Elec/Elec advice
I'm not sure, but are you stacking AoE and Ranged defense? Typically you'd be better off with high s/l.
Also, what is your goal with the purple sets? Perma energize?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I wasn't stacking any defense.. all the AoE defense is kinda built in.. as for the purples it was just recovery and recharge (yes the almost, 2sec off, perma energize seemed nice).. the accuracy is a bonus.. and i tried to put in a bunch of regen also.. it's a resist shield set and i found chasing defense was a big waste of slots.. couldn't get anywhere near the soft cap on melee/range or anywhere near decent numbers on S/L i had kick/tough/weave/maneuvers in there too..
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Here's one I just tossed together. No purples involved. It doesn't have the faster recharging energize that you have, but it's pushing around 40% S/L defense and should be a lot cheaper to build. With Power Sink, you really don't have to worry about endurance problems, so building for that isn't going to be as useful to you.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Acc-I(5)
Level 1: Hide -- DefBuff-I(A)
Level 2: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Acc-I(9)
Level 4: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-EndRdx(46)
Level 6: Assassin's Shock -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 8: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-EndRdx(46)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/Rchg(43), RctvArm-EndRdx(46)
Level 12: Build Up -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(15), GSFC-ToHit/Rchg(17), GSFC-ToHit(17), GSFC-ToHit/EndRdx(19)
Level 14: Placate -- RechRdx-I(A), RechRdx-I(25)
Level 16: Combat Jumping -- DefBuff-I(A), DefBuff-I(43)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), Acc-I(29)
Level 20: Super Jump -- Zephyr-ResKB(A)
Level 22: Grounded -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 24: Boxing -- Acc-I(A)
Level 26: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(50)
Level 28: Energize -- Numna-Regen/Rcvry+(A), Numna-Heal(33), Numna-EndRdx/Rchg(33), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-EndRdx(45)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(40)
Level 38: Power Surge -- S'fstPrt-ResDam/Def+(A)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-EndRdx/Rchg(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(48)
Level 49: Lightning Reflexes -- Run-I(A)
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Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
I'm interested in advice on the following build (and please no "re-roll" comments)
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Thunder's Strike: Level 50 Technology Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Dmg/EndRdx/Rchg:30(A), C'ngImp-Acc/Dmg/EndRdx:50(17), C'ngImp-Acc/Dmg/Rchg:35(40), C'ngImp-Acc/Dmg:35(45), C'ngImp-Dmg/EndRdx:35(48)
Level 1: Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(7)
Level 2: Charged Armor -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(3), ImpArm-ResDam/EndRdx:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5)
Level 4: Havoc Punch -- C'ngImp-Dmg/EndRdx/Rchg:35(A), C'ngImp-Acc/Dmg/EndRdx:35(5), C'ngImp-Acc/Dmg/Rchg:35(13), C'ngImp-Acc/Dmg:35(34), C'ngImp-Dmg/EndRdx:50(40)
Level 6: Kick -- Acc-I:50(A)
Level 8: Assassin's Shock -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 10: Conductive Shield -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(11), ImpArm-ResDam/EndRdx:40(11), ImpArm-ResDam/EndRdx/Rchg:40(13), Aegis-Psi/Status:40(17)
Level 12: Placate -- RechRdx-I:50(A)
Level 14: Build Up -- AdjTgt-Rchg:21(A), AdjTgt-ToHit/Rchg:21(31), AdjTgt-ToHit/EndRdx/Rchg:21(31)
Level 16: Tough -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(23), ImpSkn-EndRdx/Rchg:30(23), ImpSkn-ResDam/EndRdx/Rchg:30(29), ImpSkn-Status:30(50)
Level 18: Static Shield -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(19), ImpArm-ResDam/EndRdx:40(19), ImpArm-ResDam/EndRdx/Rchg:40(21)
Level 20: Chain Induction -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(21), Hectmb-Acc/Rchg:50(40), Hectmb-Dmg/Rchg:50(42), Hectmb-Acc/Dmg/Rchg:50(43)
Level 22: Jacobs Ladder -- FtnHyp-Plct%:50(A), FtnHyp-Sleep/EndRdx:50(27), FtnHyp-Sleep/Rchg:50(42), FtnHyp-Acc/Sleep/Rchg:50(42), FtnHyp-Acc/Rchg:50(43)
Level 24: Grounded -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(25), ImpArm-ResDam/EndRdx:40(25), ImpArm-ResDam/EndRdx/Rchg:40(27)
Level 26: Lightning Reflexes -- Run-I:50(A)
Level 28: Thunder Strike -- Amaze-ToHitDeb%:50(A), Amaze-EndRdx/Stun:50(29), Amaze-Acc/Rchg:50(43), Amaze-Acc/Stun/Rchg:50(46), Amaze-Stun/Rchg:50(46)
Level 30: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(36), Dct'dW-Heal/EndRdx:50(37), Dct'dW-EndRdx/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(37)
Level 32: Lightning Rod -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Power Sink -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/Rchg:50(39), Efficacy-EndMod/Acc/Rchg:50(39), Efficacy-Acc/Rchg:50(39)
Level 41: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(45), RgnTis-Regen+:30(45), Numna-Heal:50(46), Numna-Heal/EndRdx:50(48), Numna-Heal/Rchg:50(48)
Level 47: Stealth -- LkGmblr-Rchg+:50(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(50)
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Level 1: Assassination
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(31), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod/Rchg:50(50)
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