A badge only given out in a three hour window?


Ashlocke

 

Posted

Quote:
Originally Posted by StratoNexus View Post
When I read threads like this, I sometimes wish the devs would create 1000 new badges, where one of the requirements is not having a current badge.

Vampire Lover - If you have Slayer, you can't get this.

Dog's Best Friend - If you have Silver Bullet, this badge is locked out.

Lost in Space - If you have Finder, you can't get this badge.

Ignorance is Bliss - If you have Keeper of the Secret, this badge is unattainable.
They did, they're called Praetorian badges :-P


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Posted

Quote:
Originally Posted by Lothic View Post
I have little sympathy for people who think they are making fun of others who like to collect badges. *shrugs*
I am not making fun of anyone for liking to collect badges. I like to collect badges too.

I am simply saying I do not believe all badges need to be accessible to all people. Whether that is through limited times to get them or limited means to get them or any other limits the devs decide on.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I am pretty sure that the badge (and the Praetorian invasion event), will go on all the weekend after 27th, even if Freedom won't reach 2500 players in the 3 hour window.....i speculate that is already planned this way from the devs (they don't tell though cause they want to test the server as they mentioned.......all the previous extensions of previous events lead me to that thinking


defiant only
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Posted

Quote:
Originally Posted by StratoNexus View Post
I am simply saying I do not believe all badges need to be accessible to all people. Whether that is through limited times to get them or limited means to get them or any other limits the devs decide on.
The very first Halloween Event back in 2004 only lasted for roughly one week. After the event it became obvious to them that only allowing one week for such an event was TOO SHORT a time for the badges involved. Since then every Halloween Event has lasted longer than that. Let's just say that if the Devs learned a lesson about providing adequate windows of opportunity for event badges years ago then they totally forgot about that here. If one week was not enough time for one event then how can THREE HOURS (or even one weekend) possibly be adequate for another?

The Devs can decide on any badge window or threshold they want. But in reality even they need to keep a certain sense of "reasonableness" in mind when it comes to dreaming up new types of badges to offer us. This was clearly a case of someone tossing out a badge without considering the ramifications involved.


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Posted

Quote:
Originally Posted by Turgenev View Post
...I don't think I indicated anywhere that I would be attending. I'm at work for late shift that day technically, although I'll be honest and admit that I'll be jonesing to push that shift on the FNG if I can.

My complaint isn't about me not getting it, understand me. It's about you AFKing in a base all day to get it. The core of my complaint is that, historically (and I'll amend this shortly), these sort of tactics lock out willing participants from attending an event for the benefit of others who are basically doorsitting for the same event.

(I also have extreme distaste for AFKing for any badge. Look up any of my posts about Day Jobs, and you'll see where my ire comes from.)

But apparently, you're in luck. I just had a helpful chat with someone on this. For this particular test, the goal really is to test overall server capacity, not zone participation; AND, they really don't believe we'll bring the server to the point of lockout, even if we hit that high 3500 mark, or even higher; AND, for this event, if you can't be there in person, AFKing in a base would actually HELP their test, in this one instance. I wasn't expecting the last two to be confirmed, but there you go.

So, Dragynn, I retract my complaints to you on this tactic, and apologize for my drubbing. If you need a base to AFK in, let me know and I'll invite you to my SG to accommodate. Same goes to anyone off-server who needs it who won't be in attendance. Let me know here or in-game if you're interested.
As an alternative, instead of AFK in base which is fine unless the map server has a glitch, go to Ouroborus and set yourself into Flashback mode which should still prevent AFK timeout. Then activate all your hide settings so that while you are away your pals wont think you are online and ignoring them, then find a nice quite corner of Ouroborus, or the Shadow Shard zones and pitch a tent to camp out in. Or while in Flashback mode, park in a safe spot in a PVP zone and while you are at work you can work on the "be in zone for 5 hrs badge" as well as get the event badge.


 

Posted

Quote:
Originally Posted by Nericus View Post
As an alternative, instead of AFK in base which is fine unless the map server has a glitch, go to Ouroborus and set yourself into Flashback mode which should still prevent AFK timeout. Then activate all your hide settings so that while you are away your pals wont think you are online and ignoring them, then find a nice quite corner of Ouroborus, or the Shadow Shard zones and pitch a tent to camp out in. Or while in Flashback mode, park in a safe spot in a PVP zone and while you are at work you can work on the "be in zone for 5 hrs badge" as well as get the event badge.
Do you think that would actually be better? My thought with a base, was that the base would be less likely to be crashed by an influx of players than Ouroboros would be. Shard zones will probalby stay low population though and are likely safe.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by Lothic View Post
The Devs can decide on any badge window or threshold they want. But in reality even they need to keep a certain sense of "reasonableness" in mind when it comes to dreaming up new types of badges to offer us. This was clearly a case of someone tossing out a badge without considering the ramifications involved.
I think they created this badge fully aware of the ramifications involved. They want people to think the only way to get this badge soon is to log in for those specific 3 hours and while you will likely be able to get it later, it will be much later. If everything goes well, you may have a bit longer than 3 hours, but I wouldn't count on it.

I am saying that I think it is completely OK for them to create badges that have unreasonable requirements (I wouldn't recommend they do it often though ). I also think it is completely fine if they choose not to do that or revise requirements to make them more reasonable.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
I think they created this badge fully aware of the ramifications involved. They want people to think the only way to get this badge soon is to log in for those specific 3 hours and while you will likely be able to get it later, it will be much later. If everything goes well, you may have a bit longer than 3 hours, but I wouldn't count on it.

I am saying that I think it is completely OK for them to create badges that have unreasonable requirements (I wouldn't recommend they do it often though ). I also think it is completely fine if they choose not to do that or revise requirements to make them more reasonable.
Actually the Devs have a long track record of creating unreasonable badge requirements.
They also have a pretty good record of FIXING those broken requirements once they agree they were shortsighted in the first place.

They could have motivated us to do their 3 hour login stress test with ANY type of reward imaginable. They poorly chose a reward that by their own event track record was proven to be an ill fit for the window of opportunity involved many years ago.

The very fact that anyone would be OK with something in the game that pretty much everyone (even yourself and the Devs from years ago themselves) can agree is "unreasonable" is the very definition of stupidity. I don't know about you but I don't want anything in this game to be unreasonable, much less ON PURPOSE that way.


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Posted

Quote:
Originally Posted by Lothic View Post
I don't know about you but I don't want anything in this game to be unreasonable, much less ON PURPOSE that way.
It is a game. I actually have a high tolerance for unreasonable rules/events in games in general and a VERY high tolerance in an MMO, because what I may find unreasonable, you may find reasonable and there are likely things I find reasonable, that you would outright think were crazy.

For instance, a badge that is only awarded during a 3 hour window I find acceptably unreasonable (which means I realize it is unreasonable to expect everyone to be able to get it, but I find it perfectly reasonable for the game to have things not everyone can get).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Because badges are so essentially to levelling.


 

Posted

Quote:
Originally Posted by Draggynn View Post
Do you think that would actually be better? My thought with a base, was that the base would be less likely to be crashed by an influx of players than Ouroboros would be. Shard zones will probalby stay low population though and are likely safe.
I've observed in the past that bases can be safe but of late the mapserver while in my assorted bases has been.....odd...at times. Shadow Shard and PvP zones should be safe due to low population. Ouroborus should be safe but hard to tell. AFK'ing in RWZ/Cim/Pock D would be a bad idea.


 

Posted

I'm very unhappy about the whole thing. Sure i want the badge but i would also like to participate - unfortunately i'm working during the event and i can't find any solid information about alternatives or other options. It is all quite confusing and frustrating.


 

Posted

Quote:
Originally Posted by excimer View Post
I'm very unhappy about the whole thing. Sure i want the badge but i would also like to participate - unfortunately i'm working during the event and i can't find any solid information about alternatives or other options. It is all quite confusing and frustrating.
Not sure what you're looking for in the way solid information. The two links in my OP provide the extent of what we have in terms of "solid information" that being the original announcement thread, and the dev response.

Beyond that we have confirmation from Turg that going AFK before the test window is an acceptable approach to get the badge to help the devs reach the desired server load. Not sure what else you were looking for.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here