2 Handed Option for Mace, Axe and Broadsword
Problems with this:
1. It would mean changing the base stance for the powers (specifically it would change from "Right Handed Weapon" to "Two Handed Weapon") which may or may not be possible possible even with power customization (all existing alternate animations keep the same stance).
2. It would need new animations for all of the powers (including the variants for different body types and flying).
It's a nice change but in terms of animation-team effort it's probably almost as much work as a whole new powerset.
Problems with this:
1. It would mean changing the base stance for the powers (specifically it would change from "Right Handed Weapon" to "Two Handed Weapon") may or may not be possible possible even with power customization (all existing alternate animations keep the same stance). 2. It would need new animations for all of the powers (including the variants for different body types and flying). It's a nice change but in terms of animation-team effort it's probably almost as much work as a whole new powerset. |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
It would also make Shield Defense impossible to use with a set that you can currently use it with.
I don't know if it is possible to flag a set to be usable with one set of animations but not another set. As far as I'm aware it is either A) you can use these sets together, or B) you cannot use these sets together. I don't know of any "you can use these sets together, but only if you use this set of animations for set A."
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
It would also make Shield Defense impossible to use with a set that you can currently use it with.
I don't know if it is possible to flag a set to be usable with one set of animations but not another set. As far as I'm aware it is either A) you can use these sets together, or B) you cannot use these sets together. I don't know of any "you can use these sets together, but only if you use this set of animations for set A." |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Kinda confused here. What do weapon models have to do with it? I thought the main problem was the amount of new tailor-made animations this would require?
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If we were ever to get 2-handed weapon animations, I suppose they could use that trick if we're specifically talking about just Axe, Mace and Broadsword but the animations would be limited.
Heck, Stone melee only has 2 mallet double handed animations and you're talking about a whole set here.
But I think it's still 'do-able' since Mace, Axe and BS have nearly identical animations. However, those sets already have so many customization options. They have lots more weapon cust than Claws or Katana *AND* they can combine that with a shield.
I'd honestly rather look into customizations for SD to better allow its use with Claws, Spines and Katana (and Dual Blades) *first* before looking at more options for the 3 mentioned sets.
Expanding on 2) for a second: it would require 6 new animations for each powerset. Basically, you'd be creating the animations for 3 new sets, without getting new sets out of it.
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So be it! I'd rather they make whole new sets anyway! Brutal Blade for Brutes, Staff for Scrappers, Warhammer for Tankers and Scythe for Stalkers ^_^
I don't think this would be a waste of man-hours at all. Once you've animated a 2-handed mace, you can continue to use those same animations for the 2-handed axe, the 2-handed broadsword, and even future powers that have yet to be implemented.
Temporary Power: Street Sign, anyone? Staff Melee? With a pool of several 2-handed animations to draw from, these will be a snap to implement.
As it says in the title. A much bigger version of those weapons that requires 2 hands, Just like the Stone Mallet from Stone Melee. Just a suggestion that should have been added a long time ago.
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Maybe we'll see a true two-handed weapon set that features "extra reach" at the expense of slower animation (Spear, Pole-arm, 2H Mace, 2H Axe).
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
As it says in the title. A much bigger version of those weapons that requires 2 hands, Just like the Stone Mallet from Stone Melee. Just a suggestion that should have been added a long time ago.
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