Verboten or Wunderbar?


Adeon Hawkwood

 

Posted

Don't mind me and my German lol I just re-watched Inglorius Basterds.

Anyway my question is as follows. Aside from the DS whip for its -Res goodness; with the onset of inherent fittnes has the paradigm changed at all concerning MMs and their primary attack powers? Are MM attacks still considered counter productive aggro magnets to be avoided at all costs?

MM primary attack powers... Verboten or wunderbar, and why?


 

Posted

For a Tankermind personal attacks either from your primary or your epic are very useful for building aggro. For other MMs I would say they are more of a personal choice, they aren't useless but you don't need them.


 

Posted

I had a necro /dark /pain or /therm build in mind. I figure /dark has the synergy, /pain would be best for tankerminding, and... ZOMGWTFBBQFLAMINGZOMBIESFTW!

I messed around with necro/therm a bit a few days ago. It was fun but it kind of got boring because /therm is so hands off. Even a set like /FF starts you with Force Bolt. I usually slot that for acc and recharge and end redux then machine gun away with my bots attacking my target. I never take the laser attacks from Robotics.

What do you guys do? I see baby MMs with primary attacks all the time but the upper level guys I've seen usually opt to skip them.


 

Posted

I always take MM attacks. Provoke just doesn't hold aggro all that well by itself. You need to "seal the deal" with a good solid attack, it works a lot better. A good AoE attack works great, like M30 Grenade or even one of the Fire Ancillaries.

And honestly, you just can't do enough damage, ever


 

Posted

Quote:
Originally Posted by Coach Hines View Post
What do you guys do? I see baby MMs with primary attacks all the time but the upper level guys I've seen usually opt to skip them.
Well I only have one MM (Bots/Traps) and I took two of the laser attacks. Personally I can't imagine doing it any other way playing a character with no attacks at all would bore me to tears so I'd find room for at least one or two attacks in any MM build.

The fact that they help me Tankermind more effectively is a nice bonus but I mostly took them because it's how I want to play. There are other powers I could potentially take that would make me tougher but I'd rather have a character I enjoy playing than one that is the absolute best he can be and oftentimes that means taking powers I want even if they aren't the best possible option.


 

Posted

My favorite MM secondary has always been Poison (aside from the heavy endurance usage and the fact that the debuffs can and do miss), because there's always something you can do: toss Alkaloid on a pet or teammate, debuff your foes, and even drop a bit of control here and there. It's fun times.

That said, I'm interested to see what happens when I get my Demon/Therm MM up high enough to get Heat Mastery and start chucking Fireballs alongside the whip cracks...


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Quote:
Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by Coach Hines View Post
I had a necro /dark /pain or /therm build in mind. I figure /dark has the synergy, /pain would be best for tankerminding, and... ZOMGWTFBBQFLAMINGZOMBIESFTW!

I messed around with necro/therm a bit a few days ago. It was fun but it kind of got boring because /therm is so hands off. Even a set like /FF starts you with Force Bolt. I usually slot that for acc and recharge and end redux then machine gun away with my bots attacking my target. I never take the laser attacks from Robotics.

What do you guys do? I see baby MMs with primary attacks all the time but the upper level guys I've seen usually opt to skip them.
Hands off? Maybe at the lower levels, but having single target heal, your heal aura, your shields, thaw, and then forge... I am always looking for whom to dispense forge on next. I crank up the recharge on my thermals so that I eventually have supercharged forge, heat exhaustion and melt armor. With just the heals and buff, I feel busier than my forcefielders and empaths combined. With ZOMG flaming zombies, you get the seventh pet in extraction, to kick up the buffing cycle a notch.


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