SS/Inv Vs SS/WP with the rage crash


Blue_Centurion

 

Posted

Which set handles the -def better? Pros and cons of each?
I'm making a boxing concept toon, so I would like to be able to turn off visual effects on the secondary.
Which stays alive better in more situations?


 

Posted

-DEF is avoided if Rage is stacked which is not too hard to achieve on any toon.

An investment of Invul tends to yield towards softcaps with a safeguard of relatively good resistance to deal with spikes.

As I invest in my toons I find they both survive very well, without investment I'd tend to Invul' for the safety.

Fury


 

Posted

Quote:
Originally Posted by Wondering_Fury View Post
-DEF is avoided if Rage is stacked
Wouldnt that mean I double the -def in either duration or amount depending on the timing of the crash?


 

Posted

No, it's a coding thing. As long as you have perma-Rage, no -def.

Invuln is more defensive by a little bit, though it's situational. WP gives better End management, which doesn't matter much with Incarnate abilities. Of course, nothing really matters much once you have Incarnates, so...


 

Posted

Pertaining to all aspects of the Rage crash, I'd say WP is better. It has more endurance recovery to handle the -end, and the regen from RttC makes it a bit sturdier if you don't have it stacked and have to deal with an untimely crash that lowers your defense.

Once you get IO's and such, this stops being as important, as you can build to deal with it. If you're looking to ever double-stack your Rage, Invulnerability does get more out of +recharge than Willpower.


 

Posted

Just as a note, you will sometimes get -def on rage crash, even with it stacked. As far as I know it has to do with zoning, the first rage crash after zoning you will get -def, at least some of the times. I guess if you fire off rage after zoning, before your first crash you might not get it, but it does happen from time to time.


 

Posted

Is this some sort of bug that will eventually be fixed? Why have the crash at all if only to punish new players that havent got into IOs yet? This is madness.


 

Posted

Lol?


But yeah, think castle said it was a bug awhile ago...and we all know what happened to him though :P
I personally think it needs to be this way, if it wasnt rage would be nearly incompatable with sets like /SR. (yeah yeah, you get insp but still)


"I have ridden the mighty moon worm!"
-Al Gore
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@Caucasiafro

 

Posted

Most of my experience in the game has been on SS/Invul and SS/Will brutes. SS/will handles the crash better. Definitely double stack rage to avoid the -def crash. Definitely use the crash time to taunt, use handclap, use Veteran award attacks, combine inspirations, make tactical decisions, reposition, all of the above if u can manage it in 10 seconds lol. The main difference is Invul is already an end hog compared to Will. Most Invul brutes are gonna be running the fighting set toggles as well. Without serious help from Alpha, or a pocket kin, you are going to be having minor to major end issues at all times. That drop in end every 2 minutes can from time to time be the exact wrong thing you need. Willpower, heh, yeah, its fun to see the end bar dip once in a while, otherwise it just sits there all full and you wonder if something is broken.

As far as survivability? They are both very tough. Very serious survivors, I think I have always seen them rated in top 4 brute survivor armors, usually jockeying for positions 2 and 3, depending on who is rating them. Part of it depends on what content you are going to run them through. We all know certain armors work better than others in certain situations, that is just a game fact. Certain enemies find the weakness in either armor set. Also, are you going to build it out with i/o? And if so, how much are you going to invest? Either of these sets have defenses that are easy to build on. To be specific, for survivability, you are trying to enhance defense bonuses, starting with smashing/lethal. Enhancing resistance is not smart. Sorry to be curt, but the explanation is very long. If you are just going to use regular enhancers, Single Origin, both are good armors. I always take every power in both sets, except I do not take the tier 9 in invulnerabilty. That crash is ugly. I also take the fighting set toggles. For willpower, sometimes i will even take the leadership defensive toggle. The build really can have that much end. also, combat jumping. It is good for repositioning, and gives back a lot for one power choice. Season the build to taste, most avoid hand clap, I have found its a good power. I tend to use Fly, and the melee attack from fly is a good one. Either build is a joy to run either SO'd or I/o'd. If you pick Invulnerabilty, make sure you keep an eye on how you use end. Make sure your attack powers have end reduction in them. Oh, I rate Invulnerability as "feeling" more survivable than Will. in truth you just gotta play a little smarter on the will.