WST Suggestion


ArcticFahx

 

Posted

If you make another Respec Trial (hero side) the WST, how about reducing the spawn times in the Reactor Core?


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Why do we need to wait for them to decide to make it the WST? Spawn times are rediculous especially now that in most case even if someone is doing the ist respec against the Skyraiders they have IOs in power slots. We kill stuff off so fast we could take bio breaks, eat a meal or even run to the corner store for smokes between attacks.

I forget exactly where but I saw the break down on Paragon Wiki and basically the whole thing is designed to ensure we spend at LEAST 30 minutes inside the reactor once we step inside. Now years ago when the best anyone had was SOs and strategy was huddle around the reactor and protect which meant every single member of every mob got close enough to attack it. Now we patrol the upper walkways and most of the time the mobs never even get a glimpse of the reactor let alone a chance to shoot at it.

It has gone from being a nerve racking battle to keep the reactor from blowing to a mind numbing exercise in fighting boredom. It's much worse one the 3rd respec against Rikti.. All it takes is one member at level 50 to lead and suddenly all the 50s are 50 (+1) and I watched whole mobs disintegrate when 5 of us hit judgement at one time. Then we call Dominos and order a pizza, break out a deck of cards and play black jack until the next wave arrives so we we totally destroy them too.

At some point when we all were not as powerful and strategy hadn't evolved the long waits between waves helped us clean up the mobs and hopefully recover health and end before the next arrived.. NOW it 1 minute of fighting followed by 4, 5 or even more minutes of BSing to fill the time.

Cut the wait times and let us finish the thing. Who cares how long we stay inside?


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
At some point when we all were not as powerful and strategy hadn't evolved the long waits between waves helped us clean up the mobs and hopefully recover health and end before the next arrived.. NOW it 1 minute of fighting followed by 4, 5 or even more minutes of BSing to fill the time.

Cut the wait times and let us finish the thing. Who cares how long we stay inside?
The thing is, at its heart, it is still a respec trial. And yes, you and I have a chunk of vetspecs, and usually have the freespec lying around, or could even grab one off the market or the store, but not everyone has the funds for the latter two, or has been around long enough for even the first vetspec, and might have a gimped-as-heck build to do it with.

Also, the long spawn times have kept the reward merits for the nukespec trials artificially high, since they impose an absolute minimum time on it.

To show you what I mean:
Code:
Level Range:    Hero:               Villain:
=============================
24 - 33           27 merits         14 merits
34 - 44           20 merits         14 merits
45 - 50           20 merits         15 merits


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

I understand what you are saying Artic but the fact is in most cases even if there is one or two players on a trial that NEED the respec they are probably teaming with a bunch of 50 +s only after a badge they don't have or some quick merits. While I personally don't enjoy coasting those players could easily sit and watch the others handle the mobs until Mission Complete.

I can remember years ago before midi's, before forum guides, etc .. having friends that desperately needed a respec at 24 and because things were different back then would have to do the thing 4 or 5 times before succeeding. These days? I haven't heard of anyone doing a respec RED or BLUE side that failed.

One thing I have heard from Rogues doing the respecs that have been the WST lately is.. "The TRESPEC red side is much better." Of course it is! You can stealth to the final chamber, take out the COT around the edge and start killing vines. There's no 5 minute wait for a spawn.. when you kill enough vines go defeat the Thorn tree and your done. No one has to battle through X number of rooms to find the key, no one has keep running back to get a protective red bubble, and no one has to wait around for 5 minutes before the next wave of attackers arrive. With all the ways there are to earn merits these days are 13 extra merits really worth the added time we are forced to waste running in circles waiting for the Rikti, Freakshow or Skyraiders to finish their coffee break and attack us again? lol considering some of the comments i have heard this week doing the 2nd respec I'd say the answer to that would probably be N O.

Probably doesn't matter anyway.. with all the attention on issue 21 and beyond and a ton of other issues to deal with in game I doubt we will see a drastic revamp of the Terra Volta trial any time soon.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by ArcticFahx View Post
Also, the long spawn times have kept the reward merits for the nukespec trials artificially high, since they impose an absolute minimum time on it.

To show you what I mean:
Code:
Level Range:    Hero:               Villain:
=============================
24 - 33           27 merits         14 merits
34 - 44           20 merits         14 merits
45 - 50           20 merits         15 merits
I don't think anyone's ever been running the respec trials for merit farming. It's not even time efficient to do so.

Now, if you think the respec mission should always take 41 minutes, then I wouldn't object to doubling the spawns that show up, and halving the wait periods. But that's not really increasing the difficulty. The respec trials we're easy enough long before IOs rolled out, so cutting the spawn times wouldn't really destroy any chance for a respec for new players. As WW pointed out, the odds that they wouldn't have at least one veteran player helping them out are pretty low.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

If there is a minimum time NEEDED (for whatever reason) then increase the spawn count.

Have a mob spawn every 2 mins - this also means if the team is too slow you will get stacked spawns so you cant dawdle.
Maybe 2 mins is too fast as not everyone will be running IO Sets (game is based around SO's).

Alternatively/in addition have it so the reactor AUTOMATICALLY takes damage (the foe's damaged a cooling rod, etc) and we HAVE to use those glowies to stop the reactor from further damage - not to heal it.

And at the end give us an EB/AV based on team size.


 

Posted

Quote:
Originally Posted by cybermitheral View Post
If there is a minimum time NEEDED (for whatever reason) then increase the spawn count.

Have a mob spawn every 2 mins - this also means if the team is too slow you will get stacked spawns so you cant dawdle.
Maybe 2 mins is too fast as not everyone will be running IO Sets (game is based around SO's).

Alternatively/in addition have it so the reactor AUTOMATICALLY takes damage (the foe's damaged a cooling rod, etc) and we HAVE to use those glowies to stop the reactor from further damage - not to heal it.

And at the end give us an EB/AV based on team size.
Okay I found the Wiki section that talks about spawns

http://wiki.cohtitan.com/wiki/Terra_...fication_Trial

As you can see there are plenty of waves..
  • Wave 1 - Upon opening the door to the reactor (Single spawn)
  • Wave 2 - 1 minute mark (Single spawn)
  • Wave 3 - 3 minute mark
  • Wave 4 - 6 minute mark
  • Wave 5 - 8.5 minute mark (Comes 30 seconds early)
  • Wave 6 - 12 minute mark
  • Wave 7 - 15 minute mark
  • Wave 8 - 18 minute mark
  • Wave 9 - 20 minute mark (Comes 1 minute early)
  • Wave 10 - 24 minute mark
  • Wave 11 - 30 minute mark
Now to be perfectly honest I am wondering how dated this info is because I just did the 2nd respec this past week and it seems like a lot more time is passing than 2 minute here and 3 minutes there before another wave arrives. I am wondering if at some point they started combining waves so there were still technically 11 but with fewer spawn times.. Most "waves" consist of mobs appearing at two seperate doors so I am thinking maybe now instead of wave 1 arriving when we do and wave 2 showing up one minute later... Wave one and two arrive when we enter and then we don't see another attack until the three minute mark?

Anyway the point is the only reason a TIME exists is because at some point some Dev created one. The Red side respec is a direct opposite with no timed spawns at all.. Take out the vines and defeat the thorn tree and your done. I have done it with a 4 man team red side and we finished in no time.

As I mentioned in previous posts the IOs and now even incarnate powers have made taking out waves almost a joke. By the time you get to respec 2 .. all you need is one player on the team, to lead, that is at of above 43 and everyone is level 43. Now with SSK we also gained the ability to keep 5 levels of powers and slots about anything we exemplar down to do so on a 2nd respec I keep powers and slots to level 48 .. in other words my 50 level loses exactly 1 power(taken at 49) and three enhancement slots. All of my IOs still work to capacity so I am really overpowering anything I face.

Oh the third respec I AM at 50(+1) with all of my incarnate powers in place and as mentioned the rikti just sort of dissolve when 4 judgement attacks hit them at one time.

Realistically the only one that presents a remote challenge is the first since we exemplar down to a max of 33.. Now add those 5 powers/levels and you keep everything up to level 38... so all you lose are your epic powers at 41, 44, 47 and 49.

eliminate the set timer for spawn. If we get 11 waves give us 11 waves to fight. Wave one on arrive. Wave two one minute after we finish wave one or maybe 90 seconds so we have time to recover a bit of end and get back outside and get our protective bubble back as required. Then just continue that way. 90 seconds after wave two start wave three and keep going until wave 11 hits. Lets say it takes us a minute to defeat a wave.. thats 11 minute.. now 90 second between each wave .. thats about 15 minutes for a total of 26. We'd have only short periods of non activity and we'd still be close to that precious 30 minute mark someone dreamed up years ago LOL


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon