edit SG base telepad/beacon question
There is nothing special to attaching beacons to the telepad. You just place them by it and they automatically attach.
I am betting your problem is you have the telepad in a Teleport Bay that only takes one beacon http://paragonwiki.com/wiki/Teleport_Bay.
You need to upgrade the room to at least Teleport Chamber 1 that will take two telepads and all 4 beacons for them.
If you have any other questions, see my guide (signature below).
"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21
Guide to Base Teleporters
We have the TV SG badge
I have tried to move a beacon from a neighboring telepad and the other beacon auto-attached to this telepad and worked fine.
The TV Beacon will not attach to the current telepad or the one I moved a beacon away from. It's like a worthless beacon.
could we have some kind of SG overall beacon limit or what?
AHHHHH
What's the difference between a Tech beacon and an Arcane Beacon....
other than one works and the other doesn't?
AHHHHH
What's the difference between a Tech beacon and an Arcane Beacon.... other than one works and the other doesn't? |
If your beacons are not working, I'd guess there's a mismatch.
Just sell the ones you have and buy the right type, you won't lose any prestige switching from one type to the other.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

A highly annoying state of affairs. I find the Arcane teleporters to be much more aesthetically appealing, and the Tech beacons to be a heck of a lot easier to interpret when scampering through the base at speed.
|
One workaround is to use both beacons; I have the Arcane beacons behind my Arcane porters so they work, and Tech beacons in front of the porters for easy identification. You need a fair bit of excess control to pull that off, however, since you'll be charged control costs for both sets of beacons.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

A highly annoying state of affairs. I find the Arcane teleporters to be much more aesthetically appealing, and the Tech beacons to be a heck of a lot easier to interpret when scampering through the base at speed.
|
Yes, that's long been a complaint about the beacons. (that, and the fact that the art on the Pocket D and Grandville beacons is still broken. Grrr!)
One workaround is to use both beacons; I have the Arcane beacons behind my Arcane porters so they work, and Tech beacons in front of the porters for easy identification. You need a fair bit of excess control to pull that off, however, since you'll be charged control costs for both sets of beacons. |
/optionset ShowVillainName 1
That will display the names above all objects in the base.. making your trip through even an unfamiliar base, a breeze!
My Characters
Knight Court--A CoH Story Complete 2/3/2012

I have never done the editing of the SG base before but we have a telepad with only one item on it ( pocket-d ) and I wanted to attach the (Tera Volta) beacon to it.
I went to edit base, found the Tera Volta beacon and placed it next to the telepad but it says that the beacon is un-attached and that I have to attach it to use it and it doesn't say how to attach it.
how do you attach a beacon to the telepad?