-Damage and Ice Armor


Amy_Amp

 

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Hello!

At the very least I'm thinking of making a secondary build for my Ice Tanker (or maybe changing my primary build) using Darkest Night so I can stack the -Damage in it with the -Damage in Chilling Embrace and the -Damage stacking in the Paralytic Interface slot. Has anyone played with these -Damage debuffs?

Will they work effectively on AV's etc? Seems like I should be able to stack them pretty easily up to 50% or more.

Thanks!


 

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I believe -Dmg isn't covered under general AV resistances. So stacking them would work. I use DN on my icer but I went with reactive interface since i'm ice melee. Also went with void radial for more -damage.

The purple patch will affect your numbers, however.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

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Quote:
Originally Posted by Infini View Post
I believe -Dmg isn't covered under general AV resistances. So stacking them would work. I use DN on my icer but I went with reactive interface since i'm ice melee. Also went with void radial for more -damage.

The purple patch will affect your numbers, however.
Void radial. Gotta go look that up! I did reactive too, but I was thinking about swapping them in and out depending on build (or purpose if I do a respec of my main build).

I really like this idea. I wish to heck I could recolor Darkest Night though. Oh well. I'll just say it's icy water from the deepest depths of the polar icecap. Or something like that.



I wonder if I could get a good Ice/Axe build for cheap with this stuff. Like as Tanking of a build as I can. Maybe just a couple sets and the rest common IO's. I'll have to sit down and see what I can do in MIDS.

EDIT: I wonder if I could get to 100% for 30s with the Void Judgement power. That would be sweet!


 

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Void Total Radial (T3) does -50% damage and hits more targets than the core branch.

There's a couple of ice/ build threads on the first page of the tank forum, i think. Good place to start for ideas. I've posted my current ice/ice build in both, however, it's a bit expensive. Bonuses you should focus on are getting softcapped s/l/e/n defense (not too hard for IA), then focus on a mix of +hp/regen/recharge.

My build gets 2480hp and 1.14% regen (~28.4hp/sec). Endurance consumption is a bit heavy, especially with DN running, so Cardiac is the alpha I typically run with. Once you get more recharge into the build you can swap to spiritual if the mood suits you as EA will be up enough to cover endurance issues. I have 82.5% global recharge and Hasten for 152.5% total. Hoarfrost is perma and maxes out my hp. EA is up in about 18 seconds with cardiac slotted. BTW there are no purple sets in my build.

Even with moderate slotting (just hitting the softcap, for example) will let you tank all the normal content pretty easily. all the -dmg you'll be tossing out will let you handle psi wielding mobs, too.

I don't know what the -dmg % is for the interface procs, but CE+DN+void = 85%.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

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the -dmg on the interface is -5% and can stack up to 4 times for a max possible of -20%


 

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I've got a pretty good build I think, though I suspect the forums would probably shred it were I ever to work up the courage to post it. It's soft capped to all that stuff and has good regen and recharge.

I'd really like to do a secondary build with Darkest Night and keep Ice Storm on my primary build, but I don't want to lay out for all the LotG's and sets that I have on my primary build. That's why I was thinking about doing just a common IO build with maybe some specific IO's like the +3% DEF one. The problem is that to me, without spending all that INF, I won't have the really good tanking build that I want.

Icicles should hit every two seconds right? So the 5% -Damage should stack up to 20% pretty quick and stay there. Like I said above, with Void you'd be looking at 100% easy. And then 55% maintained. That's pretty dang good IMO.

I suppose everyone's gone reactive, but this sure seems like a good Tank option to me. And since I can swap reactive and paralytic as I want them it seems silly not to have the option. It's just that losing Ice Storm (and Ice Bolt and the Ice hold) out of my build bugs me for character reasons.


 

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ice storm in of itself will near insta cap the -dmg from your interface, almost all rain powers are extremely powerful with any interface in them as they will hit their stack cap in around a half a second lol


 

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What's the cap on -damage? Has anyone looked?


 

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Quote:
Originally Posted by Dromio View Post
What's the cap on -damage? Has anyone looked?
I guess the debuff number would be 90% since I believe a targets damage can be brought down to 10%. Normally Kins are only really known for this, but a Ice/kin would be a good start for a tanker.


 

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Quote:
Originally Posted by Amy_Amp View Post
I guess the debuff number would be 90% since I believe a targets damage can be brought down to 10%. Normally Kins are only really known for this, but a Ice/kin would be a good start for a tanker.
Yea, Ice/Kin would be able to have pretty consistent -damage without the need for interface. For most things, though, CE+DN (-35%) helps a lot except against AVs that can 1 shot you regardless. Looking at you, bobcat :\

Another thing about DN. If you can 4 slot it there's another easy 5% global recharge from Dark Watcher's.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

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Quote:
Originally Posted by Dromio View Post
II'd really like to do a secondary build with Darkest Night and keep Ice Storm on my primary build, but I don't want to lay out for all the LotG's and sets that I have on my primary build. That's why I was thinking about doing just a common IO build with maybe some specific IO's like the +3% DEF one. The problem is that to me, without spending all that INF, I won't have the really good tanking build that I want.

Thats the challenge for that kind of thing; you pick up some survivability that way, but lose most of what you just gained if you don't do ANOTHER IO build. That said, I added DN to my IOed out tank build because when you need that last bit of survivability is generally on hard, high end content protecting a team. I'm willing to let the team handle the damage in such a case, if I want to solo on a tank I can do it on SOs and survive fine, or even switch to a scrapper or MM.

Darkest Night is indeed quite effective on things like hard hitting AVs, as was said earlier -damage is one of the few debuffs AVs don't resist, and unlike defenders and such who run toggles you have mezz protect so it won't get turned off. Warning; it is a bit End intensive to run, so be cautious using a lot of AoEs while its going. I also went with Void for the -damage, I want to be darned sure I don't drop when team tanking. Finally, for Barrier I went with the large area Rebirth (60' radius), as its not unusual on a good tank to be in fine shape while all your support around you is dying because they are mezzed, or getting hit with AoEs or something. Scirrocco on the STF is notorious for this. If you want the fight over fast, you want those defenders and blasters to stay on their feet and debuffing and shooting stuff. And -damage helps there as well, by the way, those AoEs are doing less damage to the squishies.


 

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Quote:
Originally Posted by Scientist View Post
Thats the challenge for that kind of thing; you pick up some survivability that way, but lose most of what you just gained if you don't do ANOTHER IO build. That said, I added DN to my IOed out tank build because when you need that last bit of survivability is generally on hard, high end content protecting a team. I'm willing to let the team handle the damage in such a case, if I want to solo on a tank I can do it on SOs and survive fine, or even switch to a scrapper or MM.

Darkest Night is indeed quite effective on things like hard hitting AVs, as was said earlier -damage is one of the few debuffs AVs don't resist, and unlike defenders and such who run toggles you have mezz protect so it won't get turned off. Warning; it is a bit End intensive to run, so be cautious using a lot of AoEs while its going. I also went with Void for the -damage, I want to be darned sure I don't drop when team tanking. Finally, for Barrier I went with the large area Rebirth (60' radius), as its not unusual on a good tank to be in fine shape while all your support around you is dying because they are mezzed, or getting hit with AoEs or something. Scirrocco on the STF is notorious for this. If you want the fight over fast, you want those defenders and blasters to stay on their feet and debuffing and shooting stuff. And -damage helps there as well, by the way, those AoEs are doing less damage to the squishies.
I was thinking along the same lines in terms of builds. For solo and damage I could swap in the fire proc Interface and be fine damage-wise, I sure don't need Ice Storm. Plus I agree that it would probably be easier to build a solo secondary build than a tanking secondary build. So I'm really thinking I'm going to respec my main build into Darkest Night and try to run with this -Damage concept. Now I just need to fire up MIDS and see what I can do.

Can you imagine multiple -Damage heros on a team? Crazy!