Kinetic Melee/Super Reflexes


Amy_Amp

 

Posted

So, I have a loose concept for a character. I was throwing names/ideas around in my head today and I don't know how it happened, but Speed Spasm was born. It all started when I thought about my muscular twitching. What if I could harness that energy and focus it. I'm eventually going to give him a fancy set of gloves and boots to help focus his body (eg. Drunken Boxing), but he hasn't earned it yet. If he makes it I'll get him some new equipment, for now, he'll suffer in street clothes.

All fluff aside (I'm just really excited I've got a character down on paper) I really have no idea what I'm doing. I want to make sure I have some idea where I'm going so I don't end up with a gimped build. I don't know what I need. I stopped after I leveled and thoguth I'd better get some help first. I have Focused FIghting, Body Blow, and Smashing Blow so far. Didn't want to pick anymore powers for fear they'd be redundant picks. Is there any prevailing theory on how to build this combo?

A side note: If it's not too much trouble I would like some basic info on how this build functions in PvP. 'm not a hardcore PvPer, but the zones sound like fun and I don't want to get ROFLSTOMP'D. I figure I have two builds, one for PvE, and one for PvP.


 

Posted

So far you're okay. The only outright skippable attack in KM is the Cone and it's KB.

As for PvP, I have no idea.


 

Posted

SR is only even partially viable in pvp when you have elude up (because of the elusivity bonus it provides). Otherwise, the set is meh.
You'd be better off with a km/elec or km/regen (scrap or stalk). Having a ranged attack is good, and CS hits pretty hard, damage in pvp is directly proportional to the activation time, so CS and FB are pretty good attacks. Unfortunately, power siphon doesn't work well in pvp, so the set is typically more useful on stalkers (who get BU instead).
There's just no way around it, resistance sets are just better in pvp these days due to numerous changes (or technically, healing /max hp sets).

While leveling my km/inv, I only skipped confront and FB, I preferred the faster activating BB, SB, and QS over FB, and I liked having the cone, even though it did a bit of KB. from /sr, you should pretty much pick up everything asap, defense is the trick in your one-trick-pony.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Thanks for the info. I'm enjoying this character a ton. So I guess the plan is to skip Repulsing Torrent and Confront, making the primary power picks easy. I've read up a little on Super Reflexes and it seems to work best if I just grab everything, is this correct, or can I skip some of it?

I also wanted to inquire about power pools, I've put off leveling since I've gained access to them. I know I'm going to pick up a travel power. My interest right now is in Super Speed, possibly Leaping as well. As for the other power pools, I don't know what other goodies are out there. I'm also not sure how to spend my slots. I was pretty much going to throw six slots on all my attacks, as for secondary slotting, I'm at a loss.


 

Posted

Quote:
Originally Posted by Elegost View Post
SR is only even partially viable in pvp when you have elude up (because of the elusivity bonus it provides). Otherwise, the set is meh.
You'd be better off with a km/elec or km/regen (scrap or stalk). Having a ranged attack is good, and CS hits pretty hard, damage in pvp is directly proportional to the activation time, so CS and FB are pretty good attacks. Unfortunately, power siphon doesn't work well in pvp, so the set is typically more useful on stalkers (who get BU instead).
There's just no way around it, resistance sets are just better in pvp these days due to numerous changes (or technically, healing /max hp sets).

While leveling my km/inv, I only skipped confront and FB, I preferred the faster activating BB, SB, and QS over FB, and I liked having the cone, even though it did a bit of KB. from /sr, you should pretty much pick up everything asap, defense is the trick in your one-trick-pony.
Repulsing Torrent is one of the most fun powers I've used in a while. I've been tempted to make a bowling outfit for my km/regen as I feel like I'm bowling when I use RT against a group of nicely gathered mobs. Technically speaking, it can give you some breathing room to heal after you've knocked everyone away.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

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Quote:
Originally Posted by bmbeeman View Post
Thanks for the info. I'm enjoying this character a ton. So I guess the plan is to skip Repulsing Torrent and Confront, making the primary power picks easy. I've read up a little on Super Reflexes and it seems to work best if I just grab everything, is this correct, or can I skip some of it?

I also wanted to inquire about power pools, I've put off leveling since I've gained access to them. I know I'm going to pick up a travel power. My interest right now is in Super Speed, possibly Leaping as well. As for the other power pools, I don't know what other goodies are out there. I'm also not sure how to spend my slots. I was pretty much going to throw six slots on all my attacks, as for secondary slotting, I'm at a loss.
You can skip Elude in a PvE build once you are softcapped(def at 45%). You'll want everything else though. 4 slot any of the /sr toggles with 1 end and 3 def. 3 slot any of the passive powers with 3 def. Your click mez protect gets 2 recharge. Quickness gets a run. The fighting pool is worth looking at for Tough and Weave. You need to take Kick, or Boxing, but I never use them. For epic, I would go Body for Conserve Power and Physical Perfection. While leveling up, I would focus on looking for IO sets that help end recovery due to the 5 possible toggles and adding def until you are softcapped.

EDIT: The Medicine pool is worth looking into if you want a self heal.


 

Posted

I've found that Elude is a nice power to have in incarnate trials where at times the softcap can be bypassed by enemies. I would only one slot it, but it's a place to mule a +7.5% LoTG IO.


 

Posted

Quote:
Originally Posted by Infini View Post
I've been tempted to make a bowling outfit for my km/regen as I feel like I'm bowling when I use RT against a group of nicely gathered mobs.
Like Carmine the Bowler.


 

Posted

I just thought of something else. I haven't been paying much attention to the order in which I'm grabbing certain powers/slots. Should I be concerned. When I'm exemplar'd down (ie. PvP zone) will there be some key powers I want to take to help out, or is this not much of a concern. At level 6 I made a rush for Hasten, was this a bad thing?

As far as power pools, my plan was to grab Super Speed, Leaping (on the fence about acrobatics, gonna grab the other tow jumps though), Concealment, and Fighting, but again, I'm unsure about what to slot, and I just realized I can slot inherent powers too, are any worth slotting? Body Mastery will come much later, but if you want to comment on that, feel free.

(24 powers isn't enough )


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
You can skip Elude in a PvE build once you are softcapped(def at 45%). You'll want everything else though. 4 slot any of the /sr toggles with 1 end and 3 def. 3 slot any of the passive powers with 3 def. Your click mez protect gets 2 recharge. Quickness gets a run. The fighting pool is worth looking at for Tough and Weave. You need to take Kick, or Boxing, but I never use them. For epic, I would go Body for Conserve Power and Physical Perfection. While leveling up, I would focus on looking for IO sets that help end recovery due to the 5 possible toggles and adding def until you are softcapped.

EDIT: The Medicine pool is worth looking into if you want a self heal.
I'm a just-recently-returning player from years ago. There was a time, pre-ED, when SR could manage perma-elude. Of course that went away with ED. But is it now possible to achieve it again with IO's and such? And, is it worth it? I loved playing with few/no toggles back then...


@Jumpman
Ink Jet - 50 DM/SR - Virtue
Halloweed - 50 Plant/Thorn - Virtue

 

Posted

Quote:
Originally Posted by Jumpman View Post
I'm a just-recently-returning player from years ago. There was a time, pre-ED, when SR could manage perma-elude. Of course that went away with ED. But is it now possible to achieve it again with IO's and such? And, is it worth it? I loved playing with few/no toggles back then...
See statement about not needing it once you are soft capped. My guess is an IOed /sr is likely running 5 toggles. The 3 main ones with Tough and Weave. There will be obvious end issues if you are looking at a pure SO build running all five at the same time. IOs make the end issue rather small. I went Cardiac for my alpha slot and even at t1 I feel like I have to find a way to have end be an issue.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
See statement about not needing it once you are soft capped. My guess is an IOed /sr is likely running 5 toggles. The 3 main ones with Tough and Weave. There will be obvious end issues if you are looking at a pure SO build running all five at the same time. IOs make the end issue rather small. I went Cardiac for my alpha slot and even at t1 I feel like I have to find a way to have end be an issue.
It's not a question of need so much as want. I just found it to be a lot more fun to play.


@Jumpman
Ink Jet - 50 DM/SR - Virtue
Halloweed - 50 Plant/Thorn - Virtue

 

Posted

Quote:
Originally Posted by Jumpman View Post
It's not a question of need so much as want. I just found it to be a lot more fun to play.
I do miss the days of perma elude, but an invention-powered soft-cap build can have advantages over perma-elude. At the high end, with ultrahigh recharge for aid self and ultrahigh regeneration it can be a much stronger and survivable build. And while it takes some build skill to mitigate toggle drain, on the flip side, no more elude crashes. No more backflipping every couple minutes. And no more unlucky backflip deaths due to the momentary blink of Elude.

Plus today, we get fitness for free and that saves us three power choices, so its a lot easier to take the fighting pool presumably for tough and weave: the power cost of a toggle -based soft-capped SR build is not too much higher than a circa I2 perma elude build.


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Posted

Quote:
Originally Posted by Amy_Amp View Post
You can skip Elude in a PvE build once you are softcapped(def at 45%). You'll want everything else though. 4 slot any of the /sr toggles with 1 end and 3 def. 3 slot any of the passive powers with 3 def. Your click mez protect gets 2 recharge. Quickness gets a run. The fighting pool is worth looking at for Tough and Weave. You need to take Kick, or Boxing, but I never use them. For epic, I would go Body for Conserve Power and Physical Perfection. While leveling up, I would focus on looking for IO sets that help end recovery due to the 5 possible toggles and adding def until you are softcapped.

EDIT: The Medicine pool is worth looking into if you want a self heal.
Quickness is also skippable, but I would still highly, HIGHLY recommend it. I can't really think of anything you'd want to take over it.

Save an 'I win' power.


 

Posted

Quote:
Originally Posted by DoctorWhat View Post
Quickness is also skippable, but I would still highly, HIGHLY recommend it. I can't really think of anything you'd want to take over it.
I take quickness and then slot the winter's gift slow resistance IO. That makes me 60% resistant to movement and recharge slows. Its noticeable.

That reminds me: does everyone know that its possible to become 100% resistant to slows in PvE? Quickness + Winter's Gift + Javelin's Volley x 4. Darkness Mastery can theoretically slot three sets of those. Pick a primary that can slot at least one, like Claws, and you can be impossible to movement debuff or recharge debuff in PvE. Can't really do that in PvP because recharge resistance is affected by DR in PvP, although you can get a pretty high value in PvP as well with quickness + winter + shield walls or FotGs. Actually, I don't know if you can do this in PvP or not: I never did the calculations to see if you can beat DR to 100% or not.

I doubt this will cause a sudden run in Javelin's Volleys, but its something I've always wanted to actually build in-game just for giggles. But as my SR scrapper is MA, I can't do this with my SR even in an alternate build: I can only get to 90%.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I doubt this will cause a sudden run in Javelin's Volleys, but its something I've always wanted to actually build in-game just for giggles. But as my SR scrapper is MA, I can't do this with my SR even in an alternate build: I can only get to 90%.
Don't forget about Time Lord's Boon. It's what.. 10%? 20%? Nice slow resist while it lasts.


 

Posted

So I played around with Mids on my laptop. I really have no idea what I'm doing. I can play RPGs fine, building characters has always been a weak point for me.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Body Blow -- Dmg(A), Dmg(3), Acc(7), Acc(23), EndRdx(25), EndRdx(27)
Level 1: Focused Fighting -- DefBuff(A), DefBuff(5), DefBuff(9), EndRdx(17)
Level 2: Smashing Blow -- Dmg(A), Dmg(3), Acc(11), Acc(27), EndRdx(29), EndRdx(29)
Level 4: Focused Senses -- DefBuff(A), DefBuff(5), DefBuff(9), EndRdx(17)
Level 6: Hasten -- RechRdx(A), RechRdx(7), RechRdx(11)
Level 8: Combat Jumping -- DefBuff(A), DefBuff(13), DefBuff(13), EndRdx(46)
Level 10: Power Siphon -- ToHit(A), ToHit(15), ToHit(15)
Level 12: Agile -- DefBuff(A), DefBuff(19), DefBuff(19)
Level 14: Super Speed -- Run(A)
Level 16: Super Jump -- Jump(A)
Level 18: Stealth -- DefBuff(A), DefBuff(31), DefBuff(31), EndRdx(46)
Level 20: Burst -- Dmg(A), Dmg(21), Acc(21), Acc(37), EndRdx(37), EndRdx(50)
Level 22: Practiced Brawler -- RechRdx(A), RechRdx(23)
Level 24: Invisibility -- DefBuff(A), DefBuff(25), DefBuff(45), EndRdx(46)
Level 26: Focused Burst -- Dmg(A), Dmg(37), Acc(40), Acc(40), EndRdx(40), EndRdx(42)
Level 28: Dodge -- DefBuff(A), DefBuff(31), DefBuff(33)
Level 30: Quickness -- Run(A)
Level 32: Concentrated Strike -- Dmg(A), Dmg(33), Acc(33), Acc(43), EndRdx(43), EndRdx(43)
Level 35: Lucky -- DefBuff(A), DefBuff(36), DefBuff(36)
Level 38: Evasion -- DefBuff(A), DefBuff(39), DefBuff(39), EndRdx(39)
Level 41: Elude -- DefBuff(A), DefBuff(42), DefBuff(42)
Level 44: Conserve Power -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Physical Perfection -- Heal(A), Heal(48), Heal(48), EndMod(48), EndMod(50), EndMod(50)
Level 49: Acrobatics -- EndRdx(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Critical Hit
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(34), Heal(36)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(34), EndMod(34)


 

Posted

Quote:
Originally Posted by Kyasubaru View Post
Don't forget about Time Lord's Boon. It's what.. 10%? 20%? Nice slow resist while it lasts.
Good point. That is 20% resistance to recharge debuffs. If you keep that charged up that's 80% resistance to slows achievable with just Quickness, Winter's Gift, and the day job power, and no PvP sets.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Good point. That is 20% resistance to recharge debuffs. If you keep that charged up that's 80% resistance to slows achievable with just Quickness, Winter's Gift, and the day job power, and no PvP sets.
You might be able to get to that point if you use Shieldwall and Gladiator Armor, Gladiator Nets, FotG, etc sets in PVP (they give resists in PVP only), in addion to what you mentioned. That sounds good, but with the amount of buffs going around Leagues these days, I'm not trying anytime soon.


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