So I've been experimenting....


Demon_Shell

 

Posted

I rolled up another Elec/Kin troller to join in the beta testing. I suddenly realized something that amuses me greatly that I most certainly be doing for my live version. I'm aiming to purple out the AoE mezzes, (Immob, Hold, Sleep, and Confuse) and the Gremlins but the single target hold and immob is going to get Hami'd. I'm planning on slotting Jolting Chain with a few procs. With the Musculature Radial Paragon, that's going to lead to a lot of damage, and a lot more fun.


My question is: How am I supposed to slot Kinetics on a controller? Figuring out the primary was easy, but I am totally confused when it comes to this particular secondary.


I think when all is said and done, this is going to get more playtime than my tank!


"Don't you know dead is spelled m-e-n-t-a-l in CoH? - SapphireShot

 

Posted

Quote:
Originally Posted by Eldritch_Knight View Post
I rolled up another Elec/Kin troller to join in the beta testing. I suddenly realized something that amuses me greatly that I most certainly be doing for my live version. I'm aiming to purple out the AoE mezzes, (Immob, Hold, Sleep, and Confuse) and the Gremlins but the single target hold and immob is going to get Hami'd. I'm planning on slotting Jolting Chain with a few procs. With the Musculature Radial Paragon, that's going to lead to a lot of damage, and a lot more fun.


My question is: How am I supposed to slot Kinetics on a controller? Figuring out the primary was easy, but I am totally confused when it comes to this particular secondary.


I think when all is said and done, this is going to get more playtime than my tank!

Really quickly and probably fairly incoherently cos I just woke up and have to get out the door soon...

Kinetics depends on your playstyle really, and what set bonuses you're looking to get. Off the top of my head, 3 of the powers don't take sets.

I'd 5-6 slot your heal (it's the biggest in the game along w the dark heal), 2-3 slot siphon speed (1 acc, 1-2 recharge), same with siphon power while you're leveling up. I spec out of it once I hit FS. Speed boost... even if you're not on a team those little gremlins deserve some crack! If you don't plan on teaming I'd put 1 end mod in it. 2-3 if you're going to team. ID - as a controller I'd say it's optional. If you have the slot for it, take it. I'd skip repel, as I would IR. IR is nice if you have flight as it gives you extra control with fly, but it's quite a wait level wise and you'll prob already have a travel power. Transference slotting is up to you. If you want to put a set in there, be my guest - the end mod sets work, but I just opt for speed for transference - 1 acc, 3 recharge, 1 or 2 end mod. FS doesn't take sets, so 1 acc, 3 recharge.

I can't wait for the changes so I can start bringing out the kins again!

I'm on my way to work now, but if you remind me when I get home (doing 2 hours OT) I'll see if I can shoot off a fast build in MIDS for you.


 

Posted

That would be much appreciated, River.


"Don't you know dead is spelled m-e-n-t-a-l in CoH? - SapphireShot

 

Posted

Quote:
Originally Posted by Eldritch_Knight View Post
That would be much appreciated, River.
Building one now - assuming you get the travel power @ 14, not 6.


 

Posted

Quote:
Originally Posted by Riverdancer View Post
Building one now - assuming you get the travel power @ 14, not 6.
ACtually, I've been relying on Ninja run as my travel power. With Siphon Speed, it'd more than enough.


"Don't you know dead is spelled m-e-n-t-a-l in CoH? - SapphireShot

 

Posted

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
------------
Level 1: Electric Fence
(A) Apocalypse - Chance of Damage(Negative)
(3) Devastation - Chance of Hold
(7) Gravitational Anchor - Chance for Hold
(9) Trap of the Hunter - Chance of Damage(Lethal)
(27) Enfeebled Operation - Accuracy/Recharge


Level 1: Transfusion
(A) Theft of Essence - Healing
(3) Theft of Essence - Healing/Recharge
(5) Theft of Essence - Accuracy/Healing
(5) Theft of Essence - Accuracy/Endurance/Healing
(7) Theft of Essence - Accuracy/Endurance/Recharge


Level 2: Tesla Cage
(A) Basilisk's Gaze - Accuracy/Hold
(9) Basilisk's Gaze - Accuracy/Recharge
(11) Basilisk's Gaze - Recharge/Hold
(11) Basilisk's Gaze - Endurance/Recharge/Hold
(21) Lockdown - Chance for +2 Mag Hold


Level 4: Siphon Power
(A) Accuracy IO
(13) Recharge Reduction IO


Level 6: Hasten
(A) Recharge Reduction IO
(13) Recharge Reduction IO
(15) Recharge Reduction IO


Level 8: Chain Fences
(A) Gravitational Anchor - Immobilize
(17) Gravitational Anchor - Immobilize/Recharge
(19) Gravitational Anchor - Accuracy/Immobilize/Recharge
(19) Gravitational Anchor - Accuracy/Recharge
(21) Gravitational Anchor - Immobilize/Endurance


Level 10: Jolting Chain
(A) Kinetic Crash - Damage/Knockback
(29) Kinetic Crash - Accuracy/Knockback
(29) Kinetic Crash - Recharge/Knockback
(31) Kinetic Crash - Recharge/Endurance
(31) Kinetic Crash - Damage/Endurance/Knockback
(31) Kinetic Crash - Accuracy/Damage/Knockback


Level 12: Siphon Speed
(A) Accuracy IO
(15) Recharge Reduction IO
(17) Recharge Reduction IO


Level 14: Fly
(A) Flight Speed IO


Level 16: Conductive Aura
(A) Numina's Convalescence - Heal
(33) Numina's Convalescence - Heal/Endurance


Level 18: Static Field
(A) Fortunata Hypnosis - Sleep
(33) Fortunata Hypnosis - Sleep/Recharge
(34) Fortunata Hypnosis - Accuracy/Sleep/Recharge
(34) Fortunata Hypnosis - Accuracy/Recharge
(34) Fortunata Hypnosis - Sleep/Endurance


Level 20: Speed Boost
(A) Efficacy Adaptor - EndMod
(36) Efficacy Adaptor - EndMod/Endurance
(40) Efficacy Adaptor - EndMod/Accuracy


Level 22: Paralyzing Blast
(A) Unbreakable Constraint - Hold
(23) Unbreakable Constraint - Hold/Recharge
(23) Unbreakable Constraint - Accuracy/Hold/Recharge
(25) Unbreakable Constraint - Accuracy/Recharge
(25) Unbreakable Constraint - Endurance/Hold
(27) Lockdown - Chance for +2 Mag Hold


Level 24: Hover
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense


Level 26: Synaptic Overload
(A) Coercive Persuasion - Contagious Confusion
(36) Coercive Persuasion - Confused
(37) Coercive Persuasion - Confused/Recharge
(37) Coercive Persuasion - Accuracy/Confused/Recharge
(37) Coercive Persuasion - Accuracy/Recharge


Level 28: Maneuvers
(A) HamiO:Cytoskeleton Exposure
(33) HamiO:Cytoskeleton Exposure


Level 30: Tactics
(A) HamiO:Cytoskeleton Exposure


Level 32: Gremlins
(A) Soulbound Allegiance - Damage
(39) Soulbound Allegiance - Damage/Recharge
(39) Soulbound Allegiance - Accuracy/Damage/Recharge
(39) Soulbound Allegiance - Damage/Endurance
(40) Soulbound Allegiance - Accuracy/Recharge


Level 35: Transference
(A) Accuracy IO
(40) Endurance Modification IO
(42) Recharge Reduction IO
(42) Recharge Reduction IO


Level 38: Fulcrum Shift
(A) Accuracy IO
(43) Recharge Reduction IO
(43) Recharge Reduction IO
(43) Recharge Reduction IO


Level 41: Ice Blast
(A) Thunderstrike - Accuracy/Damage
(42) Thunderstrike - Damage/Recharge
(50) Thunderstrike - Accuracy/Damage/Recharge
(50) Thunderstrike - Damage/Endurance/Recharge


Level 44: Frozen Armor
(A) Luck of the Gambler - Defense
(45) Steadfast Protection - Knockback Protection
(45) Steadfast Protection - Resistance/+Def 3%


Level 47: Ice Storm
(A) Ragnarok - Damage
(48) Ragnarok - Damage/Recharge
(48) Ragnarok - Accuracy/Damage/Recharge
(48) Ragnarok - Accuracy/Recharge
(50) Ragnarok - Damage/Endurance


Level 49: Increase Density
(A) Aegis - Psionic/Status Resistance


------------
Level 1: Brawl
(A) Empty


Level 1: Containment
Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 4: Ninja Run
Level 2: Swift
(A) Flight Speed IO


Level 2: Health
(A) Miracle - +Recovery
(46) Numina's Convalescence - +Regeneration/+Recovery


Level 2: Hurdle
(A) Jumping IO


Level 2: Stamina
(A) Performance Shifter - Chance for +End
(45) Performance Shifter - EndMod/Accuracy
(46) Performance Shifter - EndMod/Recharge
(46) Performance Shifter - EndMod





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Posted

Thanks River, This should give me some ideas to outfit this troller of mine.

I'm going to avoid the travel power except for hover for both utility and as an excuse to slot the LotG proc. As far as the Epic power set, I was leaning towards Primal Forces Mastery, but it's certainly something that can be experimented with. You've certainly captured the ludicrous damage idea I was going for.

Theft of Essence is definately something I'll go for for Transfusion.
I'm already using Basilisk's Gaze, with 2 Damage IOs. (Going to swap to the Dam/Mez Hami)
Kinetic Crash is another thing I'm already using too..
Slotting Conductive Aura for healing is not something I've considered. I've been filling it with Efficacy Adaptor thus far.

There's only one thing I'm certain about: It's going to be a fun Incarnate to play once it gets to that stage!


"Don't you know dead is spelled m-e-n-t-a-l in CoH? - SapphireShot

 

Posted

Quote:
Originally Posted by Eldritch_Knight View Post

I'm already using Basilisk's Gaze, with 2 Damage IOs. (Going to swap to the Dam/Mez Hami)

Slotting Conductive Aura for healing is not something I've considered. I've been filling it with Efficacy Adaptor thus far.
I slotted the Conducive Aura for heals only because if you're going to be going in close, you might need that extra healing boost to keep you up.

You could swap the knockback set for a damage set easily enough, but I like the knockdown effect more

If you're looking for more control than damage on the holds, I'd go for basilisk w the mag 2 proc - you can potentially get more stuff locked down faster.

Glad you like it, and you're welcome - I wasnt sure if you wanted to take leadership or not, but I thought the extra defense boost for the Gremlins would be good, since I find they're quite squishy.


 

Posted

I've been experimenting myself - got an electric/storm troller and a plant/storm troller. I read some good things about the damage output from a plant/storm so I am curious to see how it performs.

Anyone run either of those combos before?


 

Posted

I've ran with a plant/storm before. They are devastating without the danger of mob displacement, just like you'd imagine.