Fly Emotes
I'm going to start with a question and then two suggestions. My question is as to how the fly emotes work. Could flight emotes be easily modified to add things like flying metal discs, floating rocks, etc that the character is standing on or is that technology not part of the flight emote functionality? If it's possible, I think it would be a cool way to add that kind of customization without having to add in a new set of travel powers for the given look.
Regardless of the answer to that question, my two suggestions: - Standing / standing with arms crossed. I can get it to work pretty well with Hover + Siphon Speed on my Grav Controller, but I'd like to have that look on any character. - Seated / cross legged. To get the flying carpet, inscrutible mystic, or invisible jet look. If the addition of items as I asked above is possible, an actual flying carpet could be one of the options. |
First, fly emotes are triggered only when you are actually flying and not just hovering or standing still. So it's really fly + forward or fly + run, then you trigger the /em flypose(#).
In theory (because I haven't tried this myself), you could set up either a macro or a bind (click here for more) that would say "fly + run + em flypose(#)". It's about as close as you can get to what you're looking for.
Ever since power modiciations were added there have been requests to include the travel powers so one would be able to select a default flying pose, so believe me, you're not alone in wanting to see this happen.
BTW, the command for the seated/cross-legged pose is called "/em lotus". The pose is there; someone just has to add a carpet (or cape) underneath it.
Battlerock X - inv/str tank, Justice Server
http://battlerockx.blogspot.com - The Battlerock X Chronicles
http://guardiansofthedawn.wordpress.com - fan-based comic book series "The Guardian Powers"
http://twitter.com/BattlerockX
--
"With Me - Against Me" Mission Arc 230667
I know how they are invoked in the game, my question was more toward how the animations work and if it was feasible that process could be leveraged for new customizations. For instance, right now, each of the fly emotes locks your character into a specific pose for as long as you're moving and flying. Can the animations of these poses be set so that, for instance /em flypose9 locks your character into the specific pose of riding on a flying piece of rock? My question is more toward the ability of the technology involved with the animation to change to incorporate things other than the character model (which it does with other non-fly emotes) thereby setting up new opportunities for flying poses. I'm guessing this is probably a dev question.
Questions of that technology aside, I'm not looking for a way to set a default pose, I was simply suggesting other poses that I thought would be good to include (flypose5 and flypose6, if you will) regardless of the answer to that original question. Standing and sitting seem to be in line with the existing flight poses, so I thought that those would be more reasonable suggestions when compared with potential limitations on animation that could cause my original question/suggestion to be impossible.
The best way I've found to standardize the fly pose is a bind as you've said, but normally I just bind the flypose emote itself, if at all, just so there's no problems if I'm already running/flying/etc. I did know the lotus emote and it was actually what got my thinking of adding it as a fly pose. When they added the ability to invoke it while hovering, that was what originally gave me the idea of suggesting it become a pose you could actually move while doing.
I'm sorry if I wasn't clear in my OP.
I know how they are invoked in the game, my question was more toward how the animations work and if it was feasible that process could be leveraged for new customizations. For instance, right now, each of the fly emotes locks your character into a specific pose for as long as you're moving and flying. Can the animations of these poses be set so that, for instance /em flypose9 locks your character into the specific pose of riding on a flying piece of rock? My question is more toward the ability of the technology involved with the animation to change to incorporate things other than the character model (which it does with other non-fly emotes) thereby setting up new opportunities for flying poses. I'm guessing this is probably a dev question.
|
That being said, based on what we have in-game, I imagine it would not be overly difficult to design some new emotes and code them in such a way that they could be additional fly poses. I remember when the lotus sitting position was changed to allow it to activate while hovering, so in theory, the Devs know how to make an emote ground-specific, flight-specific, or a hover-capable crossover (such as /em lotus or /em stancehero1).
The issue that I can see arising lies in the formation of these new poses. Rather than just a new position (say, the Iron Man flight pose with your hands down by your sides as part of your propulsion, still a pose I'd like to see in the game) what your talking about is adding another graphic on. Granted, this is probably as easy as most other emotes, where the additional emote graphic is just conjured out of thin air, but I think the issue would be the realism of it. An ice slide animation is easy to justify: you are in flight and you form an ice slide beneath your feet. But for flying on a levitating chunk of earth? That might look a little strange if a big slab of bedrock conjured out of the Steel Canyon sky.
Based on what we see in game, your idea is plausible, and probably quite possible. But if (and hopefully when) the Devs decide to input multiple flight type variations, they probably want it to look somewhat realistic, considering how defining travel powers can be for many characters.
@Winter. Because I'm Winter. Period.

I am a blaster first, and an alt-oholic second.

Before I postulate: I know nothing about the technicalities of how this works.
That being said, based on what we have in-game, I imagine it would not be overly difficult to design some new emotes and code them in such a way that they could be additional fly poses. I remember when the lotus sitting position was changed to allow it to activate while hovering, so in theory, the Devs know how to make an emote ground-specific, flight-specific, or a hover-capable crossover (such as /em lotus or /em stancehero1). The issue that I can see arising lies in the formation of these new poses. Rather than just a new position (say, the Iron Man flight pose with your hands down by your sides as part of your propulsion, still a pose I'd like to see in the game) what your talking about is adding another graphic on. Granted, this is probably as easy as most other emotes, where the additional emote graphic is just conjured out of thin air, but I think the issue would be the realism of it. An ice slide animation is easy to justify: you are in flight and you form an ice slide beneath your feet. But for flying on a levitating chunk of earth? That might look a little strange if a big slab of bedrock conjured out of the Steel Canyon sky. Based on what we see in game, your idea is plausible, and probably quite possible. But if (and hopefully when) the Devs decide to input multiple flight type variations, they probably want it to look somewhat realistic, considering how defining travel powers can be for many characters. |
I think these are better ways to implement this kind of thing than trying to account for each and every character's - not even player's - "realism" concerns.
I think the problem of "realism" is best dealt with through imagination: I didn't "conjure" a rock, the ground just responded to my commands so quickly that you didn't see it fly up to me. Or maybe I formed it from the dust in the air. Or maybe I'm made of rock and the flying part is actually me just adjusting my body to repel the earth enough to project me along. Or the "earth" I control isn't *Earth* and I reach into a separate dimension for the constructs and powers I invoke. There's a million and one ways to imagine its use. Outside of the fictional world, you could just not use the emote if you're that high up in the air, but rather have it keyed someplace convenient so you can activate it when you take off, then nothing would be conjured. There'd also be the option of just not using the flypose period - much like they would be not using it today - if it destroys some definition of the character so much.
I think these are better ways to implement this kind of thing than trying to account for each and every character's - not even player's - "realism" concerns. |
Sadly though, I think our opinion on the matter is the minority. To a good chunk of the player base, an implementation like the version I described may be perceived as rushed and half-done, and there would be a big push for actual animations to be put in for the summoning of a disk/board/boulder/ice slide, etc. I have no problem with the aforementioned method, but based on the past, I think if it was done that way we would end up with the proverbial mouse receiving a cookie and therefore wanting some milk.
@Winter. Because I'm Winter. Period.

I am a blaster first, and an alt-oholic second.

This is an exchange between myself and BackAlleyBrawler from a year or two ago.
I don't know how often you read the S&I section of the forums but there is a thread in there currently that sparked an idea for me. Bear with me, the following is based on my guess as to how a power works, namely Prestige Power Slide. My guess: At it's most basic level Prestige Power Slide is essentially an emote that is activated at the same time as an identical copy of Sprint. I have no idea how true that is or isn't, but it seems to make sense. Assuming that is true, would it be theoretically possible to attach that same emote to an identical copy of Fly? And if that is indeed possible, is it also possible to attach a power effect underneath you, similar to the slide effect or Super Speed's ground effect? I'm sure you've probably guessed where I'm going with this by now. What I'm suggesting is a way to have a "floating platform" type effect that you can select when you take the power Fly, much like the upcoming animation options for Martial Arts and Super Strength. It could cover a wide range of effects, probably much like the elemental shield options. For a "floating rock" effect perhaps you could use a version of the model used when you activate the power Hurl, since the model already exists. You could also have an energy platform, ice (though Marvel may have issue with that because it's pretty close to Iceman's travel power), a tech-based either engine powered or anti-gravity disk, or, well, anything you could think of, really. The only catch I can think of is Hover would likely need a new emote/animation if you were to have the same option. It would look kind of silly to be bracing yourself to maintain your balance while traveling that slow. Just an idea for something I thought would be cool to have, that should be doable based on my limited (and possibly wildly off base) understanding of how Prestige Power Slide works. Of course, it is also possible that you're way ahead of me on this one and have already come up with something like this for future release. But if it actually hadn't occurred to you (I don't think that likely) I thought I would suggest it and see if anything comes of it. |
I don't know how often you read the S&I section of the forums but there is a thread in there currently that sparked an idea for me. Bear with me, the following is based on my guess as to how a power works, namely Prestige Power Slide. My guess: At it's most basic level Prestige Power Slide is essentially an emote that is activated at the same time as an identical copy of Sprint. I have no idea how true that is or isn't, but it seems to make sense. |
Not even remotely true. |
And yes, that was his whole response, I think he was cranky that day. I'm glad I saved that exchange in my PM box.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm going to start with a question and then two suggestions. My question is as to how the fly emotes work. Could flight emotes be easily modified to add things like flying metal discs, floating rocks, etc that the character is standing on or is that technology not part of the flight emote functionality? If it's possible, I think it would be a cool way to add that kind of customization without having to add in a new set of travel powers for the given look.
Regardless of the answer to that question, my two suggestions:
- Standing / standing with arms crossed. I can get it to work pretty well with Hover + Siphon Speed on my Grav Controller, but I'd like to have that look on any character.
- Seated / cross legged. To get the flying carpet, inscrutible mystic, or invisible jet look. If the addition of items as I asked above is possible, an actual flying carpet could be one of the options.