59% Softcap Confirmation?
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Going from 50% chance to be hit (assuming even level, for now) to 64% chance to be hit means you get 28% more damage in than usual. Going from 5% chance to be hit to 19% chance to be hit means you get 280% more damage in than usual.
I'm trying to understand why 14% extra to-hit is such a HUGE deal.
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The other part of the equation is how much one would have to invest to mitigate that extra damage with a non-defense build (more healing/resistances/whatever) vs. how easy it is to come up with an extra 14% defense.
And there's the fact that both SR and SD get some form of resistance (so they're not completely one-layered), but you get the point.
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For a SD Brute or Scrapper, coming up with a straight +14% defense when you are already softcapped means specializing extremely heavily for that goal.
The other part of the equation is how much one would have to invest to mitigate that extra damage with a non-defense build (more healing/resistances/whatever) vs. how easy it is to come up with an extra 14% defense.
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You will need to go Nerve, You will need maneuvers and the gladiator unique, you will need barrier and you will need to sacrifice recharge.
I'm not willing to do all that, but I have an option available.
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This actually sums up your problem fairly well.
Because a lot of players suck, really really badly.
I've been on more Lambdas than I care to count where teammates were simply crap for support, crap for sticking together. At that point, I can either quit like a chump or man-up and push forward. I'm going to build for the second option. Its exactly what my other two Brutes do in the exact same situation. And if I am invincible, my teammates are invincible - because I am usually the one in the lead, taking alphas and aggro and eating the lion's share of the damage and debuffs that the squishies could all be eating instead. Im going to keep reiterating this for you, because you keep missing it, my Brutes are designed to tank for teams they do not run around like the typical PUG headless chicken Brute/Scrappers that plague the wilds of PUGland. I know it must seem unfathomable to you that I could A) Be tanking for teams and B) be taking too much incoming flak due to a lack of support due to poor team comp or simply bad players, but spend one weekend running marathon trials on Freedom and maybe you might start to understand. |
You are attempting to do something designed to require teamwork with crappy teammates.
In these trials, if your support sucks you are going to get slaughtered. Everyone has to pull their weight, and if the support doesn't do so, the melee is NOT going to be able to pick up the slack and do it all themselves.
You support them by taking agro, they support you by buffing and healing so you can survive that agro. Even with an obscene amount of force multiplication, at the end of the day those ATs are squishier than you. They can and will be one and two shotted by things that you could survive, so it makes sense for them to buff you so you can take those hits for them.
What doesn't make sense is for you to expect to waltz in and handle all of that agro by yourself when your support isn't up to snuff. I've watched a Stone tank in Granite get beaten down by a mob in seconds flat because he thought he didn't need help.
In short, everyone needs to support each other. If you try to be the hero and take all that agro while your teammates twiddle their thumbs, you are going to die, messily and repeatedly.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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I understand all the need for support and to play tanker for the squishy characters - but it is not the same as doing it on a Tanker. Brutes need to push the envelope further, build better and play better.
In these trials, if your support sucks you are going to get slaughtered. Everyone has to pull their weight, and if the support doesn't do so, the melee is NOT going to be able to pick up the slack and do it all themselves.
You support them by taking agro, they support you by buffing and healing so you can survive that agro. Even with an obscene amount of force multiplication, at the end of the day those ATs are squishier than you. They can and will be one and two shotted by things that you could survive, so it makes sense for them to buff you so you can take those hits for them. |
Also, can we assume that when your support crew sucks you just up and quit the league in that very moment?
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What doesn't make sense is for you to expect to waltz in and handle all of that agro by yourself when your support isn't up to snuff. I've watched a Stone tank in Granite get beaten down by a mob in seconds flat because he thought he didn't need help.
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My WP Brute can handle mobs alone - its not optimal and I'd prefer the team to stick together because its faster, more efficient and requires less resources on my part (T3 insps).
The DM/SD is close and is performing well, but still does not have all his key incarnate powers yet.
It just requires enough tools and back up plans to keep yourself alive.
This is how I build, and this is what I plan to do for the second SD brute.
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In short, everyone needs to support each other. If you try to be the hero and take all that agro while your teammates twiddle their thumbs, you are going to die, messily and repeatedly.
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Its just the SS/SD Brute that is having issues due to being a very offensively focused build - hence the slight retooling.
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Nailed it. I can't believe an experienced player would not be aware of the fact that stacked buffs/debuffs in this game are ridiculously more powerful than anything melee toons can do.
There is a reason that the standard LRSF Freedom Phalanx Rush was 1 Brute and 7 Corrs - and it has nothing to do with melees being invincible and making support ATs obsolete. The only reason the Brute is there is because they can hold all of the ATs in one spot for them to die.
In fact, I'll go one point further, the reason the top end content is so ridiculously loaded with debuffs, to hit buffs and pretty much every other nasty trick the devs can think of is because of support ATs. This is a silly argument, I'm really stunned if you actually think force multipliers are suffering in this game and living in the shadow of melees running around punching stuff. |
Both of whom, as I said earlier, are tougher once they are softcapped than softcapped defense based sets.
Grabbing Darkest Night means the SD will be able to push back to 95% of stuff missing.
I've been on more Lambdas than I care to count where teammates were simply crap for support, crap for sticking together.
At that point, I can either quit like a chump or man-up and push forward.
I'm going to build for the second option. Its exactly what my other two Brutes do in the exact same situation.
And if I am invincible, my teammates are invincible - because I am usually the one in the lead, taking alphas and aggro and eating the lion's share of the damage and debuffs that the squishies could all be eating instead.
Im going to keep reiterating this for you, because you keep missing it, my Brutes are designed to tank for teams they do not run around like the typical PUG headless chicken Brute/Scrappers that plague the wilds of PUGland.
I know it must seem unfathomable to you that I could A) Be tanking for teams and B) be taking too much incoming flak due to a lack of support due to poor team comp or simply bad players, but spend one weekend running marathon trials on Freedom and maybe you might start to understand.
I'd imagine that makes the players of those other ATs smile a bit after the last several years of feeling rather useless to you because your melee character didn't really need anything they had to offer.
You keep harping on this point but refuse to address the counter point - those other ATs are the most powerful ATs in the game, they can easily make melee's obsolete.
I never feel like that when I play my Corrs and Doms, because I build them well enough that I don't have to.
Maybe other people's support characters feel like they suck, but mine certainly don't.
There is a reason that the standard LRSF Freedom Phalanx Rush was 1 Brute and 7 Corrs - and it has nothing to do with melees being invincible and making support ATs obsolete. The only reason the Brute is there is because they can hold all of the ATs in one spot for them to die.
In fact, I'll go one point further, the reason the top end content is so ridiculously loaded with debuffs, to hit buffs and pretty much every other nasty trick the devs can think of is because of support ATs.
This is a silly argument, I'm really stunned if you actually think force multipliers are suffering in this game and living in the shadow of melees running around punching stuff.