More Def+Recharge vs. Taunt? (Shield/Ice)


Infini

 

Posted

All,

I'm planning out a Shield/Ice Tanker just because I want to try Ice Melee again and I figured I'd combine it with Shield Charge, Against All Odds, and 5 sweet AOEs. In fact, I'd rather make an Ice Melee/Shield scrapper but they don't exist. Knowing my luck they'll announce that once I'm too committed to click delete. if there exists such a time.

Anyway, I'm torn between having 49% def or so and perma-hasten (with Incarnates) OR having Taunt (at the expense of only 45% def and a loss of 7.5% global recharge).

Which would you choose? Basically its either Taunt or Combat Jumping.

Here is my build. The slotting is all over the place because it is the proof-of-concept. So please ignore when slots appear. This is the build with more defense and recharge but without Taunt.

What would you do?

Thanks,

Lewis

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ TAN SHIELD ICE: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 1: Frozen Fists -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 2: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(15), LkGmblr-Rchg+(17)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 8: True Grit -- S'fstPrt-ResDam/Def+(A), Heal-I(17), Heal-I(19)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-Build%(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29)
Level 18: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 20: Ice Patch -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 22: Grant Cover -- EndRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 28: Freezing Touch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(50)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(37), LkGmblr-Rchg+(42)
Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(39)
Level 38: Frozen Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dam%(39), Sciroc-Dmg/EndRdx(39), EndRdx-I(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40)
Level 41: School of Sharks -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46)
Level 44: Arctic Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Bile Spray -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 50: Cardiac Total Core Revamp
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42), EndMod-I(42)



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

First off a tank with out taunt is like a troller with no holds, tanks needs them. I am looking at it right now though, so i will probably edit it with some more stuff. Ok r u planing on taking it to be a vill? you took the vill pool and only way is if u take it to vill side and do that arc, secondly your Accuracy is over the cap limit. I would lose grant cover and add taunt there.


 

Posted

As a Shield Defense Tanker, you don't need more than 46.5% defense. That puts you one inspiration away from the incarnate trial soft cap, and gives you enough of a buffer for defense debuffs if you have close to 95% DDR.

Taunt power is not an absolute must-have. It certainly makes things easier, but you can get by without it. I would suggest taking Taunt so you can hover-tank Lord Recluse and exploit the range debuff on other AV's.

One With the Shield is one of the useful tier 9's Tankers have. It doesn't have the instant death when it ends, as long as you're above 40% or so endurance.


 

Posted

LSK,

Yes, I plan to be a villain. Or rather, I will start as a hero, work my way to villain in the late 30s, then do the patron arc, then switch back. As for my accuracy being over the cap limit, I don't care about that really. I just took the powers and sets I needed for defense or recharge (in that order of priority). If I'm not getting some accuracy due to having too many sets, so be it. Oh and as for Grant Cover, I think a lot of my defense debuff resistance comes from that. Otherwise I'd love to drop it.

Syntax,

Well I think that without combat jumping, I'm below the 46.5% value, tho I'd be over 45%. As for hover-tanking, I doubt I'll ever do it. I don't have hover anyway, unless jetpacks count. In fact, I don't really plan on Tanking at all. Its just a concept character and the 3 powersets I have (Shield, Ice, Mako) are required to meet it. That is why I didn't take taunt in the first place. But it just kinda bothers me to not have it, because I'm "supposed to" have it.

Ah well. More opinions are welcome. Thanks!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by LSK View Post
First off a tank with out taunt is like a troller with no holds, tanks needs them. I am looking at it right now though, so i will probably edit it with some more stuff. Ok r u planing on taking it to be a vill? you took the vill pool and only way is if u take it to vill side and do that arc, secondly your Accuracy is over the cap limit. I would lose grant cover and add taunt there.
The taunt aura in Shields, much like CE from Ice Armor, is good enough that you don't need taunt to actually hold aggro. Taunt is never required. It just requires a more active playstyle to manage aggro. Up until issue 19, my Ice/Ice never had taunt (not even while leveling) and I never had issues except around shield users. The only reason I put taunt into my post i19 build is do things like taunt LR in the LRSF, as Syntax pointed out.

As far as the OP's build goes, I'd highly recommend dropping Greater Ice Sword for Frost - AND taking Frost much earlier in the build. Also, drop 2 slots from Ice Patch and put them towards Health as you could use more regen. I try to shoot for at least 1% hp/sec and up. An interesting suggestion I'll make is to add in the Call of the Sandman: Chance to Heal proc to Frozen Aura.

Here's a build I made for someone in another thread some time ago for reference purposes.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(33)
Level 1: Frozen Fists -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dam%(7), T'Death-Acc/Dmg(17), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 2: Ice Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(50)
Level 4: Frost -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/EndRdx(5), Posi-Dmg/Rng(15), Posi-Dam%(43), Mocking-Taunt/Rchg/Rng(48)
Level 6: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(33)
Level 8: Against All Odds -- EndRdx-I(A), Taunt-I(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Boxing -- Acc-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), Ksmt-ToHit+(40)
Level 16: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(34), RgnTis-Regen+(40)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(23), Aegis-EndRdx/Rchg(34), Aegis-ResDam/Rchg(43)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(34)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 28: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31), Dmg-I(37), Dmg-I(46)
Level 30: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 32: One with the Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(33)
Level 35: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
Level 38: Frozen Aura -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Dmg(40), CSndmn-Heal%(46)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Dmg/Rchg(42), Decim-Dmg/EndRdx(48)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb(45)
Level 47: Taunt -- Range-I(A)
Level 49: Grant Cover -- HO:Cyto(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Thanks for the additional reply.

As for Frost, it is the reason I've deleted every /Ice Melee tanker I've ever tried to make. I find it maddening. So I am not going to take it, even if I therefore have no AOE until 38 (and I won't).

As for the build, thanks, but the whole concept of the character is really built around the epic powers. School of Sharks, Bile Spray, and Arctic Breath. So I'm not interested in skipping those. In fact, scrappers can't get those, so I guess its good that I go ahead with the Tanker. If they ever give Ice Melee to scrappers, I can make an Ice/Shield or Ice/Ice or Ice/Energy scrapper or something weird using a different concept.

I will see if I can manage aggro with the stuff I've got. I do like your implication that I can probably do without Taunt. It will kill my soul though.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Thanks for the additional reply.

As for Frost, it is the reason I've deleted every /Ice Melee tanker I've ever tried to make. I find it maddening. So I am not going to take it, even if I therefore have no AOE until 38 (and I won't).

As for the build, thanks, but the whole concept of the character is really built around the epic powers. School of Sharks, Bile Spray, and Arctic Breath. So I'm not interested in skipping those. In fact, scrappers can't get those, so I guess its good that I go ahead with the Tanker. If they ever give Ice Melee to scrappers, I can make an Ice/Shield or Ice/Ice or Ice/Energy scrapper or something weird using a different concept.

I will see if I can manage aggro with the stuff I've got. I do like your implication that I can probably do without Taunt. It will kill my soul though.

Lewis
What's so maddening about Frost?

Being tauntless requires you to be more active. Stay moving and spamming AoEs. Combat Jumping helps alot for this style, except when you get webnaded while surrounded. I find it far more thrilling than just standing still and spamming taunt, though. Also, herding and getting good at it is encouraged in a tauntless build, but you can manage without doing so. Herding just makes holding aggro easier.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
The taunt aura in Shields, much like CE from Ice Armor, is good enough that you don't need taunt to actually hold aggro. Taunt is never required. It just requires a more active playstyle to manage aggro. Up until issue 19, my Ice/Ice never had taunt (not even while leveling) and I never had issues except around shield users. The only reason I put taunt into my post i19 build is do things like taunt LR in the LRSF, as Syntax pointed out.
I disagree about that for I have a SD/BA tank and I use taunt quite often in HAMI, the trials, STF, and many other TFs, and mish especially if there is a blaster/dom that can get aggro and u are not near the foe to get his attention back to you.


 

Posted

The reason I hate frost is because I can never hit anything with it. Maybe 2 guys. I have tried and tried. I suck with powers like Shadow Maul and the short cones in the melee sets as well. I just either have to pretend they are single target attacks or drop them.

Anyway I think I'll go for taunt maybe and just live with 45.5% defense or whatever.

Thanks all!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by LSK View Post
I disagree about that for I have a SD/BA tank and I use taunt quite often in HAMI, the trials, STF, and many other TFs, and mish especially if there is a blaster/dom that can get aggro and u are not near the foe to get his attention back to you.
Oops I meant LR in the STF. Anyway, yes there are exceptions to any rule. For most content, it's not really necessary to have taunt unless you don't like to use your attacks. For a lot of the endgame content, taunt's usefulness increases a lot, which is why I finally included it in my Icer's build. As far as you example of a range squishy stealing getting aggro from a mob you're not near... I never said going tauntless didn't have drawbacks. It requires a very active and mobile playstyle to do it well and herding is encouraged.

So to be more specific, for general content while leveling up your tank, taunt is pretty much optional (only if you're willing to be more mobile). In the endgame it indeed has several uses and I'm glad I have it for those situations.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
The reason I hate frost is because I can never hit anything with it. Maybe 2 guys. I have tried and tried. I suck with powers like Shadow Maul and the short cones in the melee sets as well. I just either have to pretend they are single target attacks or drop them.

Anyway I think I'll go for taunt maybe and just live with 45.5% defense or whatever.

Thanks all!

Lewis
Frost is still decent in single target applications. When compared to something like Shadow Maul, however, Frost is far better because it gets an extra 4' base range that can be enhanced, unlike SM and other melee based cones. But if you're happy without it then that's good, too! :-)


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

When it comes to taunt its more than about LR on the STF. It's about doing as much of anything as you can possibly do with any team as low a level as you like. You should be able to think up as many different team mixes as possible and have a solution for many different scenarios. Need is an hopefully an unnecessary word and no certain defender should become a crutch.

I don't need -range in taunt to tank the inner circle unaided or Lord Recluse. They could take the -range out when it comes to AVs. I always thought it an oversight from the day they put it in, yes to simple mobs, yes in PvP but vs AVs? Nah, as it gimps the game. Prior to IO sets and -range in taunt, people used to scoff at tankers that had taunt and then in the next thread complain about something being impossible to do. The scoffed at, those with taunt, letting on nothing, sat back and let the scoffers struggle.

All powers offer flexibility though and you trade one for another with what you take. I'd sooner tank anything and keep damage off of everyone wherever, however possible, when needed.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Try this on for size. You lose about .7 sec. recharge on Ice Patch. And Active Defense is a bit slower, but will now offer more DDR so you're less likely to have your defense debuffed. It sits at 47% Melee, 45.8% Ranged, and 46.7% AoE. Personally I would like more slots in True Grit for +HP and +resist for the stuff that gets through. And I fit in Taunt over Combat Jumping.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ TAN SHIELD ICE: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
  • (13) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Recharge Speed
Level 1: Frozen Fists
  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)
Level 2: Ice Sword
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Damage/Endurance/Recharge
Level 4: Battle Agility
  • (A) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
  • (15) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Recharge Speed
Level 6: Active Defense
  • (A) HamiO:Membrane Exposure
  • (23) HamiO:Membrane Exposure
Level 8: True Grit
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (17) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 10: Against All Odds
  • (A) Endurance Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 14: Super Speed
  • (A) Quickfoot - Endurance/RunSpeed
Level 16: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 18: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
Level 20: Ice Patch
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 22: Taunt
  • (A) Mocking Beratement - Taunt/Range
  • (23) Mocking Beratement - Taunt/Recharge
  • (31) Mocking Beratement - Recharge
  • (50) Mocking Beratement - Taunt/Recharge/Range
Level 24: Boxing
  • (A) Accuracy IO
Level 26: Shield Charge
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 28: Freezing Touch
  • (A) Crushing Impact - Accuracy/Damage
  • (29) Crushing Impact - Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Endurance
  • (36) Crushing Impact - Damage/Endurance/Recharge
Level 30: Tough
  • (A) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance
Level 32: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Recharge Speed
Level 35: Greater Ice Sword
  • (A) Crushing Impact - Accuracy/Damage
  • (36) Crushing Impact - Damage/Recharge
  • (36) Crushing Impact - Damage/Endurance/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
  • (39) Crushing Impact - Accuracy/Damage/Recharge
Level 38: Frozen Aura
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Chance of Damage(Lethal)
  • (39) Scirocco's Dervish - Damage/Endurance
  • (40) Endurance Reduction IO
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Damage/Recharge
Level 41: School of Sharks
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Arctic Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Bile Spray
  • (A) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed
Level 50: Cardiac Total Core Revamp
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Gauntlet
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (19) Miracle - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (42) Performance Shifter - EndMod/Accuracy
  • (42) Endurance Modification IO


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by New Dawn View Post
When it comes to taunt its more than about LR on the STF. It's about doing as much of anything as you can possibly do with any team as low a level as you like. You should be able to think up as many different team mixes as possible and have a solution for many different scenarios. Need is an hopefully an unnecessary word and no certain defender should become a crutch.

...

All powers offer flexibility though and you trade one for another with what you take. I'd sooner tank anything and keep damage off of everyone wherever, however possible, when needed.
This pretty much sums it up for me. There really isn't a 'need' for anything in this game and that's what makes it great, imo. Taunt definitely allows you to be more adaptive to ever-changing scenarios. I used to swear by my being tauntless. Using the LR fight again, the first time I tried it was without taunt and I could hold LR just fine using CE. However, if there were adds (from the flyer) I would instinctively leap over to grab the adds, and would lose aggro on LR just long enough for him to kill half the team. Taunt helped to alleviate this issue. I also agree with the -range comments. If it didn't work on AVs I would just resort to pulling AVs closer to the clump with older methods of moving out of their range briefly or breaking LoS.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
If it didn't work on AVs I would just resort to pulling AVs closer to the clump with older methods of moving out of their range briefly or breaking LoS.
That's it.

Five years after every single AT/powerset is proven as nice but not always essential there are still people who scoff at the idea of doing something without a certain set or AT in the team. My very first STF was on Invincible and people asked what should they bring? Despite still having everything to learn, I actually said "the badge toon". I endorse people bringing whatever they like really.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.