Spines/WP
Hello, I know some folks won't want to respond with a build, that ok but would some of you post some spine/wp builds that are survivable? I don't have mids or I'd post mine so you guys could do a full autopsy, also since I lack mids could you post them long form instead of just a data chunk. I'm more than willing to spend inf on this build but I'd rather not use the 3 big PVP shinies please. Thanks in advance.
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Here's my DB/WP build. It's of course a bit off, but should help give you an idea of what to try for in a Spines/WP...
I'd only 4 slot Lunge with the Kinetic Combats...as it's really a terrible attack to be using!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
BrandX: Level 50 Science Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (3) Steadfast Protection - Resistance/+Def 3%
- (9) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (11) Healing IO
- (A) Hecatomb - Damage
- (13) Hecatomb - Accuracy/Damage/Recharge
- (15) Hecatomb - Accuracy/Recharge
- (15) Hecatomb - Damage/Endurance
- (17) Hecatomb - Chance of Damage(Negative)
- (17) Achilles' Heel - Chance for Res Debuff
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (19) Reactive Armor - Resistance
- (A) Miracle - +Recovery
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Mako's Bite - Accuracy/Endurance/Recharge
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (19) Kismet - Accuracy +6%
- (A) Cleaving Blow - Accuracy/Damage
- (13) Cleaving Blow - Damage/Endurance
- (27) Cleaving Blow - Damage/Recharge
- (29) Eradication - Accuracy/Damage/Recharge
- (29) Eradication - Accuracy/Damage/Endurance/Recharge
- (31) Eradication - Chance for Energy Damage
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Heal/Recharge
- (33) Numina's Convalescence - Heal
- (34) HamiO:Golgi Exposure
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - Chance for +End
- (37) Endurance Modification IO
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (40) HamiO:Enzyme Exposure
- (40) HamiO:Enzyme Exposure
- (A) Armageddon - Damage
- (40) Armageddon - Accuracy/Damage/Recharge
- (42) Armageddon - Accuracy/Recharge
- (42) Armageddon - Damage/Endurance
- (42) Armageddon - Chance for Fire Damage
- (43) Fury of the Gladiator - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (43) HamiO:Enzyme Exposure
- (43) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (46) HamiO:Enzyme Exposure
- (46) HamiO:Enzyme Exposure
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (50) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - EndMod
- (48) Performance Shifter - Chance for +End
BrandX Future Staff Fighter
The BrandX Collection
I just made this build last night for my currently 46 SPines/WP.
Havnt started slotting him yet but looks doable without having Purples/PvPs or HO's.
The following numbers are based on NO Accolades or Incarnates:
Defence
40.3% S/L
28.4% F/C
42.1% E/NE
23.2% Psi
Resistance
49.7% S/L
7.9% F/C
6.4 E/NE
6.4% Tox
29.8% Psi
Regen 653% with 1 foe in RttC
Regen 1076% with 10 foes in RttC
MaxHP: 2000HP
EndRec: 4.15/s
EndUSe: 1.63/s
MaxEnd: 103.6%
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Ilex - d: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Barb Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(19), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(37)
Level 2: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam/Rchg(19)
Level 6: Spine Burst -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(7), Erad-Acc/Dmg/Rchg(9), Erad-Dmg/Rchg(9), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(46)
Level 8: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(11), Numna-Heal/EndRdx(39)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), Ksmt-ToHit+(46)
Level 12: Impale -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(37), Dev'n-Hold%(45)
Level 14: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(40), AdjTgt-Rchg(40), AdjTgt-ToHit/Rchg(43)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21), P'Shift-EndMod/Rchg(29)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-EndRdx(23), RctvArm-ResDam/Rchg(25)
Level 24: Quills -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(25), Erad-Acc/Dmg/Rchg(29), Erad-Dmg/Rchg(34), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(48)
Level 26: Ripper -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(42), Oblit-Dmg(42), Oblit-%Dam(50)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Rchg+(46)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Det'tn-Acc/Dmg/EndRdx(43), Posi-Dam%(45)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Resurgence -- RechRdx-I(A)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
Level 44: Physical Perfection -- RgnTis-Regen+(A)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Maneuvers -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1366;675;1350;HEX;| |78DA7D93D94F135114C6EF74A194B5A5B4EC2D2DD0B275A0D1674D144D303401D95| |CD3D4F60A934CDAA653057CF26FD0441F5C5854E2AB51A37F930AFAAE58CF9CEFB2| |2493D864F29B7BE63BE79E7EE7DEECE64C8B108F2F0AADEDB299B7ACDC62A19AAF5| |464D59BCDAF1985C659536E0EA6078B3E2144F8F85B2E2B4D29F5850786695ABD27| |D119795F962CA9AF52B852DE90D5E06C695D5665A9A61FBFB4CE97CBA67ED5585BA| |F19A5B5165ECDC97C8516EDC78BA2AC5AEB4625C8EBD9D243C332EE19A651DB0A5E| |A91805FD52B9B895CBE6AD9AAC6E75535723F4BCB6DBE35FDD2DE60909E15A6078A| |E338616192BB64E53BA2E7A19101DCB848C185E001619DB3E25239DF69F7AABA473| |AB7AEE28BDA4445382D1166774C4183BA4F3A29ED77BE0B2F76DF8C668FC017C670| |C3D12F6F6E90DC60DCAF2A1BACB87369B561849747B93047E25F00738341E66A48F| |845D6F8F04CDD8D7D3BCCB455B5E013B8CE13DC6E47BC62EC95BD5DF6E7D411D854| |4EA25F0C6C5D5B719B748D7AE69BC6F3B5A09A0BFC01243234150150AC2BF24FC4B| |C2BF14FCBB4DBA90F22FF4846B773E039E33FA9F32DCA40B2B5D183E47E0736488D| |10D9FDF92AE0B3A6F177CEE86CFFDF0390E9FE330780A76BFA3AC1E359D9E3A6FD8| |FB0738628CFD057E33A81D1B7728AB4F99DF07F3E39D301F33F0906040353D00411| |4822804D110639F7431B57DEC237734F805F8047C668C7FC0ACBE32229495407591| |40BDBB3EDC063B3432C1AA256A7514216D14131DC344F769D0132A7FE2025F85651| |2EB10BB741C93291C9A299C96206D308D1C6D3ACEA10CD0EF715CC0360C7C1203CF| |60E031CFC905AC8F9FE6D8CB7A5D4C3B221947E49C2372DE11997344E63D27175A6| |81CF107843D47EEE4A089BE6A67BFFE3C1BB9C667EBD021FA751AD1349CD7061CE2| |7F8AA8E3FB| |-------------------------------------------------------------------|
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
23% Defense S/L
24% Psi Defense
49% S/L Resist
29% Psi Resist
510% Regen (51.33 HP/s) Without RoTC!!!!!!
757% Regen (76.17 HP/s) 1 enemy
1202% Regen (120.87 HP/s) 10 enemies
179.9% Max HP Capped HP 2409
4.42 End/s
2.11 End Use/s
Been trying to get more S/L defense without sacrificing anything. I dont use PvP IOs btw
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (5) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (11) Accuracy IO: Level 50
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (7) Miracle - +Recovery: Level 40
- (9) Numina's Convalescence - Heal: Level 50
- (9) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Armageddon - Accuracy/Damage/Recharge: Level 50
- (3) Armageddon - Damage/Endurance: Level 50
- (11) Eradication - Chance for Energy Damage: Level 30
- (13) Eradication - Damage/Recharge: Level 30
- (13) Eradication - Accuracy/Damage/Recharge: Level 30
- (46) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (A) Titanium Coating - Resistance: Level 50
- (15) Titanium Coating - Resistance/Endurance: Level 50
- (17) Titanium Coating - Resistance/Recharge: Level 50
- (19) Steadfast Protection - Resistance/Endurance: Level 30
- (21) Steadfast Protection - Resistance/+Def 3%: Level 30
- (27) Steadfast Protection - Knockback Protection: Level 30
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (21) Apocalypse - Damage/Recharge: Level 50
- (23) Apocalypse - Accuracy/Recharge: Level 50
- (23) Apocalypse - Damage: Level 50
- (25) Apocalypse - Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Empty
- (A) Titanium Coating - Resistance: Level 50
- (15) Titanium Coating - Resistance/Endurance: Level 50
- (29) Titanium Coating - Endurance: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (29) Numina's Convalescence - Heal/Recharge: Level 50
- (31) Numina's Convalescence - Heal: Level 50
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (19) Numina's Convalescence - Heal/Endurance: Level 50
- (31) Numina's Convalescence - Heal: Level 50
- (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (33) Performance Shifter - Chance for +End: Level 50
- (A) Obliteration - Chance for Smashing Damage: Level 50
- (25) Eradication - Chance for Energy Damage: Level 30
- (34) Armageddon - Chance for Fire Damage: Level 50
- (34) Eradication - Accuracy/Recharge: Level 30
- (34) Eradication - Accuracy/Damage/Recharge: Level 30
- (36) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (27) Scirocco's Dervish - Damage/Endurance: Level 50
- (36) Scirocco's Dervish - Accuracy/Damage: Level 50
- (37) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (31) Luck of the Gambler - Recharge Speed: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (45) Kismet - Accuracy +6%: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Winter's Gift - Slow Resistance (20%): Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (36) Positron's Blast - Damage/Endurance: Level 50
- (37) Positron's Blast - Damage/Recharge: Level 50
- (39) Positron's Blast - Damage/Range: Level 50
- (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (45) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (48) Numina's Convalescence - Heal/Endurance: Level 50
- (48) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (50) Performance Shifter - Chance for +End: Level 50
- (A) Devastation - Accuracy/Damage: Level 50
- (50) Devastation - Accuracy/Damage/Recharge: Level 50
- (50) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Regenerative Tissue - Heal/Endurance: Level 30
- (33) Regenerative Tissue - Heal/Recharge: Level 30
- (40) Regenerative Tissue - +Regeneration: Level 30
- (A) Performance Shifter - Chance for +End: Level 50
- (40) Efficacy Adaptor - EndMod: Level 50
- (46) Efficacy Adaptor - EndMod/Recharge: Level 50
Set Bonuses:
Kinetic Combat
(Lunge)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(High Pain Tolerance)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(Spine Burst)
- 4% (0.067 End/sec) Recovery
(Spine Burst)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 30.12 HP (2.249%) HitPoints
(Mind Over Body)
- MezResist(Sleep) 2.2%
- 20.08 HP (1.5%) HitPoints
(Mind Over Body)
- 1.5% (0.025 End/sec) Recovery
- 20.08 HP (1.5%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Impale)
- 16% (0.894 HP/sec) Regeneration
- 40.16 HP (2.999%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Indomitable Will)
- 10% (0.559 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tough)
- MezResist(Sleep) 2.2%
- 20.08 HP (1.5%) HitPoints
(Rise to the Challenge)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
- 6% Enhancement(Heal)
(Fast Healing)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
- 6% Enhancement(Heal)
(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Quills)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 30.12 HP (2.249%) HitPoints
(Maneuvers)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Ripper)
- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Heightened Senses)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Throw Spines)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Weave)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Physical Perfection)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(Laser Beam Eyes)
- 12% (0.671 HP/sec) Regeneration
- 30.12 HP (2.249%) HitPoints
(Health)
- 4% RunSpeed
- 20.08 HP (1.5%) HitPoints
(Stamina)
- 15.06 HP (1.125%) HitPoints
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Thorns - Spines/Willpower Scrapper (1366 Badges)
BrandX Future Staff Fighter
The BrandX Collection
Plus having quills go off all the time it makes up for the lack of damage on single targets
Thorns - Spines/Willpower Scrapper (1366 Badges)
Plus having quills go off all the time it makes up for the lack of damage on single targets
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So far on my Spines/ELA, it's looking to be doing okay once I get it all IOed out. 2 Damage auras, the ability to chain the previously mentioned Spines only chain...tough single targets shouldn't be any more of a problem than my DB/WP and the Spines will have better AOE.
BrandX Future Staff Fighter
The BrandX Collection
Ive got 3 chance for damages in my Quills and each one has a chance for firing off everytime a quill comes out and hits.
Each pulse of a quil has 3 different chances for damage. Ive had it do 120 damage to enemies .
Throw Spines with a chance for Knockdown is really nice to have.
Thorns - Spines/Willpower Scrapper (1366 Badges)
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Any chance you happen to know one that includes blaze mastery? I'm having trouble deciding what to drop on sp/da/blaze while keeping fireball in, which is the current plan. My guess is swapping impale for the blast, but impale is so much fun despite the slow pitch/long activation.
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Impale > Ripper > Throw Spines > Fire Blast > Repeat which my guess would likely be around maybe even a bit better DPS.
Maybe replacing Throw Spines with Fire Blast, as FB might have better DPS (I'll have to go back and check).
But the 4 attack chain would require less +RCH.
As to what to drop for all this, I'd have to see your current build to give a really good idea of what to drop where to move slots....ect...ect
BrandX Future Staff Fighter
The BrandX Collection
Not off hand, as Mids numbers are a bit off...my guess would be to just go with...
Impale > Ripper > Throw Spines > Fire Blast > Repeat which my guess would likely be around maybe even a bit better DPS. Maybe replacing Throw Spines with Fire Blast, as FB might have better DPS (I'll have to go back and check). |
Mids does seem to show around twice the dmg for /blaze as in game (at least on scrappers), which makes looking it at wacky.
Hello, I know some folks won't want to respond with a build, that ok but would some of you post some spine/wp builds that are survivable? I don't have mids or I'd post mine so you guys could do a full autopsy, also since I lack mids could you post them long form instead of just a data chunk. I'm more than willing to spend inf on this build but I'd rather not use the 3 big PVP shinies please. Thanks in advance.
The more people I meet, the more I'm beginning to root for the zombies.