(Kinetic Melee) Lower Quick Strike's KB from 0.7 to 0.67
That would be a nice adjustment...my km/stone brute would agree. :P
Don't I know you???
Agreed. It'd be more than nice.
If you want to keep the 0.7, give it to Focused Burst.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
normally I like knockback but why would the devs give knockback to a melee powerset? Makes no sense. Should simply be changed to knockup/down.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Yes, please.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Why would the devs give KB to WS? The WS wants the bodies piled neatly for Stygian so he can recover health and end. Nevertheless the WS gets KB, and gets it in nearly every attack.
Check out the Repeat Offenders network of SGs! You'll be glad you did.
Quick Strike, the first attack in the kinetic melee powerset, has a 33% chance to do 0.7 knockback. That means it does knockdown to even level foes or above ; but to level -1 enemies, it does knockback.
With the incarnate level shift, it's fairly annoying to knockback level 50s. Raising the rep is an option solo, not so much in, say, a team running a task force, as many will prefer to fight level 50s. Regardless, is the knockback against -1s really intended? Even the description for the power says "KD". Quick Strike is, as far as I know, the only melee power in a melee powerset with 0.7 KB rather than 0.67 KB, leading me to believe it's an oversight rather than a deliberate design choice.