Fire/Stone?
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It's not so much that the AoE immobilizes are BAD for Doms, it's that using them incorrectly can be bad for them. Particularly since they're very early in the set, and new Dom players may not be aware just how much agro you can pull using them.
Hi. Longtime player (haven't stopped playing since the week after launch) with limited dom experience here. I have a fire/elec dom I have played to 43 and decided I don't really care for, partly because the best damaging powers in elec tend to kb mobs out of my hot feet damage. I could work in aoe immob I suppose but I've heard they're mostly a bad idea for doms. I was thinking that a fire/stone might be better for what I want to do, with the knockdown and stun supplimenting the subpar mez abilities in fire. I'd like to get people's thoughts on this combo who have more experience with the AT, so have at it. Also I have a technical question about this powerset combo. Can one run hot feet and mud pots at the same time or are they mutually exclusive as slow auras?
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Without a secondary form of control to supplement them or someone else to hold agro, a lowbie dom throwing Fire Cages around could very quickly find themselves overwhelmed by the agro and face-down in the dirt, which could turn a new player/new dom-player off to the archetype.
I make use of Fire Cages on my Fire/Psi dom at least once for every spawn, generally immediately after Flashfires, to keep them from staggering about.
(I would also argue that Fire doesn't really sacrifice much of anything from it's control ability for it's extra damage. I reserve that opinion for Gravity, because while it gives up just as much/more control as Fire, it's still not that good for Damage either.)
If you really WANT to roll/reroll a Fire/Earth, honestly it seems like a pretty good combo to me. Particularly since both of it's AoE are spherical, to match better with Hotfeet pushing you towards melee range. (I have no real experience with /Stone, but I've leveled Fire/ to 50 as both a Dom and a Controller.)
@Oathbound & @Oathbound Too
Well Part of the reason you may not be enjoying yourself is because you lack one of the bread and butters of fire....fire cages, Flashfire+Cages...run in with hot feet, most spawns are dead.
The reason why trollers and dom shouldnt spam mass immo's is if they dont have mitigation, stun, confuse etc. Thats the only time it isnt worth having.
Fire/Stone is potentially the most end heavy combos doms have which makes lvling a pain in the tookus, but the end result is Aoe goodness. Yes you can run mudpots and hotfeet at once, but mudpots really isnt that good to validate how much end it uses. Your already overkilling it when you have hotfeet and the small benefit really isnt worth it.
Hi. Longtime player (haven't stopped playing since the week after launch) with limited dom experience here. I have a fire/elec dom I have played to 43 and decided I don't really care for, partly because the best damaging powers in elec tend to kb mobs out of my hot feet damage. I could work in aoe immob I suppose but I've heard they're mostly a bad idea for doms. I was thinking that a fire/stone might be better for what I want to do, with the knockdown and stun supplimenting the subpar mez abilities in fire. I'd like to get people's thoughts on this combo who have more experience with the AT, so have at it. Also I have a technical question about this powerset combo. Can one run hot feet and mud pots at the same time or are they mutually exclusive as slow auras?