Need help to respecialize an old Invul/axe
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I can't post a build right now, but inv/ax is one of my oldest and favorite toons.
Hi.
After 3 years away, I come back to COH. My characters are dusty and my skills rusty at best. I basically know nothing now about the game which changed more than a bit, and I'm looking for help to respec my old main. It's a Tank 50 Invul/Axe. Please I'm looking for some advise, or even better, a complete build that worked for you, and a modicum of explanation about your choices. Thanks |
Advice: Softcap vs all with one in range of invincibility. Take every endurance power. Get the accolades for hitpoints. Recharge, recharge, recharge. Spiritual, Reactive and Pyronic are your Incarnate sweetspots, although the Regen one (Rebirth?) is right there too.
For attacks, you want three single target (after the t1 pick the two you like best) and all three AOE's. You slot 4 Kinetic Combats in the Single target attacks for the melee defense, and then you slot 3 Eradication and 3 Crushing Blow in the AOE's for the energy/negative defense.
For defense, take everything but Unstoppable(you are not likely to ever need it). Invincibility get three Hami-O Cytoskeletons.
Your fire/cold defense you get from 3-slotting Aegis in most of your many resist powers.
+recharge you get from Luck of the Gambler +7.5's you slot in your Defense powers, and any spare recharge bonuses you can pick up if you have more than six attacks. You can also get very nice bonuses from mocking beratement in taunt and Gaussians in buildup.
Pools are fighting, leaping, leadership, speed. Boxing (leave empty or mule a KC 4 set), tough, weave, combat jumping, superleap, manuevers, tactics, assault, hasten. Epic pool take conserve power and physical perfection. Get two of the Performance Shifter +end procs, one in stamina and one in phys perf.
Dull pain gets all the recharge and heal you can cram in. Lots of people use five doctored wounds, others use three or four heal/end IO's in a frankenslot.
There, that oughta get you pointed the right direction.
Some of these are optional, all are very nice indeed. For example, the confuse and fear protection in the leadership pool can be surprisingly handy.
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A laudable goal, but very impractical if you include Psi damage in the "all".
I can't post a build right now, but inv/ax is one of my oldest and favorite toons.
Advice: Softcap vs all with one in range of invincibility. |
I would amend this recommendation to be as follows: The first priority should be soft-capping S/L/E/NE defense with one in range of Invinc. If it is possible to soft-cap F/C defense as well, terrific, but don't sacrifice your other slotting to get it. Psi defense is a low priority compared to other build requirements.
Call_Me_Awesome's soft-capping guide is a good place to start:
http://boards.cityofheroes.com/showthread.php?t=126983
My Characters
Knight Court--A CoH Story Complete 2/3/2012
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LOL!! True. I consider psi to mostly be a nuisance to a full-up tanker build, and mitigate it with incidental defense, regen, and a huge mass of hitpoints.
A laudable goal, but very impractical if you include Psi damage in the "all".
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I would amend this recommendation to be as follows: The first priority should be soft-capping S/L/E/NE defense with one in range of Invinc. If it is possible to soft-cap F/C defense as well, terrific, but don't sacrifice your other slotting to get it. Psi defense is a low priority compared to other build requirements. Call_Me_Awesome's soft-capping guide is a good place to start: http://boards.cityofheroes.com/showthread.php?t=126983 |
Below is a sample build I plan to put on my main tank, if I ever get the time. It's a 'middle ground' build, as much as can be done of a heavily defensive combo like inv/ax.
Even without the incarnate powers, it's way softcapped, has perma dull pain, close to perma hasten, 29 hp/sec regen, 115 End, and while the damage is not going to make a Scrapper jealous, it's not bad at all, with Bruising and Reactive working their magic. It has fully-developed single target and AOE attack chains, and of course, defense out the wazoo.
It's even fairly cheap.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Gnarl_I19_1: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(34), S'fstPrt-ResDam/Def+(48)
Level 1: Beheader -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(3), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 2: Chop -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(3), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(9), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(46), Ksmt-ToHit+(48)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(48)
Level 10: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(46)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(17), Aegis-Psi/Status(42)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(19), LkGmblr-Rchg+(50)
Level 20: Swoop -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(21), KntkC'bat-Acc/Dmg(21), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(50)
Level 24: Taunt -- Zinger-Taunt/Rchg/Rng(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(40)
Level 28: Whirling Axe -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Dmg/Rchg(29), C'ngBlow-Acc/Rchg(31), C'ngBlow-Dmg/EndRdx(31), C'ngBlow-Dmg/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Cleave -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Rchg(36), C'ngBlow-Dmg/Rchg(36), C'ngBlow-Acc/Rchg(37), C'ngBlow-Dmg/EndRdx(37)
Level 38: Pendulum -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Rchg(40)
Level 41: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-ResDam/Rchg(43)
Level 44: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43)
Code:
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I'm thinking about a Patron since I went red side. Any idea around your build (which is fairly nice btw)?
Les �diteurs de MMO sont comme les artistes : ils ont le public qu'ils m�ritent.
http://boards.cityofheroes.com/showthread.php?t=279984
I would comment that as you build up your defense to E/N/F/C you are also building up Ranged and AoE, though too a lesser degree. But the trade off is that now you do have a small amount of defense to psi Congrats . Pop a purple when you're fighting in the asylum if you start having trouble
As for a patron, how about Mace Mastery, then you can be an inv/axe/mace and make people do a double take
edit, and yes, call me awesomes advice for invulns should be considered for every build
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
Hi.
After 3 years away, I come back to COH.
My characters are dusty and my skills rusty at best. I basically know nothing now about the game which changed more than a bit, and I'm looking for help to respec my old main.
It's a Tank 50 Invul/Axe. Please I'm looking for some advise, or even better, a complete build that worked for you, and a modicum of explanation about your choices.
Thanks
Les �diteurs de MMO sont comme les artistes : ils ont le public qu'ils m�ritent.
http://boards.cityofheroes.com/showthread.php?t=279984