Critique Dark/Regen?
Hi FTW,
Since no one else has commented on your build yet, I figure I let you know what ...I... see.
Ok, Fight Club is where you stand toe-to-toe with your opponent and duke it out. I don't recall if Phase Shift is allowed or not, but that would only be one element of a solid PvP build.
Defensively, I think your build is a Monster. It looks like you can take anything that will be brought against you in the ring. I will even go as far as to say you have 'over built' your Defenses.
Offensively speaking, you have issues. For instance, when you want to bring down your oppenents health bar, what is your go-to attacks? Are those attacks slotted for damage and have non-resisted procs in them?
Take a look at the power Boxing. You have it slotted for 27% Accuracy. You have some nice ToHit with this build, but ACC & ToHit work together to allow you to hit an opponent. Will this 27% be enough when you face high-Defense opponents?
You have chosen the power Soul Drain over Midnight Grasp. Would SD be the best choice against a single target? Midnight Grasp does Superior DoT, in a long match wouldn't that be beneficial?
Take a hard look at your attack chain and see how one attack sets up another.
Also, take a look at your End Cost. I understand you have the power MoG to help with that, but your running a lot of toggles here and don't have the ideal slotting of Quick Recovery & Stamina. What happens if you go against an opponent that has -End secondary effects in his attacks? Add this to the long match factor and you would be in trouble.
-L1
--Keep in mind, only the first 5 set bonuses (of the same percentage) will count.
so right now you have seven 12% regen's...(2 of those wont do anything)
and ten 10% regen's (5 won't count)
btw, Luck of the Gambler/7.5% recharge is different from the 7.5% recharge you get from set bonuses (so a build could conceivably have ten 7.5% recharges)
--I wouldn't even use the Panacea's unless you have a set of 5.
--You might be underestimating the power of Tohit debuffs, seems like the T1 or T9 DM attack would be better than Boxing.
quick minor changes
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
hi: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
perma jump is ---> /up 1
--Keep in mind, only the first 5 set bonuses (of the same percentage) will count.
so right now you have seven 12% regen's...(2 of those wont do anything) and ten 10% regen's (5 won't count) btw, Luck of the Gambler/7.5% recharge is different from the 7.5% recharge you get from set bonuses (so a build could conceivably have ten 7.5% recharges) --I wouldn't even use the Panacea's unless you have a set of 5. --You might be underestimating the power of Tohit debuffs, seems like the T1 or T9 DM attack would be better than Boxing. quick minor changes Hero Plan by Mids' Hero Designer 1.942 http://www.cohplanner.com/ Click this DataLink to open the build! hi: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Regeneration |
If you add the -tohit debuff proc from Absolute Amazement rather than the Mako bite, that will do better than the t1 or t9.
I would also swap out the Heta damage/recharge for the acc/recharge since this will give you better acc and DR will just hit damage anyway.
This toon is only for fight club... I don't have enough money for expensive panaceas. Only have around 10bill.
Please fix errors you can find. I don't think i need KB protection..
And please ,try to keep it 10bill and under..
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
hi: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- GS-Acc/Dmg:50(A), GS-Dam/Rech:50(3), GS-Dam/End/Rech:50(3), GS-Acc/End/Rech:50(5), GS-Acc/Dmg/End/Rech:50(5), GS-%Dam:50(46)
Level 1: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Panac-Heal/EndRedux:50(7), Panac-Heal/Rchg:50(9), Panac-EndRdx/Rchg:50(9)
Level 2: Reconstruction -- Numna-Heal:50(A), Numna-Heal/Rchg:50(11), Panac-Heal/EndRedux:50(11), Panac-Heal/Rchg:50(13), Panac-Heal/EndRedux/Rchg:50(13)
Level 4: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(15), P'Shift-EndMod/Rchg:50(15)
Level 6: Boxing -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(17), Hectmb-Acc/Dmg/Rchg:50(17), Hectmb-Dam%:50(19), Hectmb-Dmg/EndRdx:50(19)
Level 8: Siphon Life -- Theft-Heal:30(A), Theft-Acc/EndRdx/Rchg:30(21), Mako-Acc/Dmg:50(21), Mako-Dmg/EndRdx:50(23), Mako-Acc/Dmg/EndRdx/Rchg:50(23)
Level 10: Dull Pain -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(25), Panac-Heal/EndRedux:50(25), Panac-EndRdx/Rchg:50(27), Panac-Heal/Rchg:50(27)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 14: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(29), TtmC'tng-ResDam/EndRdx/Rchg:50(31)
Level 16: Integration -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(31), Panac-Heal/EndRedux:50(31), Panac-EndRdx/Rchg:50(33), Panac-Heal/Rchg:50(33)
Level 18: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/Rchg:50(34)
Level 20: Tactics -- GSFC-Build%:50(A), GSFC-ToHit/Rchg:50(34), GSFC-Rchg/EndRdx:50(34)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/Rchg:50(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 26: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-%Dam:50(37)
Level 28: Instant Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(39), Panac-Heal/EndRedux:50(39), Panac-EndRdx/Rchg:50(39), Panac-Heal/Rchg:50(40)
Level 30: Resilience -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Super Speed -- Zephyr-ResKB:50(A)
Level 35: Touch of Fear -- Acc-I:50(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-EndRdx/Rchg:50(40), EnManip-EndMod:20(42), EnManip-EndMod/Rchg:20(42)
Level 41: Focused Accuracy -- EndRdx-I:50(A)
Level 44: Laser Beam Eyes -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(46), Achilles-ResDeb%:20(46)
Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), Panac-Heal/EndRedux:50(48), Panac-EndRdx/Rchg:50(48), Panac-Heal/Rchg:50(50)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Mrcl-Rcvry+:40(43), Mrcl-Heal:40(43), Mrcl-Heal/EndRdx:40(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(50), P'Shift-EndMod/Rchg:50(50)