Reactive interface question
No I mean from a solo dps point of view which ones calculates to more damage for single target chains and aoe chains?
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
No I mean from a solo dps point of view which ones calculates to more damage for single target chains and aoe chains?
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The questions that need answering for you to know:
What is the average DPS the DoT portion puts out at 50% and 75%?
What is the average resistance debuff you will have applied at 25%?
How much DPS do you output without the Reactive?
Add your DPS + the DPS of the 75% DOT.
Add your DPS + the DPS of the 50% DOT, multiply by (1 + the answer to question 2).
Which of those 2 is higher?
I am not sure anyone really knows the answer to the first two questions at this point in time. I have heard a great variety of inconsistent reports about the reactive proc. In a solo setting, activation times may play a factor in how many debuffs/DoTs you can keep active, further complicating the question. All this of course ignores the enemy resistance levels, since the DoT will be reduced vs. enemies with Fire resistance but improved relative to the enemy resistance vs. your primary damage type.
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So, you want to be Mental?
What the hell? Let's buff defenders.
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The answer and reasoning for it would still match Stone's no matter the purpose. The damage resistance proc really isn't that strong. Helpful, but not great. Remember its a 25% chance that a -resistance gets applied, not -25% resistance. The actual strength of the -res is fairly small (-2.5% per proc), and it may only get you a couple extra HP coming out per attack for a short amount of time, where the DoT, while also not huge numbers, will get you a few ticks of several HP out per attack that sticks the proc.
The 75% chance to do damage will do more damage than the 50% chance. How much more damage? About 25% more.
No I mean from a solo dps point of view which ones calculates to more damage for single target chains and aoe chains?
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The 75% chance to do damage will do more damage than the 50% chance. How much more damage? About 25% more.
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Anyhow, please read Dispari's guide here about interface. It has lots of numbers, and tells you exactly how much each interface debuffs/damages the target.
Anyhow, please read Dispari's guide here about interface. It has lots of numbers, and tells you exactly how much each interface debuffs/damages the target.
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The easiest way to see which one is better is to ask, "How much damage to I need to deal to get the same amount of damage as the proc from the -res debuff).
In order to make up this damage from the -resistance you would need to deal 16.7/.025 = 668 damage in 8 seconds. Except of course that the resistance will only trigger every 4th attack, so really you need to deal 668*4=2,672 damage every 8 seconds in order to offset the dps lost (That's 4 attacks that tick for 16.7 damage less). So if you can deal more the 2,672 damage in 8 seconds, then the -res is better.
Now things are a little more complicated than this because of the limits in stacking of the debuffs. And so if your dps procs saturate, then the -res becomes more valuable. But that at least gives you a starting place, and would make me inclined to say that solo, the additional chance for damage is almost certainly better.
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What is better for dps, 50% damage and 25% -res or 75% damage?
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.