(50)
Level 28: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(39), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 30: Burn -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42)
Level 32: Super Speed -- Run-I(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Super Jump -- EndRdx-I(A)
Level 41: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 44: Dark Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(45)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def/EndRdx(50)
Level 49: Soul Storm -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(45), Efficacy-EndMod(45), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46)