Plant/Kin gameplay help!


Dark_Tower

 

Posted

Hello,

Having made a plant/kin troller a couple months ago, I have gotten a problem with my playstyle with the combo and do seriously need help!

My toon is currently lvl 40 (Rogue) and have just started Capt. Mako's patron arc (planning on getting some of the powers in the set). Ever since lvl 26 or 32 (don't really remember when I started with it) I have played with my reputation on +0 /x4 and have more or less gotten along well with it. Now, on Mako's 2 first mishes, a Longbow mish on an Arachnos map and a Longbow mish on a Longbow map, I have been used as Mutant detergent, in the way that I have been faceplanting about 10 times, altogether, luckily. My question here of course is, WHAT AM I DOING WRONG!?

Now, my typical strategy for fighting mobs:

0) Activate Tactics, summon Giant Fly Trap (Hasten on auto), activate Secondary Mutation

1a) Apply Seeds of Confusion on a centered enemy, based on visual decisions.
1b) Apply Carrion Creepers continued by Seeds of Confusion to hinder further damage income.

2a) (Post-Fulcrum Shift, if recharged) After moving into melee range, apply Fulcrum Shift on centered enemy, then use Roots on same enemy.
2b) (Post-Fulcrum Shift, not recharged) Apply Seeds of Confusion (if recharged), then use Roots on semi-centered enemy.

3+) Add up buffs/heals if need be and continue throwing Roots.

My build:

Villain Plan by Mids' Villain Designer 1,94
http://www.cohplanner.com/

Click this DataLink to open the build!

Unexpected Cure: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(25), HO:Nucle(29)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(43), Acc-I(43)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34), GravAnch-Hold%(39)
Level 4: Siphon Power -- Acc-I(A), Acc-I(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Conf/EndRdx(17), CoPers-Conf%(17)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11), RechRdx-I(11), RechRdx-I(21)
Level 12: Entangle -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(46), Decim-Build%(46)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Increase Density -- S'fstPrt-ResKB(A)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(39), EoCur-Acc/Hold/Rchg(40)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Sleep/EndRdx(37), FtnHyp-Plct%(43), FtnHyp-Acc/Sleep/Rchg(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(34)
Level 28: Inertial Reduction -- Zephyr-ResKB(A)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(40)
Level 32: Fly Trap -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), Achilles-ResDeb%(40)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39)
Level 41: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(50)
Level 44: Shark Skin -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(46)
Level 47: Summon Coralax -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(48), LdyGrey-DefDeb/Rchg/EndRdx(48), LdyGrey-DefDeb/EndRdx(48), Achilles-ResDeb%(50)
Level 49: Hibernate -- Numna-Heal/Rchg(A)
Level 50: Nerve Radial Paragon
Level 0: Invader
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Paralytic Radial Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Clockwork Core Superior Ally
Level 50: Clarion Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Stamina -- P'Shift-End%(A)



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Now, the same question. What am I doing wrong (if I am doing anything wrong)? Any assistance appreciated!


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Posting your build from Mids would be a good start.

Second I could be wrong but don't Longbow get a major power upgrade at level 40? If so you may be running head long into that.

But from what you've said it seems like your doing things OK, just need to see what your build looks like and how it's slotted.


Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006

 

Posted

Added in my build in my OP.


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Since you don't have a Defense-based shield, Maneuvers isn't doing much for you. You might want to consider changing to the Earth APP with its Defense-based shield, fast-recharging AoE and single target heavy-hitter (seismic smash). You don't HAVE to softcap to S/L defense, but getting a decent amount of S/L defense allows the foes to miss you more often, so that your healing should be enough to handle the damage you take. I found my Plant/Kin (named "Flora the Explorer") to have a weakness with bosses -- Seismic Smash includes a Hold in it so you can Hold those bosses with one application of Stranger and Seismic. It really helped fill that single target damage need.

If you know you are dealing with a group that tends to put a lot of damage on you, you may want to include Transfusion into your "attack chain" so that you are healing yourself up before they can do all that much damage on you.

Another trick is to use Twoey as a aggro-magnet . . . turn on your invis (SS+stealth proc) and lead Twoey into the group. As they turn to focus on him, you can get in the ideal position to fire off Seeds+Roots. You can try to heal him up, but he probably won't last long. Still, it gives you a few seconds to get out your controls and may even help gather the foes into a tighter group as they gather around him. (I call him Twoey after the plant in "Little Shop of Horrors." Seymore called him "Twoey" because his name was the "Audrey II.")


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Since you don't have a Defense-based shield, Maneuvers isn't doing much for you. You might want to consider changing to the Earth APP with its Defense-based shield, fast-recharging AoE and single target heavy-hitter (seismic smash). You don't HAVE to softcap to S/L defense, but getting a decent amount of S/L defense allows the foes to miss you more often, so that your healing should be enough to handle the damage you take.
Ever since I even showed the build on the forums in the first place, people have continuously questioned why I chose Leviathan Mastery over the more traditional Earth Mastery. THEME has constantly been my answer, so that is totally out of question.

Quote:
Originally Posted by Local_Man View Post
If you know you are dealing with a group that tends to put a lot of damage on you, you may want to include Transfusion into your "attack chain" so that you are healing yourself up before they can do all that much damage on you.
If I remember currectly, I did mention the use of Transfusion (as well as Transference) to add up where needed be.

Quote:
Originally Posted by Local_Man View Post
Another trick is to use Twoey as a aggro-magnet . . . turn on your invis (SS+stealth proc) and lead Twoey into the group. As they turn to focus on him, you can get in the ideal position to fire off Seeds+Roots. You can try to heal him up, but he probably won't last long. Still, it gives you a few seconds to get out your controls and may even help gather the foes into a tighter group as they gather around him. (I call him Twoey after the plant in "Little Shop of Horrors." Seymore called him "Twoey" because his name was the "Audrey II.")
Here, my problem is totally technical (Don't know if that's called AI, WAI or whatever, haven't ever understood those phrases). I am not able to run SS as much as other players, either because of connection or graphic card, so if I was to use SS, I could risk a small second of lag, and on x4, that 1 second as a controller is THE 1 second, as I'm perfectly sure you're aware of.

All in all, thank you for your critique, though


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Quote:
Originally Posted by JanusFrs View Post
Ever since I even showed the build on the forums in the first place, people have continuously questioned why I chose Leviathan Mastery over the more traditional Earth Mastery. THEME has constantly been my answer, so that is totally out of question.
Well, Theme always wins out. But you didn't mention that in this post, so I didn't know it. If the Ice APP would work, that would also give you a Defense-based shield.

One if the weeknesses of Plant Control in general is a lack of strong single-target damage. It is also a bit of a one-trick pony . . . it relies heavily on Seeds+Roots as it main source of AoE control and damage. Anything you can do to add more AoE damage and more single-target damage will help you defeat foes more quickly, especially when you consider the buffs from Kinetics.

I actually have Repel in my build, set up so it is very easy to turn on and off quickly. I know most people hate it, but especially when playing solo, I will sometimes use Repel to protect myself from melee attacks while I wait for my ranged DoT to work. Repel is the only strong defensive power in the Kinetics set. Some people play like a scrapper, running in to keep attacking until everything is dead . . . but I try to be a little bit more strategic. Throw Seeds+Roots on a group, and the bosses will not be held. Sometimes pulling foes around a corner, using Repel to knock down, then being able to assert control. It may not kill the fastest, but it is a little bit safer.


Quote:
If I remember currectly, I did mention the use of Transfusion (as well as Transference) to add up where needed be.
You were kind of vague, indicating that you would use them "if need be." My suggestion was that you plan to use then, whether or not you actually need them, to top off your health on a regular basis. Get in the habit of Seeds+Fulcrum Shift+Roots+Transference. Then use your Siphon buff/debuffs, then Roots+Transference. With the casting time of Transference, you may be able to have the heal cued up just as you are taking the damage that had been causing you to faceplant.



Quote:
Here, my problem is totally technical (Don't know if that's called AI, WAI or whatever, haven't ever understood those phrases). I am not able to run SS as much as other players, either because of connection or graphic card, so if I was to use SS, I could risk a small second of lag, and on x4, that 1 second as a controller is THE 1 second, as I'm perfectly sure you're aware of.
You had Super Speed + Stealth IO in your build . . . silly me, I thought you could use them. So maybe you should switch to taking Stealth (from the Stealth pool) instead if Super Speed is such a problem.

When dealing solo with problem foes, I try to take a little more time, and I'm not afraid to run away when things look like they are getting to be a little more than I can handle.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Well, Theme always wins out. But you didn't mention that in this post, so I didn't know it. If the Ice APP would work, that would also give you a Defense-based shield.

One if the weeknesses of Plant Control in general is a lack of strong single-target damage. It is also a bit of a one-trick pony . . . it relies heavily on Seeds+Roots as it main source of AoE control and damage. Anything you can do to add more AoE damage and more single-target damage will help you defeat foes more quickly, especially when you consider the buffs from Kinetics.

I actually have Repel in my build, set up so it is very easy to turn on and off quickly. I know most people hate it, but especially when playing solo, I will sometimes use Repel to protect myself from melee attacks while I wait for my ranged DoT to work. Repel is the only strong defensive power in the Kinetics set. Some people play like a scrapper, running in to keep attacking until everything is dead . . . but I try to be a little bit more strategic. Throw Seeds+Roots on a group, and the bosses will not be held. Sometimes pulling foes around a corner, using Repel to knock down, then being able to assert control. It may not kill the fastest, but it is a little bit safer.

You were kind of vague, indicating that you would use them "if need be." My suggestion was that you plan to use then, whether or not you actually need them, to top off your health on a regular basis. Get in the habit of Seeds+Fulcrum Shift+Roots+Transference. Then use your Siphon buff/debuffs, then Roots+Transference. With the casting time of Transference, you may be able to have the heal cued up just as you are taking the damage that had been causing you to faceplant.

You had Super Speed + Stealth IO in your build . . . silly me, I thought you could use them. So maybe you should switch to taking Stealth (from the Stealth pool) instead if Super Speed is such a problem.

When dealing solo with problem foes, I try to take a little more time, and I'm not afraid to run away when things look like they are getting to be a little more than I can handle.
Regarding the lack of AoE damage, this is also why I decided Leviathan (for Bile Spray). Haven't got it yet, but really look forward to Bile on FS steroids Oh, and about Ice, nah, the theme (simplified ofc) needs the toon to have the power of the leviathan before going incarnate. There, I don't feel Ice fit...

Regarding repel, smart use of it, Imma say :P Transfusion/Transference: I do in fact use them quite a lot more than what might have been understood in the description, as I am VERY paranoid of getting hurt without any sort of direct defensive abilities (Resistance, defense, regen).

About SS: Yeah, I understand your situation :P Though, the reason I added SS in the first place was also opinions from in here. To be precise, a poster had the experience that without that travel power, he felt gimped in a way. That said, I mainly use IR as travel pow, SS simply supplies, and to that, I have many a time realised that Siph Speed would be able to do just as well. So I am very willing to add Stealth in the build

About Stealth though. My main Incarnate is a DM/Regen stalker. Compared to the stealth I experience there, how does the regular Stealth power help with my mitigation?

Again, thank you for your time and dedication to helping me


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself