SS/Fire needs ideas


Black_Assassin

 

Posted

Hello. I am writing this on my Phone, so forgive me if it looks odd.

I have a level 42 SS/Fire brute, and I am unsure of what mastery/patron would be best.

I am solo, and am built for recharge and health.

Sappers scare me, so I would like a single target hold...but I can make do without if need be.

I was also thinking about instead of a mastery/patron, taking the stealth pool and filling it with Lotg recharge. This idea would allow me to
add slots to the powers I already have.

Or I could take lightning clap, or whatever it is called,
and knock that Sapper off his feets.

Thanks so much
Lisa


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Soul, gloom and oblit (darkest night if you want as well) I've never found sappers to not be much of a problem. Rely on your massive AoE and kill it before it kills you.

Also, i recomend getting recharge and def, as health is pure ****.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

just thought i would put this out there....KO blow is a hold


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

Sappers are not a problem. Use Consume and you will gain resistance to endurance drains. You have to hit something with Consume for the endurance resistance to work. After that, just be sure to kill the sappers first.

Alternatively, you could just avoid Malta, as they are one of the toughest enemy groups.


 

Posted

Quote:
Originally Posted by ultrawatt View Post
Soul, gloom and oblit (darkest night if you want as well) I've never found sappers to not be much of a problem. Rely on your massive AoE and kill it before it kills you.

Also, i recomend getting recharge and def, as health is pure ****.
Hello Ultrawatt

So sorry about leaving some stuff out, I don't do well posting from my phone. I have Crushing Impacts in all my attacks, Eradications and Sirocco Dervishes frankenslotted into the PBAOEs, Efficiency Adaptors in Consume, and both shields as well as tough are three slotted with Titanium Coating.

I also have Combat Jump, and the Flight Pool which is why at level 42 I am just now thinking about the Patron Powers..took Fly at level 41

Am I correct in thinking that the increases to max health are increases to hitpoints?

As far as Defense goes, I am resistance based toon who is recharge thirsty..and acc thirsty..and endurance thirsty. I could not quench all the thirsts


Black Assassin, Good morning.

KO Blow is a hold? I need to investigate further! I know I enjoy using it, and it has saved me against Longbow nullifiers more than once.


And Hello Syntax42

I love consume. My blue bar can go from the toggles dropping to full in the blink of an eye. All I need is enough bad guys about me...and it does not take many.\



Ok, everyone,

I have an update about Sappers and I.


After work I took off my shoes, donned a ratty Tshirt, opened a bottle of Mountain Dew Pitch Black, logged into my SS/Fire and went to Grandville where I ran back and forth between the Patrons trying to decide which would best fit into the build I have, and my playstyle. I must have looked like a crazy person


I was truly bumfuzzled as I saw great elements in all of them.


Then it hit me.


My toon's name is Steampunked Rose. About the name, When I heard about the Steampunk Booster and played with it on test, I moved her from Protector to Victory. I did this because I am actively playing her, my Victory Base, Hero side, is better than the one on Protector, and I was able to change her name in the transfer. All her costume slots will have elements of this wonderful Booster in them


Are you guys getting a hint as to which Patron I went with????


I went for the Mace... Closest I could come to a gun


And the knockback could be very very handy. I took Blackwand instead of Nemesis Staff.


I had a blast with the two enemy groups I have fought so far in this Patron arc.


I went in at 2/2


Crey just melted. I herded all the Crey I could together, and destroyed them all..with very little fury used??? This confused me a bit. Rage, Embrace Of Fire, Fiery Embrace, drat, not sure what it is called, Burn and Footstomp, were all I needed to make a rather large group... melt into a puddle


Despite my fears, Malta was the same as Crey. I did die a couple times, mostly because I was tired, but RoTP made it fun.


Once the game is back up, I am going in and finish it.


Thanks for all the help guys


I appreciate it much


Lisa


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Quote:
Originally Posted by McCharraigin View Post
Hello Ultrawatt

So sorry about leaving some stuff out, I don't do well posting from my phone. I have Crushing Impacts in all my attacks, Eradications and Sirocco Dervishes frankenslotted into the PBAOEs, Efficiency Adaptors in Consume, and both shields as well as tough are three slotted with Titanium Coating.

I also have Combat Jump, and the Flight Pool which is why at level 42 I am just now thinking about the Patron Powers..took Fly at level 41

Am I correct in thinking that the increases to max health are increases to hitpoints?

As far as Defense goes, I am resistance based toon who is recharge thirsty..and acc thirsty..and endurance thirsty. I could not quench all the thirsts
Yes, it does increase your max HP but not by enough to make it noticeable. If you try shoot for hit points you will maybe add about...300 or so and then you are about 20% tougher. But if you try to soft cap def a boss's tohit will drop from 65% to 6.5% which means you are 1000% STRONGER. And something really wonderful about SS/fire is the speed you can kill things which means you will almost always kill a mob before any -def stacks onto you.

With SS/ you don't need to worry about acc AT ALL. You will be able to get 95% tohit against +4s even with the crappy +acc in something like kin combat. Rage is that good. It's still easy enough, not very cheap though, to get a very nice chunk for +rech when you're at the soft cap. Another important thing about +rech is the more you add, the less each new amount helps so you can get to the point where shooting for more +rech is simply a waste.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Ultrawatt.

Thank you so much for the helpful info..you don't know how much I appreciate it.

So, I need to rework my thinking as to my build...I need to find Defense bonuses, take weave, and go with Soul.

I really don't want Kin combats as they are so bloody expensive, but I guess they are expensive for a reason.

Is there anyway I can avoid the Kinetic Combats, work toward somesort of defense, keep my endurance, recharge and acc happy and still not gimp myself? I have no problems against Malta and Crey with what I have now.

I think, I think, I need to go to work and come back with a fresh mind

Lisa-Trying not to be overwhelmed.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Smashing Haymakers give half of the defense bonuses for 1/100 of the cost, use the same amount of slots and provide the same enhancements % (IIRC). I find these to be a good stepping stone before you get enough money to upgrade.


 

Posted

Whipped this build up. Soft capped and 45% +rech it uses 1 kin combat though. However, the end isn't very good, and only 4 mag -KB (which works for most everything, but still)


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Always glad to help, this stuff really can get pretty complicated.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro