Power Siphon Avg +Dmg


Auroxis

 

Posted

I am wondering what the damage buff from Kinetic Melee averages out to at very high levels of recharge. I'm not even sure how to approach calculating this one, so I thought I'd ask around here.

I keep hearing that KM is better on Stalkers than Scrappers, but if Power Siphon averages a higher damage buff than the high-frequency Build Up on Stalkers, I don't want to waste my time.


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Posted

The most you're likely to get it down to at the peak is 30 second recharge, which is virtually "Perma". The power ramps up for 10/s, stays peaked for 10/s, then ramps down for 10/s after it's 20/s duration expires. This becomes an average of (assuming 156% peak is reached) 104%. To compare, the last time I'd checked my KM had it down to 36 seconds, which is an average of 86.67% Damage Bonus.

The rumor mill says its better on Stalkers because Power Siphon is hugely difficult to maintain constantly to get that higher damage bonus. Where-as Stalkers get Hide-Bonuses, plus burst shots of 100% out of Build Up without having to ramp. If I recall correctly, though, Build Up average to 30/s recharge is like having a 30% damage buff over that 30/s duration. So it's whether you want instant burst, or continuous boom that takes some work.


Quote:
Originally Posted by Arcanaville
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Posted

Thanks, JP.

Apparently there was a change recently in some patch notes somewhere that made Concentrated Strike autocrit from Hide for Stalkers, which recharges Build Up instantly. You can now get a double built-up AS, or a double built-up autocrit Burst, or just keep a more consistent build up effect by using placate>CS. I am trying to decide whether all of that truly makes a big enough difference.


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Posted

Quote:
Originally Posted by John_Printemps View Post
The most you're likely to get it down to at the peak is 30 second recharge, which is virtually "Perma". The power ramps up for 10/s, stays peaked for 10/s, then ramps down for 10/s after it's 20/s duration expires. This becomes an average of (assuming 156% peak is reached) 104%. To compare, the last time I'd checked my KM had it down to 36 seconds, which is an average of 86.67% Damage Bonus.

The rumor mill says its better on Stalkers because Power Siphon is hugely difficult to maintain constantly to get that higher damage bonus. Where-as Stalkers get Hide-Bonuses, plus burst shots of 100% out of Build Up without having to ramp. If I recall correctly, though, Build Up average to 30/s recharge is like having a 30% damage buff over that 30/s duration. So it's whether you want instant burst, or continuous boom that takes some work.
This is before taking into consideration Concentrated Strikes' critical recharge and activation time for Power Siphon, right?


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Posted

Quote:
Originally Posted by Auroxis View Post
This is before taking into consideration Concentrated Strikes' critical recharge and activation time for Power Siphon, right?
Beat me to it. CS seems to crit often from me too. I did one pylon run where it seemed to constantly be up.

I have a habit of saving BU on characters, I feel more comfortable dropping PS because of the chance for instant recharge.


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Posted

Quote:
Originally Posted by Zyphoid View Post
Beat me to it. CS seems to crit often from me too. I did one pylon run where it seemed to constantly be up.

I have a habit of saving BU on characters, I feel more comfortable dropping PS because of the chance for instant recharge.
Quote:
Originally Posted by Auroxis View Post
This is before taking into consideration Concentrated Strikes' critical recharge and activation time for Power Siphon, right?
Technically, yes. Concentrated Strike would improve the scenario so that you could chain 20 seconds into 20 seconds, etc, to constantly keep your 156% going. But again, this is in the realm of "working for it." You've got to be attentive to when PS drops and having the next one ready or going. That Critical from CS is also not guaranteed nor any form of consistent. I too have done a Pylon run where PS was up 90% of the time, but I've also down follow-up runs where CS very rarely Critical'd PS. In those fewer situations, its lack of up time is glaringly potent, and its because of those events that it is best not to promise Awesome, and only give what-is.


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Originally Posted by Arcanaville
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Posted

Quote:
I too have done a Pylon run where PS was up 90% of the time, but I've also down follow-up runs where CS very rarely Critical'd PS. In those fewer situations, its lack of up time is glaringly potent, and its because of those events that it is best not to promise Awesome, and only give what-is.
I don't think a single pylon is a good measurement stick anymore with how fast people are droppin em these days. My long term plan is to have a scrapper that can drop the mothership shields solo.


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Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster