Mindrunner

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  1. Quote:
    Originally Posted by MentalMaden View Post
    Well, now you've underslotted lingering rad..........

    Not crazy about choking clouds new slotting, I'd want more end reduction in there.

    I like lingering rad to be 4-5 slotted, typically with 2 acc and 3 recharge worth of slotting. I think a 6th slot is a bit much and it's really not a good power to sink a set in. Pieces of a set, sure. I'd want at least capped end reduction and as much hold as I could get in. Recharge is pretty meh on it given it's a toggle.
    My thinking is with lingering rad: my global recharge has it's recharge faster than its length thus its already perma. Basic Acc is 1.3 self buffed. A bit low, but I cant find any slots to give it.

    I didnt mean to put a recharge in Choking Cloud. Meant that to be an EndRdx.
  2. I really appreciate the feedback.

    How do we like this slotting?

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Elec/Rad: Level 50 Mutation Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Electric Fence -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(3), DblAc-Acc/EndRdx(7), DblAc-Immob/Rng(11), DblAc-Acc/Immob/Rchg(23)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(13), Dct'dW-Heal(31), Dct'dW-Rchg(39)
    Level 2: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(15), Dmg-I(21)
    Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(17)
    Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(33)
    Level 8: Chain Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(9), TotHntr-Acc/EndRdx(11), TotHntr-Immob/Acc(19), TotHntr-Acc/Immob/Rchg(23)
    Level 10: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/Rchg(29), DarkWD-ToHitDeb/EndRdx(31), Achilles-ResDeb%(40)
    Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(17)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34)
    Level 16: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(43)
    Level 18: Static Field -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34), EndMod-I(43), EndMod-I(45)
    Level 20: Enervating Field -- EndRdx-I(A)
    Level 22: Lingering Radiation -- Acc-I(A), RechRdx-I(29)
    Level 24: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(37), G'Wdw-Acc/Hold/Rchg(37)
    Level 26: Super Speed -- Clrty-Stlth(A)
    Level 28: Choking Cloud -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(36), UbrkCons-EndRdx/Hold(36), UbrkCons-Hold(36), Lock-%Hold(37), RechRdx-I(45)
    Level 30: Synaptic Overload -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(33), Mlais-EndRdx/Conf(34), Mlais-Acc/EndRdx(39), Mlais-Conf/Rng(46)
    Level 32: Gremlins -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(40), SvgnRt-Acc/Dmg/EndRdx(40), SvgnRt-Acc(42), SvgnRt-PetResDam(50)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A)
    Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
    Level 44: Fire Blast -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48), Decim-Acc/Dmg(50)
    Level 47: Consume -- RechRdx-I(A)
    Level 49: Mutation -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Containment
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(39)



    Code:
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  3. How about this?

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Elec/Rad: Level 50 Mutation Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Electric Fence -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(3), DblAc-Acc/EndRdx(7), DblAc-Immob/Rng(11), DblAc-Acc/Immob/Rchg(23)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(13), Dct'dW-Heal(31), Dct'dW-Rchg(39)
    Level 2: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(15), Dmg-I(21)
    Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(17)
    Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(33)
    Level 8: Chain Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(9), TotHntr-Acc/EndRdx(11), TotHntr-Immob/Acc(19), TotHntr-Acc/Immob/Rchg(23)
    Level 10: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/Rchg(29), DarkWD-ToHitDeb/EndRdx(31), Achilles-ResDeb%(40)
    Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(17)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34)
    Level 16: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(43)
    Level 18: Static Field -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34), EndMod-I(43), EndMod-I(45)
    Level 20: Enervating Field -- EndRdx-I(A)
    Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(29), TmpRdns-Acc/EndRdx(34), TmpRdns-Acc/Dmg/Slow(39), TmpRdns-EndRdx/Rchg/Slow(45)
    Level 24: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(37), G'Wdw-Acc/Hold/Rchg(37)
    Level 26: Super Speed -- Clrty-Stlth(A)
    Level 28: Choking Cloud -- Hold-I(A), Hold-I(36), Hold-I(36), EndRdx-I(36), EndRdx-I(37)
    Level 30: Synaptic Overload -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(33), Mlais-Conf/Rng(46)
    Level 32: Gremlins -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(40), SvgnRt-Acc/Dmg/EndRdx(40), SvgnRt-Acc(42), SvgnRt-PetResDam(50)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A)
    Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
    Level 44: Fire Blast -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48), Decim-Acc/Dmg(50)
    Level 47: Consume -- RechRdx-I(A)
    Level 49: Mutation -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Containment
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(39)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  4. Here is what I came up with for this week's new hero:
    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Elec/Rad: Level 50 Mutation Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Electric Fence -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(3), DblAc-Acc/EndRdx(7), DblAc-Immob/Rng(11), DblAc-Acc/Immob/Rchg(23), DblAc-Stun%(36)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(13), Dct'dW-Heal(31), Dct'dW-Rchg(39)
    Level 2: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(15), Dmg-I(21), Dmg-I(36)
    Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(17)
    Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg(36)
    Level 8: Chain Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(9), TotHntr-Acc/EndRdx(11), TotHntr-Immob/Acc(19), TotHntr-Acc/Immob/Rchg(23), TotHntr-Dam%(37)
    Level 10: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/Rchg(29), DarkWD-ToHitDeb/EndRdx(31), Achilles-ResDeb%(40)
    Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(17)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34)
    Level 16: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(43)
    Level 18: Static Field -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34), EndMod-I(43), EndMod-I(45)
    Level 20: Enervating Field -- EndRdx-I(A)
    Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(29), TmpRdns-Acc/EndRdx(34), TmpRdns-Acc/Dmg/Slow(39), TmpRdns-EndRdx/Rchg/Slow(45)
    Level 24: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(37), G'Wdw-Acc/Hold/Rchg(37)
    Level 26: Super Speed -- Clrty-Stlth(A)
    Level 28: Maneuvers -- LkGmblr-Rchg+(A)
    Level 30: Synaptic Overload -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(33), Mlais-Conf/Rng(46)
    Level 32: Gremlins -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(40), SvgnRt-Acc/Dmg/EndRdx(40), SvgnRt-Acc(42), SvgnRt-PetResDam(50)
    Level 35: Tactics -- ToHit-I(A)
    Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
    Level 44: Fire Blast -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48), Decim-Acc/Dmg(50)
    Level 47: Consume -- RechRdx-I(A)
    Level 49: Mutation -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Containment
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(39)



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    My thinking with consume is to counteract em pulse. Slotting is for recharge giving me perma-AM. Have not considered alpha. Your thoughts?
  5. I ended up going with Streetcleaner's build. I will also take a look at your IO suggestions and incorporate those too.

    I am finding it hard to believe I leveled 1-50 without Mesmerize. Its great! Also, the raptor pack has opened up a lot of things in my build. I always relied on fly as a travel power but a Celerity-ed Super Speed makes burning through my daily tips a lot easier.

    Thanks everyone for the help!
  6. I definitely see what you are saying about the 6th slot.

    The build you posted had an unassigned slot, which I dropped into Confuse with a recharge IO.

    My remaining questions are about my Performance Shifter sets. Are those worth it or would I be better served (and cheaper) just droping EndMod IOs?

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Primary Hold: Level 50 Mutation Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Kinetics
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Levitate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(11)
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
    Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(15), Dmg-I(34), Dmg-I(36)
    Level 4: Siphon Power -- RechRdx-I(A), Acc-I(17), Acc-I(50)
    Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(19), Mlais-Acc/EndRdx(19), Mlais-Conf/Rng(21), Mlais-Acc/Conf/Rchg(21), RechRdx-I(27)
    Level 8: Mass Hypnosis -- FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(27)
    Level 10: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(23)
    Level 12: Siphon Speed -- RechRdx-I(A), Acc-I(42), Acc-I(48)
    Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 18: Fly -- Flight-I(A)
    Level 20: Total Domination -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(31), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(33)
    Level 22: Speed Boost -- Zephyr-ResKB(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/Rchg(34)
    Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Fear-I(46)
    Level 28: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit(36), GSFC-ToHit/EndRdx(50)
    Level 30: Increase Density -- S'fstPrt-ResDam/Def+(A)
    Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(36), Mlais-Acc/EndRdx(37), Mlais-Conf/Rng(37), Mlais-Acc/Conf/Rchg(37)
    Level 35: Transference -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39)
    Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(39), Acc-I(40), RechRdx-I(40)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
    Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Acc/Dmg/Rchg(46)
    Level 47: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-ResDam(50)
    Level 49: Rise of the Phoenix -- RechRdx-I(A)
    Level 50: Nerve Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Acc(43)



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  7. So ive been slowly levelling my mind/kin troller for a few years now (really slowly)

    I think I have come up with my final build to be put in place as I hit my alpha.

    First question: am I trying to be too many things? I am looking for group hold ability, buff ability, debuff ability, groupd usefullness and soloability for grinding hero merits (simple)

    Thoughts on power choices and slotting especially desired. Thanks!

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Primary Hold: Level 50 Mutation Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Kinetics
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Levitate
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Transfusion
    • (A) Touch of the Nictus - Healing
    • (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (7) Touch of the Nictus - Accuracy/Healing
    • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (9) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (11) Touch of the Nictus - Chance for Negative Energy Damage
    Level 2: Dominate
    • (A) Ghost Widow's Embrace - Accuracy/Recharge
    • (13) Ghost Widow's Embrace - Endurance/Hold
    • (13) Ghost Widow's Embrace - Accuracy/Endurance
    • (15) Ghost Widow's Embrace - Hold/Range
    • (15) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (17) Ghost Widow's Embrace - Chance of Damage(Psionic)
    Level 4: Siphon Power
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (50) Accuracy IO
    Level 6: Confuse
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (19) Malaise's Illusions - Endurance/Confused
    • (19) Malaise's Illusions - Accuracy/Endurance
    • (21) Malaise's Illusions - Confused/Range
    • (21) Malaise's Illusions - Accuracy/Confused/Recharge
    • (23) Malaise's Illusions - Chance of Damage(Psionic)
    Level 8: Mass Hypnosis
    • (A) Fortunata Hypnosis - Sleep
    • (23) Fortunata Hypnosis - Sleep/Recharge
    • (25) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (25) Fortunata Hypnosis - Accuracy/Recharge
    • (27) Fortunata Hypnosis - Sleep/Endurance
    • (27) Fortunata Hypnosis - Chance for Placate
    Level 10: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    Level 12: Siphon Speed
    • (A) Recharge Reduction IO
    • (48) Accuracy IO
    Level 14: Fly
    • (A) Flight Speed IO
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 18: Stealth
    • (A) Endurance Reduction IO
    Level 20: Total Domination
    • (A) Gladiator's Net - Accuracy/Hold
    • (31) Gladiator's Net - Accuracy/Recharge
    • (31) Gladiator's Net - Recharge/Hold
    • (31) Gladiator's Net - Endurance/Recharge/Hold
    • (33) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    • (33) Gladiator's Net - Chance of Damage(Lethal)
    Level 22: Speed Boost
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 24: Invisibility
    • (A) Defense Buff IO
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    • (36) Luck of the Gambler - Endurance/Recharge
    • (46) Luck of the Gambler - Defense/Recharge
    • (48) Luck of the Gambler - Defense/Endurance
    Level 28: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 30: Terrify
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (33) Glimpse of the Abyss - Endurance/Fear
    • (34) Glimpse of the Abyss - Accuracy/Endurance
    • (45) Glimpse of the Abyss - Fear/Range
    • (46) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (46) Glimpse of the Abyss - Chance of Damage(Psionic)
    Level 32: Mass Confusion
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (36) Malaise's Illusions - Endurance/Confused
    • (37) Malaise's Illusions - Accuracy/Endurance
    • (37) Malaise's Illusions - Confused/Range
    • (37) Malaise's Illusions - Accuracy/Confused/Recharge
    • (39) Malaise's Illusions - Chance of Damage(Psionic)
    Level 35: Transference
    • (A) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - Accuracy/Recharge
    • (39) Performance Shifter - EndMod/Accuracy
    Level 38: Fulcrum Shift
    • (A) Recharge Reduction IO
    • (40) Accuracy IO
    • (40) Recharge Reduction IO
    Level 41: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 44: Fire Blast
    • (A) Devastation - Accuracy/Damage
    • (45) Devastation - Damage/Endurance
    • (45) Devastation - Damage/Recharge
    • (50) Devastation - Chance of Hold
    Level 47: Rise of the Phoenix
    • (A) Recharge Reduction IO
    Level 49: Increase Density
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 50: Nerve Boost
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (40) Performance Shifter - EndMod
    • (43) Performance Shifter - EndMod/Accuracy


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