Gamr Crab Build


Bottle_Jack

 

Posted

This post exists solely for my friend to reply to with his build while I teach him about IO Sets with MIDs. This post is subject to random edits and updates. We've got it all under control, don't worry.

SET BONUS BUILD VERSION 1.00:

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

iGamr V2: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(11)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(11)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(40)
Level 12: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(37)
Level 14: Fly -- Flight-I(A)
Level 16: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19)
Level 18: Tactical Training: Assault -- EndRdx-I(A)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(31)
Level 22: Mental Training -- Run-I(A)
Level 24: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(27)
Level 26: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A)
Level 28: Fortification -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(29)
Level 30: Serum -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(34)
Level 32: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), HO:Nucle(37)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), HO:Nucle(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), HO:Nucle(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc/Rchg(9), P'Shift-Acc/Rchg(9), P'Shift-EndMod/Acc(43), P'Shift-End%(46)
------------



Code:
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"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

iGamr V2: Level 48 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- Empty(A)
Level 1: Wolf Spider Armor -- Empty(A)
Level 2: Combat Training: Defensive -- Empty(A)
Level 4: Combat Training: Offensive -- Empty(A)
Level 6: Hover -- Empty(A)
Level 8: Hasten -- Empty(A)
Level 10: Tactical Training: Maneuvers -- Empty(A)
Level 12: Aim -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Tactical Training: Assault -- Empty(A)
Level 18: Arm Lash -- Empty(A)
Level 20: Tactical Training: Leadership -- Empty(A)
Level 22: Mental Training -- Empty(A)
Level 24: Venom Grenade -- Empty(A)
Level 26: Frag Grenade -- Empty(A)
Level 28: Crab Spider Armor Upgrade -- Empty(A)
Level 30: Fortification -- Empty(A)
Level 32: Serum -- Empty(A)
Level 35: Frenzy -- Empty(A)
Level 38: Summon Spiderlings -- Empty(A)
Level 41: Call Reinforcements -- Empty(A)
Level 44: Web Envelope -- Empty(A)
Level 47: Shatter Armor -- Empty(A)
Level 49: Summon Blaster -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------


 

Posted

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

iGamr V2: Level 48 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- Empty(A)
Level 1: Wolf Spider Armor -- Empty(A)
Level 2: Combat Training: Defensive -- Empty(A)
Level 4: Combat Training: Offensive -- Empty(A)
Level 6: Hover -- Empty(A)
Level 8: Aim -- Empty(A)
Level 10: Tactical Training: Maneuvers -- Empty(A)
Level 12: Arm Lash -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Venom Grenade -- Empty(A)
Level 18: Tactical Training: Assault -- Empty(A)
Level 20: Tactical Training: Leadership -- Empty(A)
Level 22: Mental Training -- Empty(A)
Level 24: Frag Grenade -- Empty(A)
Level 26: Crab Spider Armor Upgrade -- Empty(A)
Level 28: Fortification -- Empty(A)
Level 30: Serum -- Empty(A)
Level 32: Frenzy -- Empty(A)
Level 35: Summon Spiderlings -- Empty(A)
Level 38: Call Reinforcements -- Empty(A)
Level 41: Web Envelope -- Empty(A)
Level 44: Shatter Armor -- Empty(A)
Level 47: Summon Blaster -- Empty(A)
Level 49: Hasten -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------



Code:
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Posted

MU MASTERY VARIANT BUILD:

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

iGamr V2: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(11)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(11)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(40)
Level 12: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(37)
Level 14: Fly -- Flight-I(A)
Level 16: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19)
Level 18: Tactical Training: Assault -- EndRdx-I(A)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(31)
Level 22: Mental Training -- Run-I(A)
Level 24: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(27)
Level 26: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A)
Level 28: Fortification -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(29)
Level 30: Serum -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(34)
Level 32: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), HO:Nucle(37)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), HO:Nucle(40)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Summon Striker -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), HO:Nucle(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc/Rchg(9), P'Shift-Acc/Rchg(9), P'Shift-EndMod/Acc(43), P'Shift-End%(46)
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

Okay here's the Invuln-Elec Tank, no sets. This is the cheap-o just SO's build.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

iFARM: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ResDam(A), ResDam(42), ResDam(42), EndRdx(43)
Level 1: Charged Brawl -- Acc(A), Dmg(46), Dmg(46), Dmg(46), EndRdx(50), RechRdx(50)
Level 2: Resist Physical Damage -- ResDam(A)
Level 4: Jacobs Ladder -- Acc(A), Dmg(7), Dmg(7), Dmg(11), RechRdx(15), RechRdx(15)
Level 6: Boxing -- Empty(A)
Level 8: Unyielding -- ResDam(A), ResDam(9), ResDam(9), EndRdx(11)
Level 10: Combat Jumping -- DefBuff(A)
Level 12: Hasten -- RechRdx(A), RechRdx(13), RechRdx(13)
Level 14: Super Jump -- Jump(A)
Level 16: Thunder Strike -- Acc(A), Dmg(17), Dmg(17), Dmg(37), RechRdx(40), RechRdx(42)
Level 18: Invincibility -- DefBuff(A), DefBuff(19), DefBuff(19), EndRdx(37)
Level 20: Build Up -- RechRdx(A), RechRdx(21), RechRdx(21)
Level 22: Tough -- ResDam(A), ResDam(23), ResDam(23), EndRdx(37)
Level 24: Weave -- DefBuff(A), DefBuff(25), DefBuff(25), EndRdx(34)
Level 26: Tough Hide -- DefBuff(A), DefBuff(27), DefBuff(27)
Level 28: Chain Induction -- Acc(A), Dmg(29), Dmg(29), Dmg(33), RechRdx(34), RechRdx(34)
Level 30: Dull Pain -- Heal(A), Heal(31), Heal(31), RechRdx(31), RechRdx(33), RechRdx(43)
Level 32: Assault -- EndRdx(A), EndRdx(33)
Level 35: Tactics -- EndRdx(A), EndRdx(36), ToHit(36), ToHit(36)
Level 38: Lightning Rod -- Acc(A), Dmg(39), Dmg(39), Dmg(39), RechRdx(40), RechRdx(40)
Level 41: Conserve Power -- RechRdx(A), RechRdx(43), RechRdx(45)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), EndMod(45)
Level 47: Energy Torrent -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50)
Level 49: Super Speed -- Run(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(5), Heal(5)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

OMG Pink/Purple on the Villain background is making my eyes bleed


 

Posted

Quote:
Originally Posted by cybermitheral View Post
OMG Pink/Purple on the Villain background is making my eyes bleed
Can't expect anything else from folks that don't know how to use email.


 

Posted

Quote:
Originally Posted by cybermitheral View Post
OMG Pink/Purple on the Villain background is making my eyes bleed
agreed, it hurts worse than your avatars face.