Defensive Fire^3 build


Arbegla

 

Posted

This is a wonderful thread
It has given me a lot of ideas for my own Fire/Fire Dominator, even though he is only level 37 so far.

I just cannot decide on /Fire or /Ice. Fireball/Rain of Fire vs Sleet/Ice Storm (or whatever it is called). The -Res in Sleet is helpful for the whole team, but Fireball is ... Fireball. What more needs to be said? Hehe.

I am looking forward to more of the discussions about this wonderful power combo


 

Posted

Thank you for the math on Rain of Fire. That makes a lot of sense - .45 EPS, heh!

So, going by rough Mids numbers, I've got .45 EPS of burn that will go away when I slot Ragnarok, and roughly .3 EPS in recovery that will come in when I get my accolades. I also will get some level of recovery when I finish slotting Enzymes. Only had one handy, needed four.

I suspect, but haven't done the math, that the build will be very playable, even more so when I get Ageless slotted. Good times.


 

Posted

Quote:
Originally Posted by Eldman View Post
... but Fireball is ... Fireball. What more needs to be said? Hehe.
For me it actually came down to Rain of Fire. 60 second recharge vs. Ice Storm's 120 second recharge. Pairing Fire Cages with Rain of Fire is almost unfair to the enemy AI.

(Don't get me wrong, I love Fireball, but Rain of Fire in the hands of a Dominator is amazing.)


 

Posted

Quote:
Originally Posted by Rad_Avenger View Post
Thank you for the math on Rain of Fire. That makes a lot of sense - .45 EPS, heh!

So, going by rough Mids numbers, I've got .45 EPS of burn that will go away when I slot Ragnarok, and roughly .3 EPS in recovery that will come in when I get my accolades. I also will get some level of recovery when I finish slotting Enzymes. Only had one handy, needed four.

I suspect, but haven't done the math, that the build will be very playable, even more so when I get Ageless slotted. Good times.
Heh, don't take my math as gospel. Upon reflection, if you only have one Rech enhancement currently in the power, then you probably don't have an 18 second cycle time.

Still, if you are casting Rain of Fire as often as it's available, then adding end reduction will be a big help. (And if you have Reactive, my god is it worthwhile to cast Rain as often as possible!)


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Quote:
Originally Posted by Obitus View Post
Sorry I missed this earlier Doc. I hate to feel like I've co-opted your thread (and from the spammy series of posts I've just unleashed, I sure do feel that way!).

Anyway, it's a good build. I don't generally go for DEF builds with Barrier (for reasons already explained previously), but on reflection, Smash/Lethal is limited enough in scope that you'll still get a lot of benefit out of Barrier (to other types, IOW).
Given that you're already sitting on 43+% S/L DEF though, and planning to take Barrier (at worst a +5% bonus), I'd probably swap out the Enfeebled Operations in Cages for something more attack-ish (Posi's Blast, most likely). I'd also probably skip Ring altogether; if it's just an S/L DEF mule than you can probably get more bang-for-slot by fleshing out Maneuvers and Weave.

(Adding two Enzymes and taking all the slots out of Ring gives me 40.5% S/L DEF on your build so yeah. Four more slots to play with.)

Come to think of it, if you're dead-set on taking Concealment, then you might think about taking CJ instead of Maneuvers. It's less DEF, but it's way less End, too, and CJ provides considerable movement bonuses if you wanna be a melee-style Dominator. Maneuvers is useful as a DEF power, but it's more useful as a gateway to Tactics, and Vengeance.

All of that said, i'd probably ditch the Concealment pool, take CJ and Maneuvers, and find a way to shoe-horn two other Leadership powers. A lot of this stuff is subjective, though. Builds are largely determined by play style. it's a good build you've made. Nice job
I think the version you are looking at might be including the suppressable portion of Stealth. Not including it, the build only has 40.9% S/L defense. I'd love not to have to run Stealth and still get 40% S/L but I just couldn't find a way without compromising damage/recovery/recharge. I definitely don't like taking the concealment pool, it was just the only feasible way I could find to get enough recharge. I definitely would have gone with more leadership powers and/or CJ, if it where feasible given the other self-imposed, hard constraints (capped S/L defense, perma-Domination without Hasten, decent recovery and well slotted attacks).

Also, I think S/L defense build is more effective on a Fire^3 than a ranged defense build because of Incinerate and Hot Feet goodness. By having a capped build rather than a 32.5% build, I can keep my inspiration tray filled with reds for even more goodness.

Thanks for looking at the build and I appreciate your posts. It is always nice getting different perspectives, especially from someone with an eye for detail. I'm not concerned about thread-jacking. Having this thread for people to explore and help with high end defensive Fire^3 builds is just fine by me. I've gained lots of ideas from the posts to this thread.


 

Posted

You're probably right about Stealth, Doc. I don't have your build in front of me right now, but that sounds like an oversight I'd make.

If you're relying on the unsuppressable portion of Stealth, though, I have to suggest, again, that you take Combat Jumping instead. It provides the same amount of DEF for less than 1/4th of the end cost, and gives you a lot of extra combat maneuverability -- which is even more significant here, because Stealth actually costs you maneuverability. The swing is huge.

Then, if you so desire, you can use the extra two power picks on Leadership. You'll lose one LoTG mule, but I think it's more than worth the trade off. YMMV.

Quote:
Originally Posted by Dr_Dismemberment View Post
Also, I think S/L defense build is more effective on a Fire^3 than a ranged defense build because of Incinerate and Hot Feet goodness. By having a capped build rather than a 32.5% build I can keep my inspiration tray filled with reds for even more goodness.
Oh, you're absolutely right. Don't get me wrong: S/L DEF is clearly the first choice if you wanna mix it up in melee. All I'm saying is that using Barrier to grab the last 5% is better in your case than it might be for others, because even at 45%, S/L DEF still leaves enough holes in your defenses that the burst mitigation from Barrier will be very helpful.

Appreciate your comments, and the thread you started


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Quote:
Originally Posted by Obitus View Post
If you're relying on the unsuppressable portion of Stealth, though, I have to suggest, again, that you take Combat Jumping instead. It provides the same amount of DEF for less than 1/4th of the end cost, and gives you a lot of extra combat maneuverability -- which is even more significant here, because Stealth actually costs you maneuverability. The swing is huge.
I didn't quite take this suggestions but did something similar. I replaced Maneuvers with Combat Jumping. Still have capped S/L but it seems that Jump speed isn't affected by Stealth slow, so I can move fairly quickly and with increased maneuverability just by jumping everywhere and I get the endurance reduction benefits of using CJ for defense 8-).


 

Posted

Hi,

Two points. First, thanks to the OP and all the contributors to this thread, which I found just as my alt-crush was coming back to my badly-in-need-of-a-respec Fire Dom.

Second, a big thank-you specifically to Obitus, who was kind enough to help me revamp my build. The pieces are falling into place, and it's looking good so far. I really appreciate the help!

Have a good weekend, everyone.

Later on,
Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Gatecrasher's too kind.

I hope he won't mind my reposting something from a PM I sent to him. Reading his comments in this thread, it struck me that others might like to know how to make a bind that automatically switches between Hasten and Domination.

Quote:
So anyway, this is what I do, FWIW:
  1. Set up a folder somewhere, or designate an existing folder. Mine is 'C:\coh'. just for simplicity's sake.
  2. Inside the folder, create two text documents, named however you please. Mine are 'dom1.txt' and 'dom2.txt'. I actually also have dom3 and dom4, but those are gravy. More on that in a second.
  3. Open dom1.txt, and paste the following (changing filenames/paths as appropriate):
    w "+forward$$powexec_auto Hasten$$bind_load_file c:\coh\dom2.txt"
  4. Save and close dom1.txt.
  5. Open dom2.txt and paste the following:
    w "+forward$$powexec_auto Domination$$bind_load_file c:\coh\dom1.txt"
  6. Save and close dom2.txt
  7. Inside the game, type the following into your chat box:
    /bind_load_file c:\coh\dom1.txt

Now, every time you press the W key to move forward, your auto-toggle will switch between Hasten and Domination. You can, of course, sub in any key of your choice for W; you can attach that same auto-toggle switch to almost any action you take. In my case, I decided that forward wasn't enough, so I added dom3.txt and dom4.txt to switc my auto-toggle every time I press A go move left too.

It ain't a perfect solution, but I find it helps. Hopefully you'll feel the same way.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build