Eeny, Meeny, Miny, Moe


Breog

 

Posted

If you had to pick one of these builds which would it be. Just to make it interesting I wont say what it's for or anything. If it was your last day to play CoH and these were your only options which one would you pick and for what reason?

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Posted

Its my last day for CoH?!?!? /em heartattack


Seriously, though, why? Both builds have a lot of flaws in slotting and could be improved upon greatly.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Its my last day for CoH?!?!? /em heartattack


Seriously, though, why? Both builds have a lot of flaws in slotting and could be improved upon greatly.
Sounds like an excellent excuse for evolutionary engineering (alliteration aside). Tell him which one of the two is the least bad (I don't have mids while I'm at work to do this), and he can make another two builds which make changes to that. Then we pick the best one again and he makes changes and comes up with another two builds. Et cetera, ad nauseam.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I would say #2 is the better of the 2. That said, I would play neither. Needs to be rebuilt with slotting for typed damage instead of positional and that's the just first thing that needs looked at.

I'm pretty sure there's a guide floating around on softcapping invuln with almost any secondary. find that. read. ???. profit.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Sounds like an excellent excuse for evolutionary engineering (alliteration aside).
Nitpick: actually it's "assonance" when it's repeated vowel sounds. Don't ask me why someone felt a different term was needed.

Quote:
Originally Posted by Dechs Kaison View Post
Tell him which one of the two is the least bad (I don't have mids while I'm at work to do this), and he can make another two builds which make changes to that. Then we pick the best one again and he makes changes and comes up with another two builds. Et cetera, ad nauseam.
Maybe he's an optometrist in real life?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Ok, so is this build an improvement? If im not getting the picture just tell me.

Note: It's supposed to be a cheapish build, I don't see being able to spend any more than 900m on it...



Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Next: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(5)
Level 1: Shadow Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 4: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 6: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 8: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(19), TtmC'tng-EndRdx/Rchg(19), TtmC'tng-ResDam/EndRdx/Rchg(21), TtmC'tng-ResDam(21), TtmC'tng-EndRdx(23)
Level 10: Smite -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(25)
Level 12: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(29)
Level 14: Taunt -- Mocking-Taunt(A), Mocking-Rchg(33), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(34)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 18: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37), Krma-ResKB(37)
Level 20: Siphon Life -- Dct'dW-Heal(A), Dct'dW-Rchg(43), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45)
Level 22: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(40)
Level 24: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(37), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39)
Level 26: Tough Hide -- RedFtn-Def(A), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
Level 28: Soul Drain -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rng(31), Zinger-Acc/Rchg(31), Zinger-Dam%(33)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(42)
Level 32: Weave -- Krma-ResKB(A)
Level 35: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(48)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 41: Char -- Empty(A)
Level 44: Melt Armor -- LdyGrey-%Dam(A)
Level 47: Fire Ball -- Dmg-I(A)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)



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Posted

Maybe its late... but dont you have like mag 25+ Knockback protection in that biuld O_o
I can kinda see why the full set of Zephyr but... Karma Knocback pro?? whats that doing in thier horribliy underslotting Weaves Def bonus. And again Karma KB in invinicbility?? O_o

Zinger in Soul Drain, ok... but Soul Drain does cause decent damage. Along with being one of your few AoEs. Zinger also underslots for recharge. Guessing you really wanted the 3.13% smash/lethal... you can pick it up else were and not gimp this power.

Your Pyre Mastery is horribly underslotted in every way shape and form. I understand your going for cheap biuld. But with that slotting you might as well go Energy master, you will get more use out of under slotted Physical Prefection and Conserve Power vs an underslotted Pyre Mastery.

Is that Titianum Coating in unyeilding? 6 slotted..... Why? (havn't loaded this into mids, as I can't atm to look at certain things just going by what I can eyeball quickly)

Siphon life, yes its a very nice heal. But Doctored wounds give it Zero Acc or Damage. Don't forget Siphon life is also one of your best attacks. Why intentionaly make it under preform.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

So it seems you are looking for advice and help on making a build, and not playing a game on the forums.

Your new build is an improvement, but it still doesn't quite reach the standards most Invulnerability tankers want. Reaching 45% S/L and E/N defense is important, and should be doable without spending billions.

The first thing I usually do after I pick my powers in Mids' is slot my defense toggles. That ensures you won't leave something useful underslotted. Yes, you left Weave with no defense or endurance slotting. Slotting resistance toggles is the next step for the same reasons as the defense toggles. After that, I slot Health with the Miracle and Numina's uniques, and add two slots to Stamina to ensure I have decent endurance recovery. It is easy to forget about those powers because they are on the bottom half of Mids'.

When slotting for defense, it is very important to consider how much defense you gain per slot expended. The Steadfast Protection 3% defense IO is not expensive and should be in your build first. Sets that add more vector (melee, ranged, AoE) defense than typed (S/L and E/N) should be avoided unless they end up being the very last set you need to reach 45% defense.

Get rid of the Blessing of the Zephyr sets and the knockback protection IOs. You don't need them for the defense. You have enough knockback protection in Unyielding.

Anything less than 5 slots of Red Fortune does not provide worthwhile set bonuses. Generally, recharge bonus and defense are what we slot for. Sometimes, slotting for HP and regeneration bonuses helps too. Some Invulnerability tankers like to hit the HP cap when Dull Pain is up.

If you are going to take an Ancillary/Epic power pool and not add slots, you should take Energy Mastery. Conserve Power and Physical Perfection can both function well without adding slots. Taking an attack and not slotting it is a waste of a power choice. Not slotting Boxing/Kick is accepted as a necessary waste to get Tough and Weave in the build. Some people slot Boxing as a set mule, but realize it is not used as an attack, except maybe when leveling.

As mentioned above, Siphon Life needs to be slotted better. It needs accuracy if you want to heal yourself with it. There is nothing worse than watching your health continue to go down and Siphon Life just keeps missing. Slot it with accurate healing sets or look for other Dark Melee builds to see how they slot it for both damage and healing.

I highly recommend looking at other Invulnerability builds to get a better idea of where you should be going with yours. If your budget is 900 million, the only builds you should exclude are those that use purple sets or PvP IOs. Anything else, including Kinetic Combats and Luck of the Gamblers is affordable. You may have to farm tip missions to get some IOs or more INF, but the builds will put you in a better position for end-game tanking if you are serious about making this character.


 

Posted

It's better than it was, but I'm going to echo a lot of Breog's comments, just in a little more detail.

First of all, there's no need to take the resistance passives as soon as they're available. Taking them in the 20s or even 30s is fine, though you might want to get RPD on the earlier side of that range.

Personally, I'd go with Shadow Maul instead of Smite, but that will make it more difficult to hit the S/L soft-cap without using much more expensive IOs like Kinetic Combat or Rectified Reticle. Your call.

And although I don't have a lot of experience with it myself, the consensus on the tank Pyre Mastery pool is that Melt Armor isn't all that good and that Fire Blast is a better choice.

Okay, slotting issues:

No Steadfast +Def is definitely a problem. Get it and slot it in any resistance power, I usually put it in RPD.

The attacks slotted with Smashing Haymaker are underslotted for accuracy and damage. I prefer to use the Mako's Bite Acc/Dam/End/Rchg but any set IO that has both accuracy and damage will do.

I agree with Breog on UY, six-slotting with TC is pointless for typed defense, you get better bonuses with fewer slots by using Reactive Armor.

Invul does NOT need KB protection, UY will take care of that more than adequately. Save some influence and slots and drop all the -KB IOs.

Invinc is overslotted, and Red Fortune is not a great defense set for Invul. IMO, the go-to sets are Luck of the Gambler if you can afford it, or Gift of the Ancients if you're on a tighter budget or need additional recovery. In your case, I'd go with GotA, but if that's still too pricey, Serendipity is a cheap alternative. But use 4 slots at most for any of those sets. This applies to TH and Weave as well, and as Breog noted, you definitely want to slot up Weave better than you have here.

Siphon Life and Soul Drain are both good attacks, and should be slotted like attacks. Save yourself some slots and put the SH set you have in Boxing in SL instead, and use 3 Eradication plus another couple of slots in SD.

The BotZ sets in CJ and SJ aren't a great choice; the typed defense bonuses they offer now are just pitiful and Invul doesn't need the KB protection. SJ doesn't need more than the base slot; put defense common(s) in CJ and a Jump common in SJ.

Dark Consumption can also be slotted as an attack, and it would be a good place for another 3 slots of Eradication to boost your E/NE defense.

I agree with Breog, your epic attacks need more slots, especially Fireball.

Here's the sort of thing I'd do with your build. Note that it's soft-capped to S/L/E/NE with one in range of Invinc, and at 40% for F/C def. I avoided the Erad quad because it's by far the most expensive in the set, and if the Scirocco's Dervish IOs are too expensive, Multi Strike is a good, cheap alternative.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Next: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 1: Shadow Punch -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 2: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(3), Dct'dW-Heal/EndRdx:50(3), Dct'dW-Heal/Rchg:50(13), Dct'dW-EndRdx/Rchg:50(15)
Level 4: Smite -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(23), S'ngH'mkr-Dmg/Rchg:35(25), S'ngH'mkr-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
Level 6: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(29)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(19), RctvArm-ResDam:40(21)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Rchg:50(11), Mocking-Taunt/Rchg:50(13), Mocking-Acc/Rchg:40(15), Mocking-Taunt/Rng:40(23), Mocking-Taunt/Rchg/Rng:50(34)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 14: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:40(27)
Level 16: Siphon Life -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(43), S'ngH'mkr-Dmg/Rchg:35(45), S'ngH'mkr-Dmg/EndRdx/Rchg:35(45), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(36), GftotA-Def/EndRdx/Rchg:40(36), GftotA-Def:40(36)
Level 20: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(39), Aegis-ResDam:50(40)
Level 22: Boxing -- Acc-I:35(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(40), RctvArm-ResDam:40(40)
Level 26: Tough Hide -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(33), GftotA-Def:40(37)
Level 28: Soul Drain -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(31), Sciroc-Dmg/EndRdx:50(31), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 30: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(33), GftotA-Def/EndRdx/Rchg:40(33), GftotA-Def:40(34)
Level 32: Resist Elements -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(37), Aegis-ResDam/Rchg:50(42)
Level 35: Dark Consumption -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg/EndRdx:50(50)
Level 38: Midnight Grasp -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(42), S'ngH'mkr-Dmg/Rchg:35(42), S'ngH'mkr-Dmg/EndRdx/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 41: Char -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/Rchg:50(48)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Super Jump -- Jump-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(27)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(17)
------------
Set Bonus Totals:

  • 16.75% Defense(Smashing)
  • 16.75% Defense(Lethal)
  • 12.38% Defense(Fire)
  • 12.38% Defense(Cold)
  • 18% Defense(Energy)
  • 18% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.875% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 7.688% Defense(AoE)
  • 9% Max End
  • 18.75% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 9% Enhancement(Accuracy)
  • 84.33 HP (4.5%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 12.1%
  • MezResist(Terrorized) 2.2%
  • 12.5% (0.209 End/sec) Recovery
  • 20% (1.565 HP/sec) Regeneration
  • 10.34% Resistance(Fire)
  • 2.835% Resistance(Cold)
  • 10% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Sailboat View Post
Nitpick: actually it's "assonance" when it's repeated vowel sounds. Don't ask me why someone felt a different term was needed.
Nitpick: Technically it's both. In poetry it's more narrowly defined to be just consonance. But in general use it's still correct to refer to it as alliteration or assonance.



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