Review this SS/FA for me please
Dont ever slot for fire def, ever. Why dont people understand this? is it really that hard to understand? And use soul, its not too bad for farming and WAY better than mu in normal content. Really interesting FS slotting, i had never thought of that before.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I didn't read where there were suggestions not to slot for Fire defense. I don't understand. If I want to run a fire farm, 90% res to fire isn't enough.
Also, I don't have the slots to change the Aegis to Reactive Armor, which would require another 3 slots to give me an additonal 3.75% S/L, taking me from 38.1 to 41.85%. Not exactly a game changer.
More fire defense is coming from mocking, which I want 6 slots for the recharge anyway.
I don't have any other sets for the fire defense, so I'm curious as to what you would do differently?
As for the soul, do you suggest gloom and dark oblit or dark oblit and soul tentacles? I have gloom on another guy, I know it's good, but I want AoE, whether I'm farming or not.
For Soul Mastery, always go with Gloom and Dark Oblit, Soul Tentacles is terrible. Don't worry about AoE, you'll still have plenty along with having an awesome ST chain.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Purple insp, they rain down like candy when farming. Your better of trying to soft cap s/l and get more +rech.
Yep, gloom and dark oblit. During normal content that’s plenty of AoE as it takes out minions/lts, and adds quite a bit of survivability, and fences SUCKS in normal content for SS plain and simple. Not to mention it’s made evident by numbers posted by FE in the best farmer thread that soul can hold its own against mu which is something that surprised me for sure but is true. So i guess i just recommend making a content centered build and just farming with that.
Either way, this is one of the best hybrid builds I’ve seen and it will do fine. Just loving that FS slotting
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Ok, I tweaked it a little. The HP bonus in Titanium Coating is the same as in Kinetic Combat, so I can only use 1 set. However, swapping elec fences for gloom saves me a spot. I decided to take that extra slot out of Combat Jumping, and with the gloom slot I was able to trade two sets of Aegis for two sets of 4 slotted Reactive Armor for a little more S/L defense.
This looks pretty solid, and 40% S/L combined with 5.65 To Hit DeBuff from Dark Oblit should take care of me pretty well.
Here's the new build.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr. Smashy: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(13)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Blazing Aura -- M'Strk-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dmg/EndRdx(9)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx/Rchg(17)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(23), Mocking-Rchg(25)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(43)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), FotG-Acc/Dmg/End/Rech(33), FotG-Acc/End/Rech(33), FotG-Dam/End/Rech(33), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Dmg/Rchg(42), Decim-Dmg/EndRdx(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Rise of the Phoenix -- EndMod-I(A)
Level 50: Spiritual Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
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Dont ever slot for fire def, ever. |
?? does this go for scrappers as well? Because I was just excoriated for building for S/L on a farm build and told specifically to build for fire defense. I am so confused.
|
It will only take 4 small purples to keep one at the soft cap if you have literally no def, and its likely you will have at least some. Keeping that up is easy enough to do when solo (brutes only need about 37% def to be unkillable in a farm for the most part so they only need 3). For teaming and when your insp drop rate is lower it can be pretty tough to ALWAYS have enough purples up, so you get veng.
It pretty much boils down to this, insp can get you def...they can't get you +rech.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
OK thanks Ultra, that helps, I'll bow out now and let the OP have his thread back.
I know the forum is inundated with these things, and I've read several of them. At least I'm not asking what is a good combo to farm with, right?
I plan on using this guy for incarnate stuff, tips, TF's, and ... yes ... some farming. I don't really have the coin to make a dual build, so I figured I'd try to combine what I like from farm builds and non-farm builds.
I plan on going for Spiritual Core Paragon, which will have hasten 6.8 seconds from perma. I believe the FF recharge chance proc in footstomp will cover that gap.
S/L def is only 38%, fire is only 31%, but so is melee. I figure 1 purple will be enough in a fire farm, and will certainly cap me in normal content to S/L.
It looks like endurance might be a problem and I plan on solving it with Ageless Core Epiphany. This guy is almost lvl 48 right now. I'm using Superior Conditioning and Physical Perfection right now because endurance is a problem and I haven't done the patron missions yet. I'm getting close to my final respec, and I was hoping to get some feedback before I do.
Right now I have 2 slots in Combat Jumping. I'm thinking that 2nd slot might be better used somewhere else, but I'm not sure where. Thanks for the feedback and suggestions.
Oh yeah, this build has 11 points of KB protection. Is that a waste? Is it that much more important to hit 12?
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr. Smashy: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Blazing Aura -- M'Strk-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dmg/EndRdx(9)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(17)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(23), Mocking-Rchg(25)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(29)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), FotG-Acc/Dmg/End/Rech(33), FotG-Acc/End/Rech(33), FotG-Dam/End/Rech(33), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), RechRdx-I(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Rise of the Phoenix -- EndMod-I(A)
Level 50: Spiritual Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)