All Players Defeated (iTrials)


Arcanaville

 

Posted

So, I remember reading Fiery-Enforcer tried to duo a Lambda and got a "All Players Defeated" message and completion (failure) of the trial after a while (I think I recall him mentioning half a hour?), despite both of them being alive at the time.

I just ran into the same issue today. I was in a Lambda League where the leader misclicked on BAF (or first available), so most people quit. I stayed with about 5 people and we did the 40 warworks in a few minutes, then wiped a bit on Nightstar and everyone quit but me. Less than thirty seconds after I was solo, I got that same message - despite being alive and tanking Nightstar since before my remaining teammates left.

Obviously the trials weren't intended for less than the minimum size, but I'm curious as to what exactly causes this message. Based on those two experiences there seems to be other factors involved than a plain "if you don't have at least the minimum size, you're out after X amount of time" seeing as the delays were different. Could be just a different timer between BAF and Lambda, but that seems odd. Any ideas, experience with lower than minimum size trials?


 

Posted

Quote:
Originally Posted by Nihilii View Post
So, I remember reading Fiery-Enforcer tried to duo a Lambda and got a "All Players Defeated" message and completion (failure) of the trial after a while (I think I recall him mentioning half a hour?), despite both of them being alive at the time.

I just ran into the same issue today. I was in a Lambda League where the leader misclicked on BAF (or first available), so most people quit. I stayed with about 5 people and we did the 40 warworks in a few minutes, then wiped a bit on Nightstar and everyone quit but me. Less than thirty seconds after I was solo, I got that same message - despite being alive and tanking Nightstar since before my remaining teammates left.

Obviously the trials weren't intended for less than the minimum size, but I'm curious as to what exactly causes this message. Based on those two experiences there seems to be other factors involved than a plain "if you don't have at least the minimum size, you're out after X amount of time" seeing as the delays were different. Could be just a different timer between BAF and Lambda, but that seems odd. Any ideas, experience with lower than minimum size trials?
Could it have been that when the team wiped for a brief moment everyone was either dead out outside of the map? Its possible the game triggered the "all defeated" condition, but it didn't actually kick you until 30 seconds later. I've seen many cases even in normal mission where the failure condition for the mission doesn't fail the mission until a significant amount of time after the trigger occurs.

Edit: to clarify, its possible there's no actual minimum time required to trigger the failure: if it happens for even one moment the trial fails, but there is a random delay between when the game notices this and when it actually happens, possibly because the game server performs this task as a low priority task to prevent inducing additional lag.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Reading my message again I wasn't very clear, so for clarity's sake here's a better rundown of what happened after the 40 warworks phase.

We were 2 brutes, 1 tanker, 1 corruptor and 1 controller (I was one of the brutes).

The other brute jumped on NS at her spawn point. I followed and promptly died, hosped immediately. I think the rest of team followed the brute, and they all died eventually. The tanker quit right away, and the brute did after a few seconds. I went back and grabbed Nightstar from her spawn point, pulling her to the courts. The controller and the corruptor were still here, one of them (I'm not sure which) helped me fight Nightstar and vickies a bit, then both left. About 30 seconds after that, I got the message and trial failure.

So I believe the wipe occured about 3 minutes before the message, and that I was fighting NS for about 2 minutes before it failed. That said, I understand your point (I think) and that it's 3 minutes instead of 30 seconds might be irrelevant.

On the other hand, I think I've been on 12 men BAFs where we completely wiped and didn't get a failure message. I remember for sure Nightstar going back to her spawn point, nobody outside but me, and having to pull her back to the courts (in these other trials).

Quick Google search for Fiery-Enforcer's thread : here it is. If I understand his wording correctly, he hasn't died - but that he specifically says *he* didn't die makes me think his friend might? Either way, there would have been no full wipe on their run.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Could it have been that when the team wiped for a brief moment everyone was either dead out outside of the map? Its possible the game triggered the "all defeated" condition, but it didn't actually kick you until 30 seconds later. I've seen many cases even in normal mission where the failure condition for the mission doesn't fail the mission until a significant amount of time after the trigger occurs.
what ive seen in normal mishs where you fail due to a hostage dying, ect, the mish wont actually kick you out with a failure until the dead body despawns, which could explain where some of the delay comes from

so on the RWZ mish with general retard who tries to pistol whip everything to death and ends up getting 1 shot, the mish doesnt actually fail until his body despawns


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
what ive seen in normal mishs where you fail due to a hostage dying, ect, the mish wont actually kick you out with a failure until the dead body despawns, which could explain where some of the delay comes from

so on the RWZ mish with general retard who tries to pistol whip everything to death and ends up getting 1 shot, the mish doesnt actually fail until his body despawns
I'm thinking of LGTF where people actually try to fail that mission, and even long after chatterbox dies and despawns, sometimes the mission lingers on for a while before kicking everyone, and it doesn't seem to be consistently predictable how long it takes.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
I'm thinking of LGTF where people actually try to fail that mission, and even long after chatterbox dies and despawns, sometimes the mission lingers on for a while before kicking everyone, and it doesn't seem to be consistently predictable how long it takes.
It is possible that one of the girls have a long lasting debuff. If they use that debuff then die shortly after, the body would fade, but the mission won't end until that debuff also drops.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
I'm thinking of LGTF where people actually try to fail that mission, and even long after chatterbox dies and despawns, sometimes the mission lingers on for a while before kicking everyone, and it doesn't seem to be consistently predictable how long it takes.
Both of the chatterboxes have to die and despawn for that mission to fail, though. :P


 

Posted

Looks like this got fixed in the patch yesterday: Link