Temporary Power - The Suppressor


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Atago View Post
If you were right then we wouldn't have these recurring discussions over and over again. That we have them is a proof that it is not only me (this is the first and only KB-Thread in that i've quoted) and that it is not enough to explain how KB is used correctly in teams. This is a fact that you forswear in a stubborn way for some inexplicable reason. As long as you do this a further discussion with you will lead to nothing. Whatever! I presented my idea and that was all i wanted.
Okey dokey Atago. As I hinted earlier, apparently if you don't agree with the OP, then you are wrong. Have fun.


 

Posted

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Originally Posted by PennyPA View Post
More helpful would be not forcing your issue with KB onto others and realizing that those same players with KB toons are very likely to also have melee toons or toons with AOE attacks and knows what happens when KB is used wrongly. More helpful would be teach others how to adapt to KB and to use it to its fullest potential.

Those other threads brought this up.
The problem is, people with AoEs or Auras or dependant on melee range feel they are *RIGHT* and everything opposed is *WRONG*. That there is only one *right* way to approach an enemy and it is AoEing it to death with them all huddled without any stragglers.

That whole mentality is *WRONG*. And I find it kind of humorous in such a laid-back game as CoX. It's akin to blindly adhering to the Holy Trinity of Healer, Tank, DPS and the whole fight is busted if anything breaks this. AoEs, Auras and Melee, apparently is the only acceptable approach.

Knocking foes away isn't a bad thing yet people will harp on about 'Oh, well my AoEs aren't going to hit everything!' to which I say 'So what?' Either the foes will be obliterated while constantly on their backs or they will huddle up again for your AoE onslaught.

The only counter to this argument is the specific situations where KB is used badly like knocking an anchor into another spawn or some such. And yet, KB used right can completely neutralize a group with a steady application angled to the right direction.

Personally, I'd *love* more control of my KB but if it were ever implemented, I feel it wouldn't be me controlling it but someone else dictating it which I won't tolerate.


 

Posted

Thanks Leo_G. You hit the nail on the head and said it better than me. There is nothing wrong with KB, just bad players, and no programming can fix them (yet ).


 

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Yes, thx Leo_G. If every Player would have this knowledge and way of thinking there would be no need for discussions about it or thoughts about changes. Too bad that it is not so.


 

Posted

KB is a wonderful, fabulous, marvelous tool for mitigation and control.

Learn to use it effectively. It's challenging, but well worth it.

Quote:
Originally Posted by Leo_G View Post
The problem is, people with AoEs or Auras or dependant on melee range feel they are *RIGHT* and everything opposed is *WRONG*.
I have no sympathy for meleers, sorry. They are, by and large, played by the most selfish, short sighted, non-team players around.

There are exceptions, but those people have learned to play nicely with others. Just as my Storm/Energy Defender has learned to play nicely with others.

Being a team player means knowing WHERE to pull the spawn to if you have KBers on the team (i.e. near a wall, or better yet into a corner). Being a team player means not running off to the next spawn and leaving the squishies to deal with the 5 mezzing bosses you leave behind every time.


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