new def softcap


Adeon Hawkwood

 

Posted

Does this just apply to itrials or everywhere? Seems like all my sofcapped toons are getting killed way more playing regular content.


 

Posted

Only on I-Trials. The rest of the game hasn't changed.

However, certain enemies still have To-Hit buffs outside of the I-Trials.


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Posted

I usually softcap ranged def on my blasters/trollers. What baddies slice through this? The Romans and Rikti right?

And +def does not help against mezzes right?


 

Posted

Quote:
Originally Posted by Darej View Post
I usually softcap ranged def on my blasters/trollers. What baddies slice through this? The Romans and Rikti right?

And +def does not help against mezzes right?
Romans apply -Def, which if you don't have Defense Debuff Resistance, will lower you down quite quickly.

Rikti drones and Rularuu eyeballs have +ToHit buffs, which negate an equal amount of +Def.

Devouring Earth Quartzs drop eminators that increase the DE's ToHit a lot, which can hurt a bit.

Vanguard probably have a decent amount of -Def floating around, too.


Edit -> +Def does help against Mez, but only if you block the attack the Mez was attached to.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Darej View Post
Does this just apply to itrials or everywhere? Seems like all my sofcapped toons are getting killed way more playing regular content.
If you're running anything with the new Praetorian critters in it - which includes Imperial Defense Forces, Clockworks, Warworks, Seers and the Devoured Earth that appear in tip missions - then you are far more likely to run into +ToHit than you were in the past. The DE always had Quartz eminators with +ToHit, but now some have a personal ToHit buff as well. Most of the IDF not only has something that grants +ToHit (Seer Fortitude/Tactics and the Battle Orbs) but -Def as well, and some Clockwork have a power that actually causes you to attack yourself and anyone near you. Seers in particular are murder, as all of the minions have either stackable +ToHit (Seekers have weaker versions of Fortitude and Tactics) or nasty -Def (Scryers).


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Rikti drones and Rularuu eyeballs have +ToHit buffs, which negate an equal amount of +Def.
I think pets summoned by critters generally get an effective +25% ToHit. Malta auto-turrets certainly do. Critters that aren't pets - such as those Rikti Comm Off summon - don't get this, just pet class critters summoned by other critters.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Quote:
Originally Posted by Kosmos View Post
I think pets summoned by critters generally get an effective +25% ToHit. Malta auto-turrets certainly do. Critters that aren't pets - such as those Rikti Comm Off summon - don't get this, just pet class critters summoned by other critters.
It varies a bit, all of the ones that match a pet from a player set (primarily Malta Gun Drones and Carny Phantasm and Dark Servant) are definitely 75% though.


 

Posted

Quote:
Originally Posted by Kosmos View Post
I think pets summoned by critters generally get an effective +25% ToHit. Malta auto-turrets certainly do. Critters that aren't pets - such as those Rikti Comm Off summon - don't get this, just pet class critters summoned by other critters.
FYI, pets and turrets have base 75% chance tohit. "Turret" is actually a class of critter (actually, a set of classes). They aren't "pets" per se. The turrets in the base in Striga, for example, are all minion, LT, and Boss-ranked turrets, and should have base 75% chance to hit.


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Posted

Quote:
Originally Posted by Arcanaville View Post
FYI, pets and turrets have base 75% chance tohit. "Turret" is actually a class of critter (actually, a set of classes). They aren't "pets" per se. The turrets in the base in Striga, for example, are all minion, LT, and Boss-ranked turrets, and should have base 75% chance to hit.
I wasn't actually speaking of an official class of critter when I wrote "pet class" (hence the lack of capitalization) as I couldn't remember what entities such as the Gun Drone or the Phantasm were labeled.

Some of the critters I wondered about were Desdemona's demons, Infernal's Imps, Blade Prince flying ice swords and IDF Orbs. Do you know which of those, if any, might have the 75% Base instead of the usual 50%?


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Quote:
Originally Posted by Kosmos View Post
I wasn't actually speaking of an official class of critter when I wrote "pet class" (hence the lack of capitalization) as I couldn't remember what entities such as the Gun Drone or the Phantasm were labeled.

Some of the critters I wondered about were Desdemona's demons, Infernal's Imps, Blade Prince flying ice swords and IDF Orbs. Do you know which of those, if any, might have the 75% Base instead of the usual 50%?
I think Desdemona's pets are standard critters with standard tohit. I'm pretty sure the Blade Prince's dancing swords are pet class critters with 75% chance to hit. I'm not sure about Infernal's imps. I believe IDF Orbs are minions with 50% tohit except in the trials, where they have the same 64% base tohit as most Praetorian foes in the trials.


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Posted

Thanks. It was really just curiosity on my part. I recently fought a Blade Prince with my Energy Aura Brute and thought those swords seemed pesky. The rest were just critters that came to mind when I posted earlier in the thread.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)