Help slotting Thunder Storm


Draggynn

 

Posted

I recently hit lvl 39 on my Fire/Storm corruptor and was able to put some slots into this new power. Just wondering what I should slot this with.

When I summon it, it tends to shoot at stuff nearby but I noticed, if the foes are just a bit out of range (but still close enough for me to shoot at), my thunder cloud will just float there. Would slotting for range (or frankenslot with some range added) help this?

I love procs. I usually will try to fit in 1 or 2 procs into signature powers (those signature powers being Rain of Fire, Freezing Rain, Tornado and Thunder Storm for this character). I have the energy dmg proc in RoF now and the -res proc in FR. Nothing in Tornado yet but wondering what's the best to use for Thunderstorm. What about the -END proc + frankenslotted for endurance mod? The hold proc (although I don't have any holds to stack)? Just a damage proc? When I get the character to 50, I plan to put the Apocalypse proc into Fire Blast, though.

Thanks for any advice


 

Posted

First thing you want to note, Lightning Storm take ranged damage enhancements. I prefer thunderstrikes and lots of recharge with damage.


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Posted

Quote:
Originally Posted by Leo_G View Post

When I summon it, it tends to shoot at stuff nearby but I noticed, if the foes are just a bit out of range (but still close enough for me to shoot at), my thunder cloud will just float there. Would slotting for range (or frankenslot with some range added) help this?

I love procs. I usually will try to fit in 1 or 2 procs into signature powers (those signature powers being Rain of Fire, Freezing Rain, Tornado and Thunder Storm for this character). I have the energy dmg proc in RoF now and the -res proc in FR. Nothing in Tornado yet but wondering what's the best to use for Thunderstorm. What about the -END proc + frankenslotted for endurance mod? The hold proc (although I don't have any holds to stack)? Just a damage proc? When I get the character to 50, I plan to put the Apocalypse proc into Fire Blast, though.

Thanks for any advice
Well I spent quite a while this weekend testing Lightning Storm my guide which is coming **soon**. The behavior of LS is a little confusing, but range enhancements will not allow LS to strike farther (It appears to have limited perception.) Range will however, allow LS to strike things near it when you are farther away. If you are out of Lightning Storm's range it won't attack anything. (It's rather convoluted and I will go into in depth in the guide, but don't have time to type it out here). In general this means slotting range in LS is useless.

LS will shoot things that are within 45 feet of it, or within about 10 feet of you, and have attacked you. So if you want LS to attack things that are just a little further away (provided that they are within 100 feet) you just need to approach them.

The hold proc is excellent in LS because it has a 15% chance to fire. I highly recommend this. You aren't going to get enough endurance drain to make end drain worthwhile unless you have another source of end drain to stack with it. Damage procs can also be effective provided that a damage IO wouldn't cause a (.2*72) 14.4 increase in damage which is a 14/40 = 35% increase. Otherwise just pick your favorite ranged damage set and focus on damage, recharge, and depending on your build, endurance.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Thanks for the replies!

So the storm has limited perception? Does it inherit perception buffs from the caster? Although that probably wouldn't do anything...


 

Posted

Quote:
Originally Posted by Leo_G View Post
Thanks for the replies!

So the storm has limited perception? Does it inherit perception buffs from the caster? Although that probably wouldn't do anything...
Nope. From my testing it can't perceive further than 100 feet regardless of what you do. No help from tactics, no help from yellow inspirations. Of course, as said before, if you actually want Lightnign Storm to attack at 100 feet, you need to be near that target and have said target attack you. So calling that 100 feet "perception" might be a little misleading.

It's probably better just to think of it as Lightning Storm's maximum range. I called it perception as it seems the most likely explanation for the discrepencies between LS's reported enhanced Lightning range and the actual behavior of the power, but otherwise it has no relation to the way we normally think about perception in the game.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Hmm, interesting.

I'm not at home to test it but curious if I could basically cast Thunderstorm, move in but behind a nook, cast Snow Storm as I move out of Line of Sight and have Thunderstorm attack the stuff that aggroes me. Or do the enemies, literally, have to be attacking me for Thunderstorm to react at that range?


 

Posted

Quote:
Originally Posted by Leo_G View Post
Hmm, interesting.

I'm not at home to test it but curious if I could basically cast Thunderstorm, move in but behind a nook, cast Snow Storm as I move out of Line of Sight and have Thunderstorm attack the stuff that aggroes me. Or do the enemies, literally, have to be attacking me for Thunderstorm to react at that range?
So if you are out of the 45 foot range that LS needs to hit on its own then it seems there are basically 3 conditions that need to be met:
1) the enemy needs to be within 100 feet of LS
2) you need to be near the enemy (hard to pin down an exact number, but it seems melee range, so 7-15 feet)
3) the enemy needs to not only aggro on you, but actually connect with an attack.

If the enemy attacks but always misses, no lightning. If the enemy connects and hits, but you aren't near him, no lightning. If you are standing near him and attack, but he doesn't attack back, no lightning. If you are near him and he attacks and hits, but you are more than 100 feet away, no lightning.

So my prediction would be, no, it wouldn't work. The enemies literally have to be attacking you. However, in testing, I also determined that I don't fully understand all the intricacies of LS, and all of my tests were performed on a single target, so it's possible I'm wrong.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by iMidget Perfection View Post
How would you slot it for PvP?
Lightning Storm is stationary, so smart enemies will stay away from it, and try to get you away from it. You can use it a little defensively by staying under it and forcing enemies to come to you, but that pins you down quite a bit in a game that tends to be all about movement. If you're intending on using it for PvP you want it slotted for recharge since you will need to be constantly resummoning. Otherwise, I don't know that I'd slot it much differently than for PvE. You want each strike to do the most damage it can: and there are three damage procs LS can take:
Apocalypse: but you probably have a better place for this
Gladiator's Strike: but that's expensive
Explosize Strike: definitely


Then focus on damage and recharge. I wouldn't bother with either of the mez procs in pvp. With diminishing returns, just rely on Freezing Rain and Tornado to let LS hit. Depending on your build, you may want some endurance reduction too, because LS is expensive.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by Draggynn View Post
In general this means slotting range in LS is useless.
This is my experience. Like Draggyn said, the storm only sees and aggroes so far, and range enhancements don't help it much past that. Way back before ED, I had mine 5-slotted with Damage/Range HOs, hoping to make it a killer sniper storm, and was sorely disappointed when it pretty much behaved exactly like it always did before.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.