Class Project


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Silverado View Post
Like I said before, ALL villain ATs can be considered damage first, so their role in a team is defined by that which they can do that others can't.

Why I don't think that MMs were intended as Aggro-Management? because they don't have any aggro-managing tools (ie. Taunt) in their main powersets

I've always seen it as that the job of Aggro Management in Villains was split across Masterminds (absorb the alpha with henchmen) and Brutes (maintain the aggro afterwards) with the Domi providing Crowd Control.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I've always seen it as that the job of Aggro Management in Villains was split across Masterminds (absorb the alpha with henchmen) and Brutes (maintain the aggro afterwards) with the Domi providing Crowd Control.
I've never viewd MM henchmen as disposable (guess I'm not villanous enough), since it's very impractical to summon, buff, resummon, rebuff, etc (even worse when you had to upgrade each henchman individually).

I also view Aggro-Management and Crowd Control as two different things; Aggro-Management being a subcategory of Crowd Control which focuses on drawing the aggro to yourself so you can a.- do more damage (as a Brute) and b.- prevent your squishy allies from being squished