Alchemy


Auroxis

 

Posted

Alchemy, now that would be an awesome power set but we dont have it and i doubt that we ever will. So using the sets we have available how could you make a character to represent alchemy?


 

Posted

I'd go with a /poison MM. I might be remembering poorly but I think some of the powers even have an animation with a bottle or potion of some kind (maybe the rez?). As for the primary, demon summoning seems like it could tie somewhat well to Alchemy, in my opinion.


 

Posted

I would go for an Archery/Trick Arrow Corruptor(or Defender).

You're basically firing arrows laced with all sorts of funky concoctions(Acid, Explosive, Glue, Poison, Oil) at your opponents.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
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Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

It depends on if you mean alchemy as a sort of realistic 'precursor to chemistry' or alchemy as a sort of 'pseudo-magic,' in my opinion.

For pseudo-magic alchemy, any elemental power would fit but I'm especially fond of the Earth-type sets here. Earth control in particular with a sort of 'pouring your reagents on the ground' thing, and getting a reaction of quicksand or a gas cloud or fossilization.

For a chemistry precursor, poison springs to mind immediately, but the suggestion of trick arrow isn't a bad one either. I can't think of anything particularly better unless you want to start getting creative, in which case Storm Summoning might be an option, with your alchemy causing 'weather reactions' or something. Like 'cloud seeding that works' or whatnot.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Quote:
Originally Posted by Flux_Vector View Post
It depends on if you mean alchemy as a sort of realistic 'precursor to chemistry' or alchemy as a sort of 'pseudo-magic,' in my opinion.

...'pouring your reagents on the ground' thing, and getting a reaction of quicksand or a gas cloud or fossilization...

...but the suggestion of trick arrow isn't a bad one either...
How about Plants/TA? You could say it's. Throwing some manner of arcane ungent onto the soil to force-grow plants, with the TA being a method of delivering various poisons you've concocted over a wide area at range.

As a character, I found Plants/TA to also be a fun ride to 50. It was a slow, steady solo troller with a huge bag of tricks to use at any given time. With Ice Arrow and Strangler, I was holding bosses before level 20 without hasten. The debuffs are a tad small, but nobody is going to protest an AoE a -res debuff, and /TA has two of them. Plants/TA has two RANGED AoE Holds, as well, which means that you can make good use of them by stacking to get a higher hold magnitude or using one right before the other wears off to prolong the effect. All this, plus Seeds of Confusion.


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