For @Hannah 15


Blade_of_Fury

 

Posted

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch

  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (48) Crushing Impact - Damage/Recharge: Level 50
  • (48) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (50) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (50) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 1: Fire Shield
  • (A) Aegis - Resistance/Endurance: Level 50
  • (3) Aegis - Resistance/Recharge: Level 50
  • (3) Aegis - Endurance/Recharge: Level 50
  • (5) Aegis - Resistance/Endurance/Recharge: Level 50
  • (5) Aegis - Resistance: Level 50
Level 2: Haymaker
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (46) Crushing Impact - Damage/Recharge: Level 50
  • (46) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (48) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 4: Healing Flames
  • (A) Doctored Wounds - Endurance/Recharge: Level 50
  • (7) Doctored Wounds - Heal/Recharge: Level 50
  • (7) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (45) Doctored Wounds - Heal: Level 50
  • (45) Doctored Wounds - Recharge: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
  • (42) Recharge Reduction IO: Level 50
Level 8: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (9) Crushing Impact - Damage/Recharge: Level 50
  • (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (45) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 10: Blazing Aura
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (11) Multi Strike - Damage/Endurance: Level 50
  • (11) Multi Strike - Accuracy/Endurance: Level 50
  • (13) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (15) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 12: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Plasma Shield
  • (A) Aegis - Resistance/Endurance: Level 50
  • (17) Aegis - Resistance/Recharge: Level 50
  • (17) Aegis - Endurance/Recharge: Level 50
  • (19) Aegis - Resistance/Endurance/Recharge: Level 50
  • (19) Aegis - Resistance: Level 50
Level 18: Rage
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (42) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (43) Adjusted Targeting - Endurance/Recharge: Level 50
  • (43) Adjusted Targeting - Recharge: Level 50
Level 20: Consume
  • (A) Performance Shifter - EndMod/Recharge: Level 50
  • (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (21) Performance Shifter - Accuracy/Recharge: Level 50
  • (23) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Kick
  • (A) Force Feedback - Chance for +Recharge: Level 50
Level 24: Tough
  • (A) Aegis - Resistance/Endurance: Level 50
  • (25) Aegis - Resistance/Recharge: Level 50
  • (25) Aegis - Endurance/Recharge: Level 50
  • (40) Aegis - Resistance/Endurance/Recharge: Level 50
  • (42) Aegis - Resistance: Level 50
Level 26: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (27) Luck of the Gambler - Defense: Level 50
  • (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (37) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Burn
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (29) Scirocco's Dervish - Damage/Endurance: Level 50
  • (29) Scirocco's Dervish - Damage/Recharge: Level 50
  • (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (37) Recharge Reduction IO: Level 50
Level 30: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (33) Scirocco's Dervish - Damage/Endurance: Level 50
  • (33) Scirocco's Dervish - Damage/Recharge: Level 50
  • (33) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (34) Recharge Reduction IO: Level 50
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
Level 38: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (40) Empty
Level 41: Superior Conditioning
  • (A) Performance Shifter - Chance for +End: Level 50
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
Level 47: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (37) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (13) Performance Shifter - EndMod/Recharge: Level 50
  • (34) Performance Shifter - EndMod/Accuracy: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50

With 3 +end procs, if its anything like my shield, you should never have end issues.


 

Posted

Cardiac + Consume + the standard procs (numina, miracle and one perf shifter) are already enough to attack at full speed, going with the Energy pool is just a waste - as it locks you out of the other, much superior damage options.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Cardiac + Consume + the standard procs (numina, miracle and one perf shifter) are already enough to attack at full speed, going with the Energy pool is just a waste - as it locks you out of the other, much superior damage options.
From what I can see the choice of taking the Energy Pool was a case of there wasn't enough slots to spare. SC and PP are both good powers out of the box while any attack powers from the other pools would need slotting.


 

Posted

I have to say, this build looks pretty awful. Sorry.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

I agree that any other epic would need more slotting, but there are several slots wasted on the other powers (pretty much every defense and resistance power is overslotted for minimal benefits, for example).

Just mentioning that or trying to help rebuild is already too much effort considering you can find about three thousands and five different and better builds for this specific powerset combo in just the first page of these boards.


 

Posted

Needs alot of work. I think this was a purposefully cheap build. Well, I hope so anyways.


 

Posted

The build I thought is for Hannah to determine the usefulness of. There is probably an AE farm map, if Hannah likes farming that such a build works well on. Who is to know.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

It's pretty clearly a farming build, not a general use build. It has a lot of fire defense, so you wouldn't have to think about insps for anything but reds. It has lots of cheap recharge, to keep attacks flowing. It has lots of endurance management, so you don't have to worry too much about that. Vengeance is there for the cheap buff while PLing others. It's not a bad start for a build you wouldn't have to pay any attention to. Just slap on the inspcombine binds and you're good to go.

Assuming you want to keep endurance and cost down, which isn't necessarily how most farming builds would go, here's how I would change the OP's build...

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/Rchg(39)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5)
Level 2: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/Rchg(46)
Level 4: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(45), Dct'dW-Rchg(45)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(42)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 10: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(15)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(17)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(42)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(40), Mocking-Rchg(42)
Level 22: Kick -- FrcFbk-Rechg%(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(25)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(37)
Level 28: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), RechRdx-I(37)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(39)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), DefBuff-I(40)
Level 41: Electrifying Fences -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(43), Det'tn-Dmg/Rchg(43), Det'tn-Dmg/EndRdx/Rng(46), Det'tn-Acc/Dmg/EndRdx(46), EndRdx-I(48)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/EndRdx/Rng(48), Det'tn-Dmg/Rchg(50), Det'tn-Acc/Dmg/EndRdx(50), EndRdx-I(50)
Level 47: Tactics -- GSFC-Build%(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(43)



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Posted

Quote:
Originally Posted by streetlight View Post
It's pretty clearly a farming build, not a general use build. It has a lot of fire defense, so you wouldn't have to think about insps for anything but reds. It has lots of cheap recharge, to keep attacks flowing. It has lots of endurance management, so you don't have to worry too much about that. Vengeance is there for the cheap buff while PLing others. It's not a bad start for a build you wouldn't have to pay any attention to. Just slap on the inspcombine binds and you're good to go.
Well thats the thing. Farming build, really? It has 55% +rech from sets, it has tough and weave. AND it has no attacks for it APP/PPP wtf? But it cant be standard play because it's shooting for fire def.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
Well thats the thing. Farming build, really? It has 55% +rech from sets, it has tough and weave. AND it has no attacks for it APP/PPP wtf? But it cant be standard play because it's shooting for fire def.
Like I said, it was pretty clearly focused toward defense and endurance. Neither of those are necessarily farming faves, but they're options and it makes for a safer - if slower - experience. Tough helps with the S/L damage that gets through, and some bosses can throw a chunk of S/L damage from FS, FSC, Cremate or GFS. Weave fits with the defensive mindset.

The lack of AOEs is rough, definitely, which is one of the reasons I posted an alternative. For all we know it's a blueside build and the player may not want to take it redside for the PPP.


 

Posted

Quote:
Originally Posted by streetlight View Post
Like I said, it was pretty clearly focused toward defense and endurance. Neither of those are necessarily farming faves, but they're options and it makes for a safer - if slower - experience.
The point everyone is trying to make is that safe and slow are irrelevant for a pure farming build.

Fast, furious and inspiration mashing is what is needed.


 

Posted

In a farming setting, going for the energy pool makes even less sense because Consume will consistently hit the target cap, or close to it, for a full end bar as well as a significant recovery buff, and the lack of AOE will hurt even more.

Making bosses with FS/FSC/Cremate/GFS doesn't make sense for a fire ambush farm. There are several pure fire powers, enough to reach 100% XP without having to resort to mixed types. Truth be told, it doesn't matter all that much because it's ridiculously easy to survive something you have 90% resistance to as soon as you stack a fast recharging heal and some defense on top of it, but the point being that if it is a specific purpose build, building for another situation that you shouldn't encounter in the first place doesn't make much sense.


 

Posted

Actually, i dont think it is quite possible to make a boss thats only fire dmg without doing 1 of two things. Addings a heal/god mode OR going with the willpower rez...you dont want guys with +20% or so tohit (yes, actually tohit) and +dmg. Even so, it's insanely easy to get soft capped from nothing but insp in a farm maybe 8 small purples for an entire mish.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Holy Cow,

This thread has ignited (pun intended) some debate. The gentleman who posted this build was doing me a favor. The OP was assisting me with leveling a SS/FA Brute (I've decided to take up "planting crops") in game and has some questions as it concerned a build for this sort of career. He offered to post a build for me here as he couldn't send it via global mail. My brute is level 40 now and I'm receiving a number of sugguestions as to how to build him for strickly AE content. Some are telling me to max S/L def, others are telling me Melee and then I'm hearing build for AoE/Fire and Cold def. My gut is telling me AoE/f/c/ is the best option for what it is i intend to do. Any sugguestions are welcome. My budget for the build is 500m.


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

With 500mil you wont even be able to afford the build in the OP.

But here,

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Note about knockout blow (and jab/RotP even i guess), Fill these powers with the cheapest IOs from their set, at least 2 of the gaze's are around 10mil yet 1 is 100mil, not actually the exact IOs that are in there.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Organicide View Post
My brute is level 40 now and I'm receiving a number of sugguestions as to how to build him for strickly AE content. Some are telling me to max S/L def, others are telling me Melee and then I'm hearing build for AoE/Fire and Cold def. My gut is telling me AoE/f/c/ is the best option for what it is i intend to do. Any sugguestions are welcome.
As others have mentioned, recharge is the generally accepted way to go. It isn't the only way, but it pays off the biggest. It also means a more active playstyle. You have to keep an eye on your health, endurance and inspirations. If you're farming +3/x8 or +4/x8, things will happen very quickly. Alternately, you could farm +2/x8, which will be both faster for you and safer.

If you're looking for something easier, then defense will help (20% to get within two small purple of softcap, 32.5% to get within one). You'll be slower, but safer. On the bright side, you can still get a high-recharge build with 20% F/C defense. I'll include an example below.

Quote:
My budget for the build is 500m.
You can get a good build for 500M if you're willing to run tips or convert reward merits to alignment merits. I didn't spend too terribly much on my current build, which has no purples or PVP IOs, but still manages perma Hasten and perma double-stacked Rage. However, I did cash in alignment merits for several pieces (notably the LotGs, the Miracle, and the Numina). Here is what it looks like now...

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Fiscal Flea: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(21), Mocking-Taunt/Rng(40), Mocking-Rchg(40)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(46)
Level 2: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(40)
Level 4: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(5), Sciroc-Acc/Dmg/EndRdx(5), Sciroc-Dmg/EndRdx(7)
Level 6: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/EndRdx(15)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11)
Level 10: Temperature Protection -- S'fstPrt-ResKB(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(19), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(39)
Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19)
Level 20: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Rchg(39), P'Shift-Acc/Rchg(43)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(48)
Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(46), Mocking-Rchg(50)
Level 28: Burn -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31), EndRdx-I(36)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Oblit-Acc/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Heal-I(A)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), EndRdx-I(48)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), EndRdx-I(48)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Stealth -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(50)



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