Stone/WP -- What to softcap?
Yes, s/l is by far the most important dmg type to soft cap. If you have the cash you can easily soft cap e/n as well. soft capping f/c is a waste of time.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I really wish I has access to mids at work . I have a WP/Axe tank that is softcapped to S/L/E/N/F/C and I'm sure the build could be easily transferred to a stone/WP brute. I know this isn't any help at all...but it is possible. When I get home tonight I will take a stab at a build for you. WP is an amazing set. Going from memory, I have the aforementioned softcapped defense, 70% resist to S/L, and 700% regen with one enemy in range.
I really wish I has access to mids at work . I have a WP/Axe tank that is softcapped to S/L/E/N/F/C and I'm sure the build could be easily transferred to a stone/WP brute. I know this isn't any help at all...but it is possible. When I get home tonight I will take a stab at a build for you. WP is an amazing set. Going from memory, I have the aforementioned softcapped defense, 70% resist to S/L, and 700% regen with one enemy in range.
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Not that much. The lion's share of the defense you're stacking will be from set bonuses, not powers.
You have End problems on a Willpower Brute? Seriously? I am unsure what your buildout is, so I do not know where to begin. I ran one as my main for over a year, very high recharge build, but also I/O'd out. then I have run countless Will Brutes as the engine behind SS, Energy, etc. All SO'd out. Never a endurance problem I can recall. What did you do to the poor thing?
You have End problems on a Willpower Brute? Seriously? I am unsure what your buildout is, so I do not know where to begin. I ran one as my main for over a year, very high recharge build, but also I/O'd out. then I have run countless Will Brutes as the engine behind SS, Energy, etc. All SO'd out. Never a endurance problem I can recall. What did you do to the poor thing?
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I run seven toggles, though one of them is only Combat Jumping. Each toggle has one lvl 40 endurance red, though Heightened Senses has only a lvl 25. That gives me endurance consumption of 1.12%/sec.
But that's not the problem, of course. Outside of combat I recover endurance very quickly. It's my attacks that are the problem. I've only slotted Tremor, Seismic Smash, and Heavy Mallet with any endurance reduction at all. I have frankenslotted some cheap set IO pieces in order to deal with the overwhelming endurance costs of Seismic Smash and Heavy Mallet. The other slots are accuracy and damage and, in the case of the less endurance-heavy attacks, recharge, as Stone Melee can have a lot of gaps without any global recharge bonus yet.
Tremor, end cost 10.24
Siesmic Smash, end cost 12.07
Heavy Mallet, end cost 9.88
Stone Mallet, end cost 8.53
Hurl Boulder, end cost 7.54
Stone Fist, end cost 5.2
I know once I start slotting sets that the end problems will be reduced and might just go away. I just wasn't sure which direction to start building yet, hence my question about what to softcap.
I'm Sure if you fiddled around, you could get that extra 5% energy/negative defense
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/EndRdx/Rchg(7)
Level 2: Heavy Mallet -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/Rchg(34)
Level 6: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(33), RechRdx-I(33)
Level 8: Fault -- Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(27), Zinger-Taunt/Rng(27), Zinger-Dam%(31)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Seismic Smash -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23)
Level 22: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(42)
Level 24: Boxing -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(43), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(39)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(34), Erad-Dmg/Rchg(36), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(37)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Dmg/Rchg(48)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(50), DampS-ToHitDeb/EndRdx(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), RgnTis-Regen+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod(29)
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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Here is a build i came up with, Im not to good with stone so it can likely be made a lot better (threw it together pretty quickly too) but its s/l/e/n soft capped.
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"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Wow, these are both pretty good, though those Kinetic Combats are going to be pricey! Thanks for these ultrawatt and _Pine_, I'll have to study up on them.
Smashing/Lethal are most common out of the damage types, with the energies following behind. Just capping S/L will be good enough. Smashing/Lethal will definitely make the character feel stronger, and chances are when you are teaming you will have other buffs to your character as well!
Just to throw another build into the mix, this one only focused on getting S/L defense and pretty high regeneration - 694% with only one foe in range. This is one I myself plan on using when I actually get my Stone/WP leveled up !
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(37)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(33)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(15)
Level 8: Fault -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(17), Zinger-Acc/Rchg(19), Zinger-Taunt/Rng(19), Zinger-Dam%(46)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(48), DefBuff-I(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(25)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(43)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod(43)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Tremor -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/Rchg(33), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx(36), Erad-Dmg/Rchg(37)
Level 35: Taunt -- Zinger-Taunt(A), Zinger-Dam%(36), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(40), Zinger-Acc/Rchg(40), Zinger-Taunt/Rng(45)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob(43), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46)
Level 44: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
Level 47: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Spiritual Core Paragon
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(39), Numna-Heal/EndRdx(39), RgnTis-Regen+(40), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(39)
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I have a Stone/Willpower brute I really like to play. The only problem is, he can still be kinda squishy sometimes and he's got an endurance problem. He's only got generic IOs so far, he's lvl 47 at the moment.
I once read a pretty good guide about softcapping WP which I can't find any more. The guide recommended softcapping Energy/Negative and Fire/Cold, but not Smashing/Lethal, which makes sense given the more difficult time to get to the softcap on S/L.
But if I just wanted to make this guy less squishy, would it make more sense to try to softcap S/L and ignore the rest? I really just want him to feel more survivable. Any advice would be welcome! Thanks.