Power Siphon Avg +Dmg
The most you're likely to get it down to at the peak is 30 second recharge, which is virtually "Perma". The power ramps up for 10/s, stays peaked for 10/s, then ramps down for 10/s after it's 20/s duration expires. This becomes an average of (assuming 156% peak is reached) 104%. To compare, the last time I'd checked my KM had it down to 36 seconds, which is an average of 86.67% Damage Bonus.
The rumor mill says its better on Stalkers because Power Siphon is hugely difficult to maintain constantly to get that higher damage bonus. Where-as Stalkers get Hide-Bonuses, plus burst shots of 100% out of Build Up without having to ramp. If I recall correctly, though, Build Up average to 30/s recharge is like having a 30% damage buff over that 30/s duration. So it's whether you want instant burst, or continuous boom that takes some work.
Originally Posted by Arcanaville
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Thanks, JP.
Apparently there was a change recently in some patch notes somewhere that made Concentrated Strike autocrit from Hide for Stalkers, which recharges Build Up instantly. You can now get a double built-up AS, or a double built-up autocrit Burst, or just keep a more consistent build up effect by using placate>CS. I am trying to decide whether all of that truly makes a big enough difference.
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The most you're likely to get it down to at the peak is 30 second recharge, which is virtually "Perma". The power ramps up for 10/s, stays peaked for 10/s, then ramps down for 10/s after it's 20/s duration expires. This becomes an average of (assuming 156% peak is reached) 104%. To compare, the last time I'd checked my KM had it down to 36 seconds, which is an average of 86.67% Damage Bonus.
The rumor mill says its better on Stalkers because Power Siphon is hugely difficult to maintain constantly to get that higher damage bonus. Where-as Stalkers get Hide-Bonuses, plus burst shots of 100% out of Build Up without having to ramp. If I recall correctly, though, Build Up average to 30/s recharge is like having a 30% damage buff over that 30/s duration. So it's whether you want instant burst, or continuous boom that takes some work. |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
This is before taking into consideration Concentrated Strikes' critical recharge and activation time for Power Siphon, right?
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I have a habit of saving BU on characters, I feel more comfortable dropping PS because of the chance for instant recharge.
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Beat me to it. CS seems to crit often from me too. I did one pylon run where it seemed to constantly be up.
I have a habit of saving BU on characters, I feel more comfortable dropping PS because of the chance for instant recharge. |
Originally Posted by Arcanaville
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I too have done a Pylon run where PS was up 90% of the time, but I've also down follow-up runs where CS very rarely Critical'd PS. In those fewer situations, its lack of up time is glaringly potent, and its because of those events that it is best not to promise Awesome, and only give what-is. |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I am wondering what the damage buff from Kinetic Melee averages out to at very high levels of recharge. I'm not even sure how to approach calculating this one, so I thought I'd ask around here.
I keep hearing that KM is better on Stalkers than Scrappers, but if Power Siphon averages a higher damage buff than the high-frequency Build Up on Stalkers, I don't want to waste my time.
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