Need Moar Damage - Energy/Energy


Arcanaville

 

Posted

I'm now beginning to take my Blaster through the Incarnate powers (including alpha) and I wanted to elicit some advice in regards to obtaining 'moar damage.'

I really like this blaster but I sometimes feel his damage output is sorely lacking and I'm trying to make an effort to increase his damage output with slotting, set bonuses and incarnate powers.

Currently, I'm tossing around the idea of using Musculature for Alpha since I'm not sure I need more recharge or end reduction. I can already string together a nice attack chain of my 3 ST attacks while throwing in a AIM or BU when recharged. But would the +recharge incarnate power be a boon due to giving BU/AIM quicker recharge or is adding some +damage for all my attacks a better option?

This moves me on to Interface. I'm guessing if I want 'moar damage' then I need to look at Reactive but which reactive? Is the DoT aspect the best or a combo of DoT and -resistance?

I can post my current build if that helps out. Thanks in advance!


 

Posted

Taking all the Incarnate powers into consideration, I like Musculature. Once you have a good attack chain and the AoEs are coming back fast enough, Musculature is very nice for everyday play and helpful vs. hard targets. It also interacts well with Lore and Judgement, IME. A lot of people like Spiritual and its benefits are strong, but I prefer Musculature in most cases where more damage is my priority.

For Reactive interface I find either Radial to be very good. If you team mostly, I'd recommend the 25% debuff/50% DoT, but for solo the 75% DoT is very strong.

The extra damage versions of Judgement are all good and the extra damage is significant.


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Posted

Definitely go Musculature. Why? Because it boosts your judgement power, and Spiritual does NOT. Also, Musculature makes you more efficient. You do more damage with the same attacks, where Spiritual simply increases the rate at which you spend endurance for the additional damage you're doing. Finally, as a Blaster, your inherent lets you fire your 2 basic blasts while held. These short cooldown blasts already recharge so quickly (with normal slotting) that adding another 30% will shave a fraction of a second from their recharge rates.


 

Posted

Quote:
Originally Posted by Magentrix View Post
Definitely go Musculature. Why? Because it boosts your judgement power, and Spiritual does NOT.
THIS CHANGES EVERYTHING

Other than that, get Reactive Interface. It's amazing how much it adds to your damage.


 

Posted

Energy Blast is a tough set to build damage into, because its ranged blasts have fairly similar DPA. That means there isn't much DPA leverage with recharge buffs. Your best bet is to slot damage procs in attacks, aim for enough recharge to keep a full attack chain, build for moderate damage bonuses, and slot Musculature.

If you are willing to go blapper, it opens some options. Specifically one called "Energy Punch." Its the best DPA attack in the Energy/Energy arsenal, but to use it often requires a lot of recharge. I don't have the power in my build now because I have BS and TF instead, but EP is the best of the bunch if you are looking for pure damage output.

I'll be honest though: Energy blast is so difficult to pump damage into that I basically decided to build my energy blaster for crazy recharge. Crazy as in 155% global recharge plus spiritual. Bolt and Blast almost make a full chain, and I don't need to deal with the short range of burst (I don't even have the power). My attack chain looks like bolt, blast, bolt, bu, bolt, blast, bolt, aim, bolt, blast, bolt, explosive blast, bolt ... using nothing but 80 foot range attacks. I also slot force feedback procs into all four ranged attacks (bolt, blast, torrent, EB) because I am in fact that crazy.

It has its moments. The other day I was running in a BAF and I found myself at the end drawing nearly the full aggro of Siege for some reason. He was literally locked on me: I was actually sequestered *five times* at the end between attacking Siege and then attacking Siege + Nightstar.

Funny thing about sequestering a blaster. We can still shoot back. So since I was buffed with massive defense buffs and at the resistance cap, and the team was spamming heals, Siege couldn't kill me. Conversely, even triple-ringed I could still bolt, blast, bolt, pause, bolt, blast, bolt, pause, with an almost full chain. I just tried to position the rings away from other players to not get them held, but otherwise I just kept shooting at Siege. And with very high global recharge and the FF proc going off a couple times a minute, I was doing pretty good damage for a perma-held character. Defiance only allows me to use bolt and blast (and power thrust) but bolt and blast represents most of what I do anyway.

At the end I was actually telling my monitor "yeah, sequester me, I double dare you, I'm over here, toss those hoola hoops this way." You don't get to do that on a scrapper.


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Posted

I don't think I have it in me to redo another build (was late coming back to the game after the Fitness change) so adding more recharge is not going to be an option.

I do like your idea about the +recharge procs in the attacks and damage procs. Am I correct in remembering the only damage procs for ranged blasts llie within the purple and PvP sets? I don't seem to remember any in regular set IOs for energy blast.

I should have mentioned that I've currently squeezed out 16% damage buff from sets without intentionally building towards damage (this IO build is pretty old and was built well before I19). Plus, I picked up Assault to give me a bit more umph.

Now to dive into Mid's to see about revising the build a little without too much cost. All my inf is currently tied up in my new tanker.


 

Posted

For my recently re-done energy/energy I went with spiritual for the +Heal/Recharge.
For the most part i didn't focus to much on recharge buffs for my powers, simply because I tend to use force mastery as a tool to blapp as frequently as possible. The only powers i remember skipping is power push (thats fun if u like to throw level ones 1million yards) and also power boost and boost range. Overall, I usually stick to the combo of: blast bolt burst; and if they're still alive punch and bone smasher.

With these attacks i'd say the only thing that takes a bit for me to take down is a red boss, but even with that I can still handle my own. And i know what you mean about aggroing siege, for some reason he REALLY likes me and targets me more than the average bear.


 

Posted

Quote:
Originally Posted by Clouded View Post
Am I correct in remembering the only damage procs for ranged blasts llie within the purple and PvP sets? I don't seem to remember any in regular set IOs for energy blast.
You should also be able to slot the Knockback sets. Explosive Strike has a Chance for Smashing Damage you could slot into most of your single target powers.

The ranged AOEs also have access to Positron's Blast with Chance for Energy Damage (in case you're just not doing enough energy damage ).


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Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by Clouded View Post
I'm now beginning to take my Blaster through the Incarnate powers (including alpha) and I wanted to elicit some advice in regards to obtaining 'moar damage.'

I really like this blaster but I sometimes feel his damage output is sorely lacking and I'm trying to make an effort to increase his damage output with slotting, set bonuses and incarnate powers.

Currently, I'm tossing around the idea of using Musculature for Alpha since I'm not sure I need more recharge or end reduction. I can already string together a nice attack chain of my 3 ST attacks while throwing in a AIM or BU when recharged. But would the +recharge incarnate power be a boon due to giving BU/AIM quicker recharge or is adding some +damage for all my attacks a better option?

This moves me on to Interface. I'm guessing if I want 'moar damage' then I need to look at Reactive but which reactive? Is the DoT aspect the best or a combo of DoT and -resistance?

I can post my current build if that helps out. Thanks in advance!
The one neat thing about energy is the ability to slot the knockback IO set damage proc in every attack.