Question about /Energy Aura
I'm leveling a KM/EA (early 30s). Last session I ran into a large group of Rikti Drones (mission set to +0x3B). I'm EA, they're tossing Energy attacks at me, I even have the 3% Defense IO slotted, so no problem, right?
WRONG! Inspiration gobbling was the only thing that saved me. Against Energy attacks. In Energy Aura.
Yeah, EA is still kinda suck. It's better than it was before (I leveled a EA Brute to 48 and deleted before the EA buff), but the poor performance against the damage type it is theoretically strong to really had me shaking my head.
Oh yeah, then I went up against a large group of Red Caps and Tuatha. EA is weak to Smash/Lethal. It was bad.
The saving grace of EA is that you can get the Day Job Combat Shield and craft the Kinetic Dampener Temporary Power to give yourself an hour of godmode at a time. But when you're leaning that heavily on Temporary Powers, you know your secondary isn't doing its job.
On my KM/SR, both those missions would have been cake-walks. SR is way, way better than EA.
But do try it. Combat Stealth must be seen to be believed. Where other Brutes will have two or more spawns come down on them at a time, EA can fight one spawn at a time as your CS makes the other spawns ignore you (unless you get stupid and attack them or get too near them so as to allow Fury to aggro them).
You might consider rolling a KM/EA Stalker, as well.
TL;DR: Willpower is much, much better than Energy Aura. As is every melee armor set except Electric Armor, which is also pretty miserable (Brutes don't get the Heal until 28...owie!)
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i have a wm/ea in the low 40s and i do good with it. once you get it soft capped you wont have many problems. i run carnies, malta and rikti with little problems.
My good sir, what was it you were saying about energy being bad?
http://www.cohplanner.com/mids/downl...89D05F7BCF016B
That My friend is one HELLUVA build
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Regards, Four-Cee-Three
Looks like one hell of a mess to me. The attacks are underslotted, the shields are mostly overslotted (1.25% e/n defence isn't good enough to warrant 6 slotting red fortune), the PvP Gladiator's Armour unique costs more than the entire rest of the build, Combat Jumping slotted for end-red, Tough slotted for status resistance...
This is a slightly more sane build.
Here is a build for a level 27 KM/EA that is softcapped to Smash/Lethal and Energy. It is also very close on Fire/Cold and Negative. I really have never found anything wrong with EA that IO's can't fix very easily. I ran a WM/EA to 50 way back before either set got buffed.
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Oh yeah, then I went up against a large group of Red Caps and Tuatha. EA is weak to Smash/Lethal. It was bad. ....
The saving grace of EA is that you can get the Day Job Combat Shield and craft the Kinetic Dampener Temporary Power to give yourself an hour of godmode at a time. But when you're leaning that heavily on Temporary Powers, you know your secondary isn't doing its job. On my KM/SR, both those missions would have been cake-walks. SR is way, way better than EA. |
It's relatively easy (by doing tip missions and spending alignment merits) to get enough Kinetic Combat and other IOs to softcap your /EA brute by level 40-something and make it pretty robust. I did the Ice Mistral TF at level 48 and withstood the huge behemoth ambushes at the end (I was the last one standing when I took down the AV). This was with only the standard powers (including Tough and Weave), and without using Overload.
If you're cognizant of what has defense debuffs and monitor your current defense, you can avoid defense cascade failures by taking purples at the appropriate time.
The question is whether the plusses of EA (Energy Drain, with its sapping and minor healing, and Energy Cloak, with its very nice stealth) are sufficient to warrant taking it.
I just ran a +0/x8 Borea mission against Rikti with the following EM/EA build (no Alpha slot). It's not Kinetic Melee, but Energy Melee is somewhat similar. It was mostly a cakewalk and used no inspirations. I got down to 40% hits once but between Aid Self and Energy Drain I was back up to 100% in short order.
Just prior to that mission I ran the Honoree mission from Ramiel. It was similar: I pulled the captain, then rushed the Honoree and the big spawn of portaled Rikti. The Honoree got a lucky shot early on, but after that it was simple. The interesting thing about this is that I could destroy one portal and its Rikti spawn, while another spawn of Rikti just stood around a portal 20 feet away.
You can probably achieve the same sort of results from an SR brute with a less expensive build (I haven't done so, I'm just supposing), but if you like being able to finish every fight at full end and like the unsuppressed stealth from Energy Aura it might be worth it to you. If those features don't turn you on, then EA is probably not for you.
Villain Plan by Mids' Villain Designer 1.93
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Click this DataLink to open the build!
Aethereal: Level 50 Technology Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), F'dSmite-Acc/EndRdx/Rchg(5), F'dSmite-Acc/Dmg/Rchg(7)
Level 1: Kinetic Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 2: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), F'dSmite-Acc/EndRdx/Rchg(15), F'dSmite-Acc/Dmg/Rchg(17)
Level 4: Power Shield -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(17), S'dpty-Def(19), S'dpty-Def/EndRdx/Rchg(19)
Level 6: Dampening Field -- S'fstPrt-ResDam/Def+(A), ResDam-I(21), ResDam-I(21)
Level 8: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25)
Level 10: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 12: Entropy Shield -- EndRdx-I(A)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Energy Protection -- ResDam-I(A), ResDam-I(31)
Level 18: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), F'dSmite-Acc/EndRdx/Rchg(33), F'dSmite-Acc/Dmg/Rchg(34)
Level 20: Energy Cloak -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(39)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40)
Level 28: Energy Drain -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40), H'zdH-Heal/Rchg(42), H'zdH-Heal/EndRdx/Rchg(42), Heal-I(42)
Level 30: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(43), RechRdx-I(43)
Level 32: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Dmg/EndRdx(46)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Taunt -- RechRdx-I(A)
Level 41: Soul Tentacles -- Acc-I(A)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(46), DarkWD-ToHitdeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(48)
Level 47: Aid Other -- IntRdx-I(A)
Level 49: Aid Self -- IntRdx-I(A), IntRdx-I(50), Mrcl-Heal/Rchg(50), Mrcl-Heal(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48), EndMod-I(48)
Level 1: Fury
Level 4: Ninja Run
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Technically speaking, a softcapped EA is weaker against defense debuffs than SR...If you're cognizant of what has defense debuffs and monitor your current defense, you can avoid defense cascade failures by taking purples at the appropriate time.
The question is whether the plusses of EA (Energy Drain, with its sapping and minor healing, and Energy Cloak, with its very nice stealth) are sufficient to warrant taking it. |
/EA can be solid, but you have to play to it's toolboxy / utility strengths. It's not as outright tough as a more pure defense, but the options it offers are nice. My 50 KM/EA brute is one of my favorite characters, and is very durable and capable. Here you go...
Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Kid Hype: Level 50 Mutation Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Quick Strike
- (A) Smashing Haymaker - Accuracy/Damage
- (3) Smashing Haymaker - Damage/Endurance
- (3) Smashing Haymaker - Damage/Recharge
- (5) Smashing Haymaker - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Recharge Speed
- (7) Defense Buff IO
- (7) Luck of the Gambler - Defense/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (9) Aegis - Resistance
- (9) Aegis - Resistance/Recharge
- (11) Aegis - Resistance/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Kinetic Combat - Knockdown Bonus
- (A) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Recharge Speed
- (15) Defense Buff IO
- (17) Luck of the Gambler - Defense/Recharge
- (A) Unbounded Leap - Jumping
- (17) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (19) Adjusted Targeting - To Hit Buff/Recharge
- (19) Adjusted Targeting - Recharge
- (A) Mocking Beratement - Taunt
- (21) Mocking Beratement - Taunt/Recharge
- (21) Mocking Beratement - Taunt/Recharge/Range
- (23) Mocking Beratement - Taunt/Range
- (23) Mocking Beratement - Recharge
- (25) Mocking Beratement - Accuracy/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (27) Reactive Armor - Resistance
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (29) Scirocco's Dervish - Accuracy/Damage
- (29) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Accuracy/Recharge
- (31) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Thunderstrike - Damage/Endurance/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (37) Thunderstrike - Damage/Recharge
- (37) Thunderstrike - Damage/Endurance
- (37) Thunderstrike - Accuracy/Damage
- (A) Efficacy Adaptor - EndMod/Recharge
- (39) Miracle - Heal
- (39) Miracle - Heal/Recharge
- (39) Miracle - Heal/Endurance/Recharge
- (40) Miracle - Heal/Endurance
- (40) Miracle - Endurance/Recharge
- (A) Jumping
- (A) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Damage/Recharge
- (42) Touch of Death - Damage/Endurance
- (42) Touch of Death - Accuracy/Damage
- (43) Touch of Death - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (A) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense/Recharge
- (43) Red Fortune - Defense/Endurance
- (45) Red Fortune - Endurance
- (45) Red Fortune - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Modification IO
- (48) Endurance Modification IO
- (A) Miracle - +Recovery
- (48) Miracle - Heal
- (A) Thunderstrike - Damage/Recharge
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Jumping
- (A) Numina's Convalescence - Heal
- (50) Healing
- (A) Endurance Modification IO
- (50) Endurance Modification IO
- (50) Endurance Modification IO
Level 4: Ninja Run
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 13% Defense(Fire)
- 13% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 6.125% Defense(Psionic)
- 13.94% Defense(Melee)
- 9.875% Defense(Ranged)
- 13.63% Defense(AoE)
- 1.8% Max End
- 25% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 50% Enhancement(RechargeTime)
- 9% FlySpeed
- 185.53 HP (12.38%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 11%
- 9.5% (0.159 End/sec) Recovery
- 50% (3.129 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.385% Resistance(Negative)
- 14% RunSpeed
Set Bonuses:
Smashing Haymaker
(Quick Strike)
- MezResist(Immobilize) 2.2%
- 16.87 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Kinetic Shield)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Dampening Field)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Dampening Field)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Smashing Blow)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Power Shield)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Power Siphon)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Energy Protection)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Burst)
- 10% (0.626 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Energy Cloak)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Focused Burst)
- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Energy Drain)
- 2.5% (0.042 End/sec) Recovery
- 28.11 HP (1.875%) HitPoints
- 5% Enhancement(Heal)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Concentrated Strike)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Overload)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Physical Perfection)
- 2.5% (0.042 End/sec) Recovery
There is a great guide out there by Sno about how to build a pretty damn tough /EA brute. Here is my current Claws/EA build (claws is so similar to Kin, you just have to swap the primary powers practically); it's got 50% defenses to all, save NE, over 20 HP/sec regen and around 2000 hit points. It skimps on the +recharge but that is only because I like to keep things relatively cheap and have not got around to doing all the tip missions to the get LotG +Rech yet. If you threw 5 of them in there (easily doable on my build) you'd be at a respectable 52.5% recharge. You should be able to run just about anything with this kind of build if you pay close attention to your blue and green bars (knowing when to pop Energy Drain and Aid Self, as well as semi-decent inspiration use).
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Kinetic Shield -- S'dpty-Def(A), S'dpty-Def/EndRdx(9), S'dpty-Def/Rchg(11), S'dpty-Def/EndRdx/Rchg(11)
Level 2: Slash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(15), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 4: Power Shield -- S'dpty-Def(A), S'dpty-Def/EndRdx(7), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(9)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), EndRdx-I(40)
Level 8: Follow Up -- S'ngH'mkr-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), S'ngH'mkr-Dmg/EndRdx(46), S'ngH'mkr-Dmg/Rchg(48), S'ngH'mkr-Dmg/EndRdx/Rchg(48)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Stimulant -- Empty(A)
Level 16: Entropy Shield -- EndRdx-I(A)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 20: Energy Cloak -- S'dpty-Def(A), S'dpty-Def/EndRdx(21), S'dpty-Def/Rchg(21), S'dpty-Def/EndRdx/Rchg(23)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Mocking-Rchg(36)
Level 26: Eviscerate -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(43), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Acc/Dmg(46), C'ngBlow-Acc/Rchg(46)
Level 28: Energy Drain -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-EndMod/Acc/Rchg(34), Numna-Heal/Rchg(34), Numna-Heal(34)
Level 30: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(31), S'dpty-Def/EndRdx/Rchg(31)
Level 32: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(33), S'dpty-Def/EndRdx/Rchg(33), S'dpty-Def(33)
Level 35: Tactics -- GSFC-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx(42)
Level 38: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(43), IntRdx-I(43)
Level 41: Soul Tentacles -- Empty(A)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-ToHitDeb(48), EndRdx-I(50)
Level 47: Dampening Field -- ResDam-I(A)
Level 49: Energy Protection -- S'fstPrt-ResDam/Def+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(5), Heal-I(5), RgnTis-Regen+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
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Why are these people using Positional defense IO sets for a Typed Defense Secondary?
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Why are these people using Positional defense IO sets for a Typed Defense Secondary?
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We may never know.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Hello all, always been a Scrapper and Tank guy but now I'm delving into Brutes because Fury just fascinates me. One- or Two-shotting bad guys at level four just sounds like my cup of tea. Currently I have a Kin/WP Scrapper at lvl 16 and do enjoy the ride thus far but I realized that Energy Aura suits his concept a little better. Also some of /EA powers sound kind of nice. So my question is "How rough is the ride or would the ride be on an /EA Brute compared to /WP scrapper?" Hopefully I put it in terms y'all can understand. Sounds legit in my head :-p