Reactive interface question


AquaJAWS

 

Posted

What is better for dps, 50% damage and 25% -res or 75% damage?


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Posted

Quote:
Originally Posted by Lohenien View Post
What is better for dps, 50% damage and 25% -res or 75% damage?
By damage, you mean X% chance for the fire DoT, correct? Personally, I go for the DoT, because the -resistance is piddly at best, and not really useful except on hard targets. And on hard targets, you have a team (generally). And if you have a team, chances are there are other people with -resistance proc anyhow.


 

Posted

No I mean from a solo dps point of view which ones calculates to more damage for single target chains and aoe chains?


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Posted

Quote:
Originally Posted by Lohenien View Post
No I mean from a solo dps point of view which ones calculates to more damage for single target chains and aoe chains?
That would depend on the amount of DPS the user output, unless the DOT damage is much higher than I expect.

The questions that need answering for you to know:
What is the average DPS the DoT portion puts out at 50% and 75%?
What is the average resistance debuff you will have applied at 25%?
How much DPS do you output without the Reactive?

Add your DPS + the DPS of the 75% DOT.
Add your DPS + the DPS of the 50% DOT, multiply by (1 + the answer to question 2).

Which of those 2 is higher?

I am not sure anyone really knows the answer to the first two questions at this point in time. I have heard a great variety of inconsistent reports about the reactive proc. In a solo setting, activation times may play a factor in how many debuffs/DoTs you can keep active, further complicating the question. All this of course ignores the enemy resistance levels, since the DoT will be reduced vs. enemies with Fire resistance but improved relative to the enemy resistance vs. your primary damage type.


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Posted

The answer and reasoning for it would still match Stone's no matter the purpose. The damage resistance proc really isn't that strong. Helpful, but not great. Remember its a 25% chance that a -resistance gets applied, not -25% resistance. The actual strength of the -res is fairly small (-2.5% per proc), and it may only get you a couple extra HP coming out per attack for a short amount of time, where the DoT, while also not huge numbers, will get you a few ticks of several HP out per attack that sticks the proc.


 

Posted

The 75% chance to do damage will do more damage than the 50% chance. How much more damage? About 25% more.


 

Posted

Quote:
Originally Posted by Lohenien View Post
No I mean from a solo dps point of view which ones calculates to more damage for single target chains and aoe chains?
Quote:
Originally Posted by HelinCarnate View Post
The 75% chance to do damage will do more damage than the 50% chance. How much more damage? About 25% more.
I'm pretty sure there is a misunderstanding here, but I'm not sure if it's yours about how interface works, or mine about trying to understand what you're asking.

Anyhow, please read Dispari's guide here about interface. It has lots of numbers, and tells you exactly how much each interface debuffs/damages the target.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
Anyhow, please read Dispari's guide here about interface. It has lots of numbers, and tells you exactly how much each interface debuffs/damages the target.
The post you actually want occcurs much later in the thread: here. The -resistance debuff is 2.5% -res for 8 seconds. Assuming Dispari's understanding is correct, at 75% damage you will on average get an extra .75*5*[damage] and at 50% you'll get an extra .5*5*[damage] per attack. So against +0s that's 50.18 damage versus 33.45 damage, or an extra 16.7 damage per attack.

The easiest way to see which one is better is to ask, "How much damage to I need to deal to get the same amount of damage as the proc from the -res debuff).

In order to make up this damage from the -resistance you would need to deal 16.7/.025 = 668 damage in 8 seconds. Except of course that the resistance will only trigger every 4th attack, so really you need to deal 668*4=2,672 damage every 8 seconds in order to offset the dps lost (That's 4 attacks that tick for 16.7 damage less). So if you can deal more the 2,672 damage in 8 seconds, then the -res is better.

Now things are a little more complicated than this because of the limits in stacking of the debuffs. And so if your dps procs saturate, then the -res becomes more valuable. But that at least gives you a starting place, and would make me inclined to say that solo, the additional chance for damage is almost certainly better.


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