Maint Morning Build - Elec/Rad
No Choking Cloud? In my opinion, that's one of the main reasons to make an Elec/Rad is the synergy with Static Field, Conductive Aura+Choking Cloud, and the other layered forms of control.
Fire/Rad, Ice/Rad and Elec/Rad all have the ability to used a ranged control, then run in with Choking Cloud and another PB AoE Aura to provide stacked control -- this is the strength of all three builds. But Choking Cloud needs to be fully slotted for ED capped Hold and lots of EndRdx.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
How about this?
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec/Rad: Level 50 Mutation Controller
Primary Power Set: Electric Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Electric Fence -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(3), DblAc-Acc/EndRdx(7), DblAc-Immob/Rng(11), DblAc-Acc/Immob/Rchg(23)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(13), Dct'dW-Heal(31), Dct'dW-Rchg(39)
Level 2: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(15), Dmg-I(21)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(17)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(33)
Level 8: Chain Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(9), TotHntr-Acc/EndRdx(11), TotHntr-Immob/Acc(19), TotHntr-Acc/Immob/Rchg(23)
Level 10: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/Rchg(29), DarkWD-ToHitDeb/EndRdx(31), Achilles-ResDeb%(40)
Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34)
Level 16: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(43)
Level 18: Static Field -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34), EndMod-I(43), EndMod-I(45)
Level 20: Enervating Field -- EndRdx-I(A)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(29), TmpRdns-Acc/EndRdx(34), TmpRdns-Acc/Dmg/Slow(39), TmpRdns-EndRdx/Rchg/Slow(45)
Level 24: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(37), G'Wdw-Acc/Hold/Rchg(37)
Level 26: Super Speed -- Clrty-Stlth(A)
Level 28: Choking Cloud -- Hold-I(A), Hold-I(36), Hold-I(36), EndRdx-I(36), EndRdx-I(37)
Level 30: Synaptic Overload -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(33), Mlais-Conf/Rng(46)
Level 32: Gremlins -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(40), SvgnRt-Acc/Dmg/EndRdx(40), SvgnRt-Acc(42), SvgnRt-PetResDam(50)
Level 35: Maneuvers -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
Level 44: Fire Blast -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48), Decim-Acc/Dmg(50)
Level 47: Consume -- RechRdx-I(A)
Level 49: Mutation -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(39)
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Synaptic Overload is underslotted and no way I'd wait until 30 to take it.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Synaptic Overload is underslotted and no way I'd wait until 30 to take it.
|
Choking Cloud can be slotted better with Frankenslotting. My Fire/Rad has it with 4 Unbreakable Constraint (including the damage proc), the Lockdown +2 Mag proc and a common EndRdx. Other builds use a combination of Hold/EndRdx IOs, but usually fit in the Lockdown Proc.
In Ling Rad, the Tempered Readiness set is mostly wasted (and the bonuses are fairly weak). That power is mostly needed for -Regen and -Recharge, neither of which can be enhanced. It mostly needs Accuracy and Recharge . . . and with enough global Recharge and some decent Global Accuracy, you can even get by with a single Acc in the default slot.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
And yes, I'm not a fan of the lingering rad slotting either.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
I really appreciate the feedback.
How do we like this slotting?
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec/Rad: Level 50 Mutation Controller
Primary Power Set: Electric Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Electric Fence -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(3), DblAc-Acc/EndRdx(7), DblAc-Immob/Rng(11), DblAc-Acc/Immob/Rchg(23)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(13), Dct'dW-Heal(31), Dct'dW-Rchg(39)
Level 2: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(15), Dmg-I(21)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(17)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(33)
Level 8: Chain Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(9), TotHntr-Acc/EndRdx(11), TotHntr-Immob/Acc(19), TotHntr-Acc/Immob/Rchg(23)
Level 10: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/Rchg(29), DarkWD-ToHitDeb/EndRdx(31), Achilles-ResDeb%(40)
Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34)
Level 16: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(43)
Level 18: Static Field -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34), EndMod-I(43), EndMod-I(45)
Level 20: Enervating Field -- EndRdx-I(A)
Level 22: Lingering Radiation -- Acc-I(A), RechRdx-I(29)
Level 24: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(37), G'Wdw-Acc/Hold/Rchg(37)
Level 26: Super Speed -- Clrty-Stlth(A)
Level 28: Choking Cloud -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(36), UbrkCons-EndRdx/Hold(36), UbrkCons-Hold(36), Lock-%Hold(37), RechRdx-I(45)
Level 30: Synaptic Overload -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(33), Mlais-EndRdx/Conf(34), Mlais-Acc/EndRdx(39), Mlais-Conf/Rng(46)
Level 32: Gremlins -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(40), SvgnRt-Acc/Dmg/EndRdx(40), SvgnRt-Acc(42), SvgnRt-PetResDam(50)
Level 35: Maneuvers -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
Level 44: Fire Blast -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48), Decim-Acc/Dmg(50)
Level 47: Consume -- RechRdx-I(A)
Level 49: Mutation -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(39)
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Well, now you've underslotted lingering rad..........
Not crazy about choking clouds new slotting, I'd want more end reduction in there.
I like lingering rad to be 4-5 slotted, typically with 2 acc and 3 recharge worth of slotting. I think a 6th slot is a bit much and it's really not a good power to sink a set in. Pieces of a set, sure. I'd want at least capped end reduction and as much hold as I could get in. Recharge is pretty meh on it given it's a toggle.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Well, now you've underslotted lingering rad..........
Not crazy about choking clouds new slotting, I'd want more end reduction in there. I like lingering rad to be 4-5 slotted, typically with 2 acc and 3 recharge worth of slotting. I think a 6th slot is a bit much and it's really not a good power to sink a set in. Pieces of a set, sure. I'd want at least capped end reduction and as much hold as I could get in. Recharge is pretty meh on it given it's a toggle. |
I didnt mean to put a recharge in Choking Cloud. Meant that to be an EndRdx.
You sure do have some weird slotting and sets.
Anyway, due to having to juggle data chunks between my iMac and a PC, it is sorta awkward for me to mod yours, but is easier for me to simply post my build/chunk, if only to show some of the sets that I think work a bit better. Use or ignore, as you prefer.
Lewis
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Rad Punk: Level 50 Science Controller
Primary Power Set: Electric Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(15)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(19)
Level 2: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(17), GravAnch-Acc/Immob/Rchg(43), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(48)
Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-ToHitDeb/EndRdx(17)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(40)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(40)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(40), FtnHyp-Sleep/EndRdx(50)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Mutation -- EndRdx-I(A)
Level 18: Recall Friend -- RechRdx-I(A)
Level 20: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(43), TmpRdns-Rng/Slow(46), TmpRdns-EndRdx/Rchg/Slow(46), TmpRdns-Acc/Dmg/Slow(48), RechRdx-I(50)
Level 22: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(50)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(29)
Level 28: Choking Cloud -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(34), EndRdx-I(34)
Level 30: Combat Jumping -- Krma-ResKB(A)
Level 32: Gremlins -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), EoCur-Acc/Hold/Rchg(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 47: Earth's Embrace -- RechRdx-I(A)
Level 49: Teleport Foe -- Acc-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Well, now you've underslotted lingering rad..........
Not crazy about choking clouds new slotting, I'd want more end reduction in there. I like lingering rad to be 4-5 slotted, typically with 2 acc and 3 recharge worth of slotting. I think a 6th slot is a bit much and it's really not a good power to sink a set in. Pieces of a set, sure. I'd want at least capped end reduction and as much hold as I could get in. Recharge is pretty meh on it given it's a toggle. |
And I can get away with a single Accuracy in Ling Rad -- plenty of global Recharge makes it perma without additional Recharge and plenty of global accuracy. How many slots go into it depends on how much global enhancement you have.
The main problems I have with the Slow sets is that they severely lack Recharge and the bonuses are pretty poor. I'm not entirely sure what power they were designed for . . . What power needs Accuracy, Slow, Damage, and just a little EndRdx, Range and almost no Recharge? We really could use a few new and different Slow sets: A Recharge Intensive Slow (oxymoron anyone?) for powers like Glue Arrow, Shiver, Tar Patch, Quicksand; an endurance-focused Slow set for Snow Storm, Arctic Air, etc.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Here is what I came up with for this week's new hero:
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec/Rad: Level 50 Mutation Controller
Primary Power Set: Electric Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Electric Fence -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(3), DblAc-Acc/EndRdx(7), DblAc-Immob/Rng(11), DblAc-Acc/Immob/Rchg(23), DblAc-Stun%(36)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(13), Dct'dW-Heal(31), Dct'dW-Rchg(39)
Level 2: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(15), Dmg-I(21), Dmg-I(36)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(17)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg(36)
Level 8: Chain Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(9), TotHntr-Acc/EndRdx(11), TotHntr-Immob/Acc(19), TotHntr-Acc/Immob/Rchg(23), TotHntr-Dam%(37)
Level 10: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/Rchg(29), DarkWD-ToHitDeb/EndRdx(31), Achilles-ResDeb%(40)
Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34)
Level 16: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(43)
Level 18: Static Field -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34), EndMod-I(43), EndMod-I(45)
Level 20: Enervating Field -- EndRdx-I(A)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(29), TmpRdns-Acc/EndRdx(34), TmpRdns-Acc/Dmg/Slow(39), TmpRdns-EndRdx/Rchg/Slow(45)
Level 24: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(37), G'Wdw-Acc/Hold/Rchg(37)
Level 26: Super Speed -- Clrty-Stlth(A)
Level 28: Maneuvers -- LkGmblr-Rchg+(A)
Level 30: Synaptic Overload -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(33), Mlais-Conf/Rng(46)
Level 32: Gremlins -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(40), SvgnRt-Acc/Dmg/EndRdx(40), SvgnRt-Acc(42), SvgnRt-PetResDam(50)
Level 35: Tactics -- ToHit-I(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
Level 44: Fire Blast -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48), Decim-Acc/Dmg(50)
Level 47: Consume -- RechRdx-I(A)
Level 49: Mutation -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(39)